/*************************************************************************/ /* navigation_region_3d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef NAVIGATION_REGION_H #define NAVIGATION_REGION_H #include "scene/3d/node_3d.h" #include "scene/resources/navigation_mesh.h" class NavigationRegion3D : public Node3D { GDCLASS(NavigationRegion3D, Node3D); bool enabled = true; RID region; Ref navmesh; Node *debug_view = nullptr; Thread bake_thread; void _navigation_changed(); protected: void _notification(int p_what); static void _bind_methods(); public: void set_enabled(bool p_enabled); bool is_enabled() const; void set_layers(uint32_t p_layers); uint32_t get_layers() const; void set_navigation_mesh(const Ref &p_navmesh); Ref get_navigation_mesh() const; /// Bakes the navigation mesh in a dedicated thread; once done, automatically /// sets the new navigation mesh and emits a signal void bake_navigation_mesh(); void _bake_finished(Ref p_nav_mesh); TypedArray get_configuration_warnings() const override; NavigationRegion3D(); ~NavigationRegion3D(); }; #endif // NAVIGATION_REGION_H