/*************************************************************************/ /* websocket_peer.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef WEBSOCKETPEER_H #define WEBSOCKETPEER_H #include "core/error/error_list.h" #include "core/io/packet_peer.h" #include "websocket_macros.h" class WebSocketPeer : public PacketPeer { GDCLASS(WebSocketPeer, PacketPeer); GDCICLASS(WebSocketPeer); public: enum WriteMode { WRITE_MODE_TEXT, WRITE_MODE_BINARY, }; protected: static void _bind_methods(); public: virtual WriteMode get_write_mode() const = 0; virtual void set_write_mode(WriteMode p_mode) = 0; virtual void close(int p_code = 1000, String p_reason = "") = 0; virtual bool is_connected_to_host() const = 0; virtual IPAddress get_connected_host() const = 0; virtual uint16_t get_connected_port() const = 0; virtual bool was_string_packet() const = 0; virtual void set_no_delay(bool p_enabled) = 0; virtual int get_current_outbound_buffered_amount() const = 0; WebSocketPeer(); ~WebSocketPeer(); }; VARIANT_ENUM_CAST(WebSocketPeer::WriteMode); #endif // WEBSOCKETPEER_H