/*************************************************************************/ /* fog_volume.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "fog_volume.h" /////////////////////////// void FogVolume::_bind_methods() { ClassDB::bind_method(D_METHOD("set_extents", "extents"), &FogVolume::set_extents); ClassDB::bind_method(D_METHOD("get_extents"), &FogVolume::get_extents); ClassDB::bind_method(D_METHOD("set_shape", "shape"), &FogVolume::set_shape); ClassDB::bind_method(D_METHOD("get_shape"), &FogVolume::get_shape); ClassDB::bind_method(D_METHOD("set_material", "material"), &FogVolume::set_material); ClassDB::bind_method(D_METHOD("get_material"), &FogVolume::get_material); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents"); ADD_PROPERTY(PropertyInfo(Variant::INT, "shape", PROPERTY_HINT_ENUM, "Ellipsoid,Box,World"), "set_shape", "get_shape"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "FogMaterial,ShaderMaterial"), "set_material", "get_material"); } void FogVolume::_validate_property(PropertyInfo &property) const { if (property.name == "extents" && shape == RS::FOG_VOLUME_SHAPE_WORLD) { property.usage = PROPERTY_USAGE_NONE; return; } VisualInstance3D::_validate_property(property); } void FogVolume::set_extents(const Vector3 &p_extents) { extents = p_extents; extents.x = MAX(0.0, extents.x); extents.y = MAX(0.0, extents.y); extents.z = MAX(0.0, extents.z); RS::get_singleton()->fog_volume_set_extents(_get_volume(), extents); update_gizmos(); } Vector3 FogVolume::get_extents() const { return extents; } void FogVolume::set_shape(RS::FogVolumeShape p_type) { shape = p_type; RS::get_singleton()->fog_volume_set_shape(_get_volume(), shape); RS::get_singleton()->instance_set_ignore_culling(get_instance(), shape == RS::FOG_VOLUME_SHAPE_WORLD); update_gizmos(); notify_property_list_changed(); } RS::FogVolumeShape FogVolume::get_shape() const { return shape; } void FogVolume::set_material(const Ref &p_material) { material = p_material; RID material_rid; if (material.is_valid()) { material_rid = material->get_rid(); } RS::get_singleton()->fog_volume_set_material(_get_volume(), material_rid); update_gizmos(); } Ref FogVolume::get_material() const { return material; } AABB FogVolume::get_aabb() const { if (shape != RS::FOG_VOLUME_SHAPE_WORLD) { return AABB(-extents, extents * 2); } return AABB(); } TypedArray FogVolume::get_configuration_warnings() const { TypedArray warnings = Node::get_configuration_warnings(); Ref environment = get_viewport()->find_world_3d()->get_environment(); if (environment.is_valid() && !environment->is_volumetric_fog_enabled()) { warnings.push_back(("Fog Volumes need volumetric fog to be enabled in the scene's Environment in order to be visible.")); } return warnings; } FogVolume::FogVolume() { volume = RS::get_singleton()->fog_volume_create(); RS::get_singleton()->fog_volume_set_shape(volume, RS::FOG_VOLUME_SHAPE_BOX); set_base(volume); } FogVolume::~FogVolume() { RS::get_singleton()->free(volume); }