/*************************************************************************/ /* audio_listener_3d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "audio_listener_3d.h" #include "scene/main/viewport.h" void AudioListener3D::_update_audio_listener_state() { } void AudioListener3D::_request_listener_update() { _update_listener(); } bool AudioListener3D::_set(const StringName &p_name, const Variant &p_value) { if (p_name == "current") { if (p_value.operator bool()) { make_current(); } else { clear_current(); } } else { return false; } return true; } bool AudioListener3D::_get(const StringName &p_name, Variant &r_ret) const { if (p_name == "current") { if (is_inside_tree() && get_tree()->is_node_being_edited(this)) { r_ret = current; } else { r_ret = is_current(); } } else { return false; } return true; } void AudioListener3D::_get_property_list(List *p_list) const { p_list->push_back(PropertyInfo(Variant::BOOL, "current")); } void AudioListener3D::_update_listener() { if (is_inside_tree() && is_current()) { get_viewport()->_listener_transform_3d_changed_notify(); } } void AudioListener3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_WORLD: { bool first_listener = get_viewport()->_audio_listener_3d_add(this); if (!get_tree()->is_node_being_edited(this) && (current || first_listener)) { make_current(); } } break; case NOTIFICATION_TRANSFORM_CHANGED: { _request_listener_update(); } break; case NOTIFICATION_EXIT_WORLD: { if (!get_tree()->is_node_being_edited(this)) { if (is_current()) { clear_current(); current = true; //keep it true } else { current = false; } } get_viewport()->_audio_listener_3d_remove(this); } break; } } Transform3D AudioListener3D::get_listener_transform() const { return get_global_transform().orthonormalized(); } void AudioListener3D::make_current() { current = true; if (!is_inside_tree()) { return; } get_viewport()->_audio_listener_3d_set(this); } void AudioListener3D::clear_current() { current = false; if (!is_inside_tree()) { return; } if (get_viewport()->get_audio_listener_3d() == this) { get_viewport()->_audio_listener_3d_set(nullptr); get_viewport()->_audio_listener_3d_make_next_current(this); } } bool AudioListener3D::is_current() const { if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) { return get_viewport()->get_audio_listener_3d() == this; } else { return current; } return false; } void AudioListener3D::_bind_methods() { ClassDB::bind_method(D_METHOD("make_current"), &AudioListener3D::make_current); ClassDB::bind_method(D_METHOD("clear_current"), &AudioListener3D::clear_current); ClassDB::bind_method(D_METHOD("is_current"), &AudioListener3D::is_current); ClassDB::bind_method(D_METHOD("get_listener_transform"), &AudioListener3D::get_listener_transform); } AudioListener3D::AudioListener3D() { set_notify_transform(true); } AudioListener3D::~AudioListener3D() { }