#!/usr/bin/env python Import("env") Import("env_modules") env_msdfgen = env_modules.Clone() # Thirdparty source files thirdparty_obj = [] if env["builtin_msdfgen"]: env_msdfgen.disable_warnings() thirdparty_dir = "#thirdparty/msdfgen/" thirdparty_sources = [ "core/Contour.cpp", "core/EdgeHolder.cpp", "core/MSDFErrorCorrection.cpp", "core/Projection.cpp", "core/Scanline.cpp", "core/Shape.cpp", "core/SignedDistance.cpp", "core/Vector2.cpp", "core/contour-combiners.cpp", "core/edge-coloring.cpp", "core/edge-segments.cpp", "core/edge-selectors.cpp", "core/equation-solver.cpp", "core/msdf-error-correction.cpp", "core/msdfgen.cpp", "core/rasterization.cpp", "core/render-sdf.cpp", "core/sdf-error-estimation.cpp", "core/shape-description.cpp", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env_msdfgen.Append(CPPPATH=["#thirdparty/freetype/include", "#thirdparty/msdfgen", "#thirdparty/nanosvg"]) lib = env_msdfgen.add_library("msdfgen_builtin", thirdparty_sources) thirdparty_obj += lib # Needs to be appended to arrive after libscene in the linker call, # but we don't want it to arrive *after* system libs, so manual hack # LIBS contains first SCons Library objects ("SCons.Node.FS.File object") # and then plain strings for system library. We insert between the two. inserted = False for idx, linklib in enumerate(env["LIBS"]): if isinstance(linklib, (str, bytes)): # first system lib such as "X11", otherwise SCons lib object env["LIBS"].insert(idx, lib) inserted = True break if not inserted: env.Append(LIBS=[lib]) # Godot source files module_obj = [] env_msdfgen.add_source_files(module_obj, "*.cpp") env.modules_sources += module_obj # Needed to force rebuilding the module files when the thirdparty library is updated. env.Depends(module_obj, thirdparty_obj)