/*************************************************************************/ /* proximity_group_3d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef PROXIMITY_GROUP_H #define PROXIMITY_GROUP_H #include "node_3d.h" class ProximityGroup3D : public Node3D { GDCLASS(ProximityGroup3D, Node3D); public: enum DispatchMode { MODE_PROXY, MODE_SIGNAL, }; private: Map groups; String group_name; DispatchMode dispatch_mode = MODE_PROXY; Vector3 grid_radius = Vector3(1, 1, 1); real_t cell_size = 1.0; uint32_t group_version = 0; void _clear_groups(); void _update_groups(); void _add_groups(int *p_cell, String p_base, int p_depth); void _new_group(StringName p_name); void _proximity_group_broadcast(String p_method, Variant p_parameters); protected: void _notification(int p_what); static void _bind_methods(); public: void set_group_name(const String &p_group_name); String get_group_name() const; void set_dispatch_mode(DispatchMode p_mode); DispatchMode get_dispatch_mode() const; void set_grid_radius(const Vector3 &p_radius); Vector3 get_grid_radius() const; void broadcast(String p_method, Variant p_parameters); ProximityGroup3D(); ~ProximityGroup3D() {} }; VARIANT_ENUM_CAST(ProximityGroup3D::DispatchMode); #endif // PROXIMITY_GROUP_H