#!/usr/bin/env python Import("env") Import("env_modules") env_lightmapper_rd = env_modules.Clone() env_lightmapper_rd.GLSL_HEADER("lm_raster.glsl") env_lightmapper_rd.GLSL_HEADER("lm_compute.glsl") env_lightmapper_rd.GLSL_HEADER("lm_blendseams.glsl") env_lightmapper_rd.Depends("lm_raster.glsl.gen.h", "lm_common_inc.glsl") env_lightmapper_rd.Depends("lm_compute.glsl.gen.h", "lm_common_inc.glsl") env_lightmapper_rd.Depends("lm_blendseams.glsl.gen.h", "lm_common_inc.glsl") # Godot source files env_lightmapper_rd.add_source_files(env.modules_sources, "*.cpp")