/*************************************************************************/ /* register_scene_types.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "register_scene_types.h" #include "core/config/project_settings.h" #include "core/extension/native_extension_manager.h" #include "core/object/class_db.h" #include "core/os/os.h" #include "scene/2d/animated_sprite_2d.h" #include "scene/2d/area_2d.h" #include "scene/2d/audio_listener_2d.h" #include "scene/2d/audio_stream_player_2d.h" #include "scene/2d/back_buffer_copy.h" #include "scene/2d/camera_2d.h" #include "scene/2d/canvas_group.h" #include "scene/2d/canvas_modulate.h" #include "scene/2d/collision_polygon_2d.h" #include "scene/2d/collision_shape_2d.h" #include "scene/2d/cpu_particles_2d.h" #include "scene/2d/gpu_particles_2d.h" #include "scene/2d/joint_2d.h" #include "scene/2d/light_2d.h" #include "scene/2d/light_occluder_2d.h" #include "scene/2d/line_2d.h" #include "scene/2d/mesh_instance_2d.h" #include "scene/2d/multimesh_instance_2d.h" #include "scene/2d/navigation_agent_2d.h" #include "scene/2d/navigation_obstacle_2d.h" #include "scene/2d/parallax_background.h" #include "scene/2d/parallax_layer.h" #include "scene/2d/path_2d.h" #include "scene/2d/physical_bone_2d.h" #include "scene/2d/physics_body_2d.h" #include "scene/2d/polygon_2d.h" #include "scene/2d/position_2d.h" #include "scene/2d/ray_cast_2d.h" #include "scene/2d/remote_transform_2d.h" #include "scene/2d/skeleton_2d.h" #include "scene/2d/sprite_2d.h" #include "scene/2d/tile_map.h" #include "scene/2d/touch_screen_button.h" #include "scene/2d/visible_on_screen_notifier_2d.h" #include "scene/animation/animation_blend_space_1d.h" #include "scene/animation/animation_blend_space_2d.h" #include "scene/animation/animation_blend_tree.h" #include "scene/animation/animation_node_state_machine.h" #include "scene/animation/animation_player.h" #include "scene/animation/animation_tree.h" #include "scene/animation/root_motion_view.h" #include "scene/animation/tween.h" #include "scene/audio/audio_stream_player.h" #include "scene/debugger/scene_debugger.h" #include "scene/gui/aspect_ratio_container.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/center_container.h" #include "scene/gui/check_box.h" #include "scene/gui/check_button.h" #include "scene/gui/code_edit.h" #include "scene/gui/color_picker.h" #include "scene/gui/color_rect.h" #include "scene/gui/control.h" #include "scene/gui/dialogs.h" #include "scene/gui/file_dialog.h" #include "scene/gui/graph_edit.h" #include "scene/gui/graph_node.h" #include "scene/gui/grid_container.h" #include "scene/gui/item_list.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" #include "scene/gui/link_button.h" #include "scene/gui/margin_container.h" #include "scene/gui/menu_button.h" #include "scene/gui/nine_patch_rect.h" #include "scene/gui/option_button.h" #include "scene/gui/panel.h" #include "scene/gui/panel_container.h" #include "scene/gui/popup_menu.h" #include "scene/gui/progress_bar.h" #include "scene/gui/reference_rect.h" #include "scene/gui/rich_text_effect.h" #include "scene/gui/rich_text_label.h" #include "scene/gui/scroll_bar.h" #include "scene/gui/scroll_container.h" #include "scene/gui/separator.h" #include "scene/gui/slider.h" #include "scene/gui/spin_box.h" #include "scene/gui/split_container.h" #include "scene/gui/subviewport_container.h" #include "scene/gui/tab_bar.h" #include "scene/gui/tab_container.h" #include "scene/gui/text_edit.h" #include "scene/gui/texture_button.h" #include "scene/gui/texture_progress_bar.h" #include "scene/gui/texture_rect.h" #include "scene/gui/tree.h" #include "scene/gui/video_player.h" #include "scene/main/canvas_item.h" #include "scene/main/canvas_layer.h" #include "scene/main/http_request.h" #include "scene/main/instance_placeholder.h" #include "scene/main/resource_preloader.h" #include "scene/main/scene_tree.h" #include "scene/main/timer.h" #include "scene/main/viewport.h" #include "scene/main/window.h" #include "scene/resources/audio_stream_sample.h" #include "scene/resources/bit_map.h" #include "scene/resources/box_shape_3d.h" #include "scene/resources/camera_effects.h" #include "scene/resources/capsule_shape_2d.h" #include "scene/resources/capsule_shape_3d.h" #include "scene/resources/circle_shape_2d.h" #include "scene/resources/concave_polygon_shape_2d.h" #include "scene/resources/concave_polygon_shape_3d.h" #include "scene/resources/convex_polygon_shape_2d.h" #include "scene/resources/convex_polygon_shape_3d.h" #include "scene/resources/cylinder_shape_3d.h" #include "scene/resources/default_theme/default_theme.h" #include "scene/resources/font.h" #include "scene/resources/gradient.h" #include "scene/resources/height_map_shape_3d.h" #include "scene/resources/immediate_mesh.h" #include "scene/resources/material.h" #include "scene/resources/mesh.h" #include "scene/resources/mesh_data_tool.h" #include "scene/resources/navigation_mesh.h" #include "scene/resources/packed_scene.h" #include "scene/resources/particles_material.h" #include "scene/resources/physics_material.h" #include "scene/resources/polygon_path_finder.h" #include "scene/resources/primitive_meshes.h" #include "scene/resources/rectangle_shape_2d.h" #include "scene/resources/resource_format_text.h" #include "scene/resources/segment_shape_2d.h" #include "scene/resources/separation_ray_shape_2d.h" #include "scene/resources/separation_ray_shape_3d.h" #include "scene/resources/skeleton_modification_2d.h" #include "scene/resources/skeleton_modification_2d_ccdik.h" #include "scene/resources/skeleton_modification_2d_fabrik.h" #include "scene/resources/skeleton_modification_2d_jiggle.h" #include "scene/resources/skeleton_modification_2d_lookat.h" #include "scene/resources/skeleton_modification_2d_physicalbones.h" #include "scene/resources/skeleton_modification_2d_stackholder.h" #include "scene/resources/skeleton_modification_2d_twoboneik.h" #include "scene/resources/skeleton_modification_3d.h" #include "scene/resources/skeleton_modification_3d_ccdik.h" #include "scene/resources/skeleton_modification_3d_fabrik.h" #include "scene/resources/skeleton_modification_3d_jiggle.h" #include "scene/resources/skeleton_modification_3d_lookat.h" #include "scene/resources/skeleton_modification_3d_stackholder.h" #include "scene/resources/skeleton_modification_3d_twoboneik.h" #include "scene/resources/skeleton_modification_stack_2d.h" #include "scene/resources/skeleton_modification_stack_3d.h" #include "scene/resources/sky.h" #include "scene/resources/sky_material.h" #include "scene/resources/sphere_shape_3d.h" #include "scene/resources/surface_tool.h" #include "scene/resources/syntax_highlighter.h" #include "scene/resources/text_file.h" #include "scene/resources/text_line.h" #include "scene/resources/text_paragraph.h" #include "scene/resources/texture.h" #include "scene/resources/tile_set.h" #include "scene/resources/video_stream.h" #include "scene/resources/visual_shader.h" #include "scene/resources/visual_shader_nodes.h" #include "scene/resources/visual_shader_particle_nodes.h" #include "scene/resources/visual_shader_sdf_nodes.h" #include "scene/resources/world_2d.h" #include "scene/resources/world_3d.h" #include "scene/resources/world_boundary_shape_2d.h" #include "scene/resources/world_boundary_shape_3d.h" #include "scene/scene_string_names.h" #include "scene/main/shader_globals_override.h" #ifndef _3D_DISABLED #include "scene/3d/area_3d.h" #include "scene/3d/audio_listener_3d.h" #include "scene/3d/audio_stream_player_3d.h" #include "scene/3d/bone_attachment_3d.h" #include "scene/3d/camera_3d.h" #include "scene/3d/collision_polygon_3d.h" #include "scene/3d/collision_shape_3d.h" #include "scene/3d/cpu_particles_3d.h" #include "scene/3d/decal.h" #include "scene/3d/fog_volume.h" #include "scene/3d/gpu_particles_3d.h" #include "scene/3d/gpu_particles_collision_3d.h" #include "scene/3d/importer_mesh_instance_3d.h" #include "scene/3d/joint_3d.h" #include "scene/3d/light_3d.h" #include "scene/3d/lightmap_gi.h" #include "scene/3d/lightmap_probe.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/multimesh_instance_3d.h" #include "scene/3d/navigation_agent_3d.h" #include "scene/3d/navigation_obstacle_3d.h" #include "scene/3d/navigation_region_3d.h" #include "scene/3d/node_3d.h" #include "scene/3d/occluder_instance_3d.h" #include "scene/3d/path_3d.h" #include "scene/3d/physics_body_3d.h" #include "scene/3d/position_3d.h" #include "scene/3d/proximity_group_3d.h" #include "scene/3d/ray_cast_3d.h" #include "scene/3d/reflection_probe.h" #include "scene/3d/remote_transform_3d.h" #include "scene/3d/skeleton_3d.h" #include "scene/3d/skeleton_ik_3d.h" #include "scene/3d/soft_dynamic_body_3d.h" #include "scene/3d/spring_arm_3d.h" #include "scene/3d/sprite_3d.h" #include "scene/3d/vehicle_body_3d.h" #include "scene/3d/visible_on_screen_notifier_3d.h" #include "scene/3d/voxel_gi.h" #include "scene/3d/world_environment.h" #include "scene/3d/xr_nodes.h" #include "scene/resources/environment.h" #include "scene/resources/fog_material.h" #include "scene/resources/importer_mesh.h" #include "scene/resources/mesh_library.h" #endif static Ref resource_saver_text; static Ref resource_loader_text; static Ref resource_loader_stream_texture; static Ref resource_loader_texture_layered; static Ref resource_loader_texture_3d; static Ref resource_saver_shader; static Ref resource_loader_shader; void register_scene_types() { SceneStringNames::create(); OS::get_singleton()->yield(); // may take time to init Node::init_node_hrcr(); resource_loader_stream_texture.instantiate(); ResourceLoader::add_resource_format_loader(resource_loader_stream_texture); resource_loader_texture_layered.instantiate(); ResourceLoader::add_resource_format_loader(resource_loader_texture_layered); resource_loader_texture_3d.instantiate(); ResourceLoader::add_resource_format_loader(resource_loader_texture_3d); resource_saver_text.instantiate(); ResourceSaver::add_resource_format_saver(resource_saver_text, true); resource_loader_text.instantiate(); ResourceLoader::add_resource_format_loader(resource_loader_text, true); resource_saver_shader.instantiate(); ResourceSaver::add_resource_format_saver(resource_saver_shader, true); resource_loader_shader.instantiate(); ResourceLoader::add_resource_format_loader(resource_loader_shader, true); OS::get_singleton()->yield(); // may take time to init GDREGISTER_CLASS(Object); GDREGISTER_CLASS(Node); GDREGISTER_VIRTUAL_CLASS(InstancePlaceholder); GDREGISTER_VIRTUAL_CLASS(Viewport); GDREGISTER_CLASS(SubViewport); GDREGISTER_CLASS(ViewportTexture); GDREGISTER_CLASS(HTTPRequest); GDREGISTER_CLASS(Timer); GDREGISTER_CLASS(CanvasLayer); GDREGISTER_CLASS(CanvasModulate); GDREGISTER_CLASS(ResourcePreloader); GDREGISTER_CLASS(Window); /* REGISTER GUI */ GDREGISTER_CLASS(ButtonGroup); GDREGISTER_VIRTUAL_CLASS(BaseButton); OS::get_singleton()->yield(); // may take time to init GDREGISTER_CLASS(Control); GDREGISTER_CLASS(Button); GDREGISTER_CLASS(Label); GDREGISTER_VIRTUAL_CLASS(ScrollBar); GDREGISTER_CLASS(HScrollBar); GDREGISTER_CLASS(VScrollBar); GDREGISTER_CLASS(ProgressBar); GDREGISTER_VIRTUAL_CLASS(Slider); GDREGISTER_CLASS(HSlider); GDREGISTER_CLASS(VSlider); GDREGISTER_CLASS(Popup); GDREGISTER_CLASS(PopupPanel); GDREGISTER_CLASS(MenuButton); GDREGISTER_CLASS(CheckBox); GDREGISTER_CLASS(CheckButton); GDREGISTER_CLASS(LinkButton); GDREGISTER_CLASS(Panel); GDREGISTER_VIRTUAL_CLASS(Range); OS::get_singleton()->yield(); // may take time to init GDREGISTER_CLASS(TextureRect); GDREGISTER_CLASS(ColorRect); GDREGISTER_CLASS(NinePatchRect); GDREGISTER_CLASS(ReferenceRect); GDREGISTER_CLASS(AspectRatioContainer); GDREGISTER_CLASS(TabContainer); GDREGISTER_CLASS(TabBar); GDREGISTER_VIRTUAL_CLASS(Separator); GDREGISTER_CLASS(HSeparator); GDREGISTER_CLASS(VSeparator); GDREGISTER_CLASS(TextureButton); GDREGISTER_CLASS(Container); GDREGISTER_VIRTUAL_CLASS(BoxContainer); GDREGISTER_CLASS(HBoxContainer); GDREGISTER_CLASS(VBoxContainer); GDREGISTER_CLASS(GridContainer); GDREGISTER_CLASS(CenterContainer); GDREGISTER_CLASS(ScrollContainer); GDREGISTER_CLASS(PanelContainer); OS::get_singleton()->yield(); // may take time to init GDREGISTER_CLASS(TextureProgressBar); GDREGISTER_CLASS(ItemList); GDREGISTER_CLASS(LineEdit); GDREGISTER_CLASS(VideoPlayer); #ifndef ADVANCED_GUI_DISABLED GDREGISTER_CLASS(FileDialog); GDREGISTER_CLASS(PopupMenu); GDREGISTER_CLASS(Tree); GDREGISTER_CLASS(TextEdit); GDREGISTER_CLASS(CodeEdit); GDREGISTER_CLASS(SyntaxHighlighter); GDREGISTER_CLASS(CodeHighlighter); GDREGISTER_VIRTUAL_CLASS(TreeItem); GDREGISTER_CLASS(OptionButton); GDREGISTER_CLASS(SpinBox); GDREGISTER_CLASS(ColorPicker); GDREGISTER_CLASS(ColorPickerButton); GDREGISTER_CLASS(RichTextLabel); GDREGISTER_CLASS(RichTextEffect); GDREGISTER_CLASS(CharFXTransform); GDREGISTER_CLASS(AcceptDialog); GDREGISTER_CLASS(ConfirmationDialog); GDREGISTER_CLASS(MarginContainer); GDREGISTER_CLASS(SubViewportContainer); GDREGISTER_VIRTUAL_CLASS(SplitContainer); GDREGISTER_CLASS(HSplitContainer); GDREGISTER_CLASS(VSplitContainer); GDREGISTER_CLASS(GraphNode); GDREGISTER_CLASS(GraphEdit); OS::get_singleton()->yield(); // may take time to init bool swap_cancel_ok = false; if (DisplayServer::get_singleton()) { swap_cancel_ok = GLOBAL_DEF_NOVAL("gui/common/swap_cancel_ok", bool(DisplayServer::get_singleton()->get_swap_cancel_ok())); } AcceptDialog::set_swap_cancel_ok(swap_cancel_ok); #endif /* REGISTER ANIMATION */ GDREGISTER_CLASS(AnimationPlayer); GDREGISTER_CLASS(Tween); GDREGISTER_VIRTUAL_CLASS(Tweener); GDREGISTER_CLASS(PropertyTweener); GDREGISTER_CLASS(IntervalTweener); GDREGISTER_CLASS(CallbackTweener); GDREGISTER_CLASS(MethodTweener); GDREGISTER_CLASS(AnimationTree); GDREGISTER_CLASS(AnimationNode); GDREGISTER_CLASS(AnimationRootNode); GDREGISTER_CLASS(AnimationNodeBlendTree); GDREGISTER_CLASS(AnimationNodeBlendSpace1D); GDREGISTER_CLASS(AnimationNodeBlendSpace2D); GDREGISTER_CLASS(AnimationNodeStateMachine); GDREGISTER_CLASS(AnimationNodeStateMachinePlayback); GDREGISTER_CLASS(AnimationNodeStateMachineTransition); GDREGISTER_CLASS(AnimationNodeOutput); GDREGISTER_CLASS(AnimationNodeOneShot); GDREGISTER_CLASS(AnimationNodeAnimation); GDREGISTER_CLASS(AnimationNodeAdd2); GDREGISTER_CLASS(AnimationNodeAdd3); GDREGISTER_CLASS(AnimationNodeBlend2); GDREGISTER_CLASS(AnimationNodeBlend3); GDREGISTER_CLASS(AnimationNodeTimeScale); GDREGISTER_CLASS(AnimationNodeTimeSeek); GDREGISTER_CLASS(AnimationNodeTransition); GDREGISTER_CLASS(ShaderGlobalsOverride); // can be used in any shader OS::get_singleton()->yield(); // may take time to init /* REGISTER 3D */ #ifndef _3D_DISABLED GDREGISTER_CLASS(Node3D); GDREGISTER_VIRTUAL_CLASS(Node3DGizmo); GDREGISTER_CLASS(Skin); GDREGISTER_VIRTUAL_CLASS(SkinReference); GDREGISTER_CLASS(Skeleton3D); GDREGISTER_CLASS(ImporterMesh); GDREGISTER_CLASS(ImporterMeshInstance3D); GDREGISTER_VIRTUAL_CLASS(VisualInstance3D); GDREGISTER_VIRTUAL_CLASS(GeometryInstance3D); GDREGISTER_CLASS(Camera3D); GDREGISTER_CLASS(AudioListener3D); GDREGISTER_CLASS(XRCamera3D); GDREGISTER_VIRTUAL_CLASS(XRNode3D); GDREGISTER_CLASS(XRController3D); GDREGISTER_CLASS(XRAnchor3D); GDREGISTER_CLASS(XROrigin3D); GDREGISTER_CLASS(MeshInstance3D); GDREGISTER_CLASS(OccluderInstance3D); GDREGISTER_CLASS(Occluder3D); GDREGISTER_VIRTUAL_CLASS(SpriteBase3D); GDREGISTER_CLASS(Sprite3D); GDREGISTER_CLASS(AnimatedSprite3D); GDREGISTER_VIRTUAL_CLASS(Light3D); GDREGISTER_CLASS(DirectionalLight3D); GDREGISTER_CLASS(OmniLight3D); GDREGISTER_CLASS(SpotLight3D); GDREGISTER_CLASS(ReflectionProbe); GDREGISTER_CLASS(Decal); GDREGISTER_CLASS(VoxelGI); GDREGISTER_CLASS(VoxelGIData); GDREGISTER_CLASS(LightmapGI); GDREGISTER_CLASS(LightmapGIData); GDREGISTER_CLASS(LightmapProbe); GDREGISTER_VIRTUAL_CLASS(Lightmapper); GDREGISTER_CLASS(GPUParticles3D); GDREGISTER_VIRTUAL_CLASS(GPUParticlesCollision3D); GDREGISTER_CLASS(GPUParticlesCollisionBox); GDREGISTER_CLASS(GPUParticlesCollisionSphere); GDREGISTER_CLASS(GPUParticlesCollisionSDF); GDREGISTER_CLASS(GPUParticlesCollisionHeightField); GDREGISTER_VIRTUAL_CLASS(GPUParticlesAttractor3D); GDREGISTER_CLASS(GPUParticlesAttractorBox); GDREGISTER_CLASS(GPUParticlesAttractorSphere); GDREGISTER_CLASS(GPUParticlesAttractorVectorField); GDREGISTER_CLASS(CPUParticles3D); GDREGISTER_CLASS(Position3D); GDREGISTER_CLASS(RootMotionView); ClassDB::set_class_enabled("RootMotionView", false); // disabled by default, enabled by editor OS::get_singleton()->yield(); // may take time to init GDREGISTER_VIRTUAL_CLASS(CollisionObject3D); GDREGISTER_VIRTUAL_CLASS(PhysicsBody3D); GDREGISTER_CLASS(StaticBody3D); GDREGISTER_CLASS(AnimatableBody3D); GDREGISTER_CLASS(RigidDynamicBody3D); GDREGISTER_CLASS(KinematicCollision3D); GDREGISTER_CLASS(CharacterBody3D); GDREGISTER_CLASS(SpringArm3D); GDREGISTER_CLASS(PhysicalBone3D); GDREGISTER_CLASS(SoftDynamicBody3D); GDREGISTER_CLASS(SkeletonIK3D); GDREGISTER_CLASS(BoneAttachment3D); GDREGISTER_CLASS(VehicleBody3D); GDREGISTER_CLASS(VehicleWheel3D); GDREGISTER_CLASS(Area3D); GDREGISTER_CLASS(ProximityGroup3D); GDREGISTER_CLASS(CollisionShape3D); GDREGISTER_CLASS(CollisionPolygon3D); GDREGISTER_CLASS(RayCast3D); GDREGISTER_CLASS(MultiMeshInstance3D); GDREGISTER_CLASS(Curve3D); GDREGISTER_CLASS(Path3D); GDREGISTER_CLASS(PathFollow3D); GDREGISTER_CLASS(VisibleOnScreenNotifier3D); GDREGISTER_CLASS(VisibleOnScreenEnabler3D); GDREGISTER_CLASS(WorldEnvironment); GDREGISTER_CLASS(FogVolume); GDREGISTER_CLASS(FogMaterial); GDREGISTER_CLASS(RemoteTransform3D); GDREGISTER_VIRTUAL_CLASS(Joint3D); GDREGISTER_CLASS(PinJoint3D); GDREGISTER_CLASS(HingeJoint3D); GDREGISTER_CLASS(SliderJoint3D); GDREGISTER_CLASS(ConeTwistJoint3D); GDREGISTER_CLASS(Generic6DOFJoint3D); GDREGISTER_CLASS(NavigationRegion3D); GDREGISTER_CLASS(NavigationAgent3D); GDREGISTER_CLASS(NavigationObstacle3D); OS::get_singleton()->yield(); // may take time to init #endif /* REGISTER SHADER */ GDREGISTER_CLASS(Shader); GDREGISTER_CLASS(VisualShader); GDREGISTER_VIRTUAL_CLASS(VisualShaderNode); GDREGISTER_CLASS(VisualShaderNodeCustom); GDREGISTER_CLASS(VisualShaderNodeInput); GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeOutput); GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeResizableBase); GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeGroupBase); GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeConstant); GDREGISTER_CLASS(VisualShaderNodeComment); GDREGISTER_CLASS(VisualShaderNodeFloatConstant); GDREGISTER_CLASS(VisualShaderNodeIntConstant); GDREGISTER_CLASS(VisualShaderNodeBooleanConstant); GDREGISTER_CLASS(VisualShaderNodeColorConstant); GDREGISTER_CLASS(VisualShaderNodeVec3Constant); GDREGISTER_CLASS(VisualShaderNodeTransformConstant); GDREGISTER_CLASS(VisualShaderNodeFloatOp); GDREGISTER_CLASS(VisualShaderNodeIntOp); GDREGISTER_CLASS(VisualShaderNodeVectorOp); GDREGISTER_CLASS(VisualShaderNodeColorOp); GDREGISTER_CLASS(VisualShaderNodeTransformOp); GDREGISTER_CLASS(VisualShaderNodeTransformVecMult); GDREGISTER_CLASS(VisualShaderNodeFloatFunc); GDREGISTER_CLASS(VisualShaderNodeIntFunc); GDREGISTER_CLASS(VisualShaderNodeVectorFunc); GDREGISTER_CLASS(VisualShaderNodeColorFunc); GDREGISTER_CLASS(VisualShaderNodeTransformFunc); GDREGISTER_CLASS(VisualShaderNodeUVFunc); GDREGISTER_CLASS(VisualShaderNodeDotProduct); GDREGISTER_CLASS(VisualShaderNodeVectorLen); GDREGISTER_CLASS(VisualShaderNodeDeterminant); GDREGISTER_CLASS(VisualShaderNodeScalarDerivativeFunc); GDREGISTER_CLASS(VisualShaderNodeVectorDerivativeFunc); GDREGISTER_CLASS(VisualShaderNodeClamp); GDREGISTER_CLASS(VisualShaderNodeFaceForward); GDREGISTER_CLASS(VisualShaderNodeOuterProduct); GDREGISTER_CLASS(VisualShaderNodeSmoothStep); GDREGISTER_CLASS(VisualShaderNodeStep); GDREGISTER_CLASS(VisualShaderNodeVectorDistance); GDREGISTER_CLASS(VisualShaderNodeVectorRefract); GDREGISTER_CLASS(VisualShaderNodeMix); GDREGISTER_CLASS(VisualShaderNodeVectorCompose); GDREGISTER_CLASS(VisualShaderNodeTransformCompose); GDREGISTER_CLASS(VisualShaderNodeVectorDecompose); GDREGISTER_CLASS(VisualShaderNodeTransformDecompose); GDREGISTER_CLASS(VisualShaderNodeTexture); GDREGISTER_CLASS(VisualShaderNodeCurveTexture); GDREGISTER_CLASS(VisualShaderNodeCurveXYZTexture); GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeSample3D); GDREGISTER_CLASS(VisualShaderNodeTexture2DArray); GDREGISTER_CLASS(VisualShaderNodeTexture3D); GDREGISTER_CLASS(VisualShaderNodeCubemap); GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeUniform); GDREGISTER_CLASS(VisualShaderNodeUniformRef); GDREGISTER_CLASS(VisualShaderNodeFloatUniform); GDREGISTER_CLASS(VisualShaderNodeIntUniform); GDREGISTER_CLASS(VisualShaderNodeBooleanUniform); GDREGISTER_CLASS(VisualShaderNodeColorUniform); GDREGISTER_CLASS(VisualShaderNodeVec3Uniform); GDREGISTER_CLASS(VisualShaderNodeTransformUniform); GDREGISTER_CLASS(VisualShaderNodeTextureUniform); GDREGISTER_CLASS(VisualShaderNodeTextureUniformTriplanar); GDREGISTER_CLASS(VisualShaderNodeTexture2DArrayUniform); GDREGISTER_CLASS(VisualShaderNodeTexture3DUniform); GDREGISTER_CLASS(VisualShaderNodeCubemapUniform); GDREGISTER_CLASS(VisualShaderNodeIf); GDREGISTER_CLASS(VisualShaderNodeSwitch); GDREGISTER_CLASS(VisualShaderNodeFresnel); GDREGISTER_CLASS(VisualShaderNodeExpression); GDREGISTER_CLASS(VisualShaderNodeGlobalExpression); GDREGISTER_CLASS(VisualShaderNodeIs); GDREGISTER_CLASS(VisualShaderNodeCompare); GDREGISTER_CLASS(VisualShaderNodeMultiplyAdd); GDREGISTER_CLASS(VisualShaderNodeBillboard); GDREGISTER_CLASS(VisualShaderNodeSDFToScreenUV); GDREGISTER_CLASS(VisualShaderNodeScreenUVToSDF); GDREGISTER_CLASS(VisualShaderNodeTextureSDF); GDREGISTER_CLASS(VisualShaderNodeTextureSDFNormal); GDREGISTER_CLASS(VisualShaderNodeSDFRaymarch); GDREGISTER_CLASS(VisualShaderNodeParticleOutput); GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeParticleEmitter); GDREGISTER_CLASS(VisualShaderNodeParticleSphereEmitter); GDREGISTER_CLASS(VisualShaderNodeParticleBoxEmitter); GDREGISTER_CLASS(VisualShaderNodeParticleRingEmitter); GDREGISTER_CLASS(VisualShaderNodeParticleMeshEmitter); GDREGISTER_CLASS(VisualShaderNodeParticleMultiplyByAxisAngle); GDREGISTER_CLASS(VisualShaderNodeParticleConeVelocity); GDREGISTER_CLASS(VisualShaderNodeParticleRandomness); GDREGISTER_CLASS(VisualShaderNodeParticleAccelerator); GDREGISTER_CLASS(VisualShaderNodeParticleEmit); GDREGISTER_CLASS(ShaderMaterial); GDREGISTER_VIRTUAL_CLASS(CanvasItem); GDREGISTER_CLASS(CanvasTexture); GDREGISTER_CLASS(CanvasItemMaterial); SceneTree::add_idle_callback(CanvasItemMaterial::flush_changes); CanvasItemMaterial::init_shaders(); /* REGISTER 2D */ GDREGISTER_CLASS(Node2D); GDREGISTER_CLASS(CanvasGroup); GDREGISTER_CLASS(CPUParticles2D); GDREGISTER_CLASS(GPUParticles2D); GDREGISTER_CLASS(Sprite2D); GDREGISTER_CLASS(SpriteFrames); GDREGISTER_CLASS(AnimatedSprite2D); GDREGISTER_CLASS(Position2D); GDREGISTER_CLASS(Line2D); GDREGISTER_CLASS(MeshInstance2D); GDREGISTER_CLASS(MultiMeshInstance2D); GDREGISTER_VIRTUAL_CLASS(CollisionObject2D); GDREGISTER_VIRTUAL_CLASS(PhysicsBody2D); GDREGISTER_CLASS(StaticBody2D); GDREGISTER_CLASS(AnimatableBody2D); GDREGISTER_CLASS(RigidDynamicBody2D); GDREGISTER_CLASS(CharacterBody2D); GDREGISTER_CLASS(KinematicCollision2D); GDREGISTER_CLASS(Area2D); GDREGISTER_CLASS(CollisionShape2D); GDREGISTER_CLASS(CollisionPolygon2D); GDREGISTER_CLASS(RayCast2D); GDREGISTER_CLASS(VisibleOnScreenNotifier2D); GDREGISTER_CLASS(VisibleOnScreenEnabler2D); GDREGISTER_CLASS(Polygon2D); GDREGISTER_CLASS(Skeleton2D); GDREGISTER_CLASS(Bone2D); GDREGISTER_VIRTUAL_CLASS(Light2D); GDREGISTER_CLASS(PointLight2D); GDREGISTER_CLASS(DirectionalLight2D); GDREGISTER_CLASS(LightOccluder2D); GDREGISTER_CLASS(OccluderPolygon2D); GDREGISTER_CLASS(BackBufferCopy); OS::get_singleton()->yield(); // may take time to init GDREGISTER_CLASS(Camera2D); GDREGISTER_CLASS(AudioListener2D); GDREGISTER_VIRTUAL_CLASS(Joint2D); GDREGISTER_CLASS(PinJoint2D); GDREGISTER_CLASS(GrooveJoint2D); GDREGISTER_CLASS(DampedSpringJoint2D); GDREGISTER_CLASS(TileSet); GDREGISTER_VIRTUAL_CLASS(TileSetSource); GDREGISTER_CLASS(TileSetAtlasSource); GDREGISTER_CLASS(TileSetScenesCollectionSource); GDREGISTER_CLASS(TileMapPattern); GDREGISTER_CLASS(TileData); GDREGISTER_CLASS(TileMap); GDREGISTER_CLASS(ParallaxBackground); GDREGISTER_CLASS(ParallaxLayer); GDREGISTER_CLASS(TouchScreenButton); GDREGISTER_CLASS(RemoteTransform2D); GDREGISTER_CLASS(SkeletonModificationStack2D); GDREGISTER_CLASS(SkeletonModification2D); GDREGISTER_CLASS(SkeletonModification2DLookAt); GDREGISTER_CLASS(SkeletonModification2DCCDIK); GDREGISTER_CLASS(SkeletonModification2DFABRIK); GDREGISTER_CLASS(SkeletonModification2DJiggle); GDREGISTER_CLASS(SkeletonModification2DTwoBoneIK); GDREGISTER_CLASS(SkeletonModification2DStackHolder); GDREGISTER_CLASS(PhysicalBone2D); GDREGISTER_CLASS(SkeletonModification2DPhysicalBones); OS::get_singleton()->yield(); // may take time to init /* REGISTER RESOURCES */ GDREGISTER_VIRTUAL_CLASS(Shader); GDREGISTER_CLASS(ParticlesMaterial); SceneTree::add_idle_callback(ParticlesMaterial::flush_changes); ParticlesMaterial::init_shaders(); GDREGISTER_CLASS(ProceduralSkyMaterial); GDREGISTER_CLASS(PanoramaSkyMaterial); GDREGISTER_CLASS(PhysicalSkyMaterial); GDREGISTER_VIRTUAL_CLASS(Mesh); GDREGISTER_CLASS(ArrayMesh); GDREGISTER_CLASS(ImmediateMesh); GDREGISTER_CLASS(MultiMesh); GDREGISTER_CLASS(SurfaceTool); GDREGISTER_CLASS(MeshDataTool); #ifndef _3D_DISABLED GDREGISTER_VIRTUAL_CLASS(PrimitiveMesh); GDREGISTER_CLASS(BoxMesh); GDREGISTER_CLASS(CapsuleMesh); GDREGISTER_CLASS(CylinderMesh); GDREGISTER_CLASS(PlaneMesh); GDREGISTER_CLASS(PrismMesh); GDREGISTER_CLASS(QuadMesh); GDREGISTER_CLASS(SphereMesh); GDREGISTER_CLASS(TubeTrailMesh); GDREGISTER_CLASS(RibbonTrailMesh); GDREGISTER_CLASS(PointMesh); GDREGISTER_VIRTUAL_CLASS(Material); GDREGISTER_VIRTUAL_CLASS(BaseMaterial3D); GDREGISTER_CLASS(StandardMaterial3D); GDREGISTER_CLASS(ORMMaterial3D); SceneTree::add_idle_callback(BaseMaterial3D::flush_changes); BaseMaterial3D::init_shaders(); GDREGISTER_CLASS(MeshLibrary); OS::get_singleton()->yield(); // may take time to init GDREGISTER_VIRTUAL_CLASS(Shape3D); GDREGISTER_CLASS(SeparationRayShape3D); GDREGISTER_CLASS(SphereShape3D); GDREGISTER_CLASS(BoxShape3D); GDREGISTER_CLASS(CapsuleShape3D); GDREGISTER_CLASS(CylinderShape3D); GDREGISTER_CLASS(HeightMapShape3D); GDREGISTER_CLASS(WorldBoundaryShape3D); GDREGISTER_CLASS(ConvexPolygonShape3D); GDREGISTER_CLASS(ConcavePolygonShape3D); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); OS::get_singleton()->yield(); // may take time to init GDREGISTER_CLASS(VelocityTracker3D); #endif GDREGISTER_CLASS(PhysicsMaterial); GDREGISTER_CLASS(World3D); GDREGISTER_CLASS(Environment); GDREGISTER_CLASS(CameraEffects); GDREGISTER_CLASS(World2D); GDREGISTER_VIRTUAL_CLASS(Texture); GDREGISTER_VIRTUAL_CLASS(Texture2D); GDREGISTER_CLASS(Sky); GDREGISTER_CLASS(StreamTexture2D); GDREGISTER_CLASS(ImageTexture); GDREGISTER_CLASS(AtlasTexture); GDREGISTER_CLASS(MeshTexture); GDREGISTER_CLASS(CurveTexture); GDREGISTER_CLASS(CurveXYZTexture); GDREGISTER_CLASS(GradientTexture1D); GDREGISTER_CLASS(GradientTexture2D); GDREGISTER_CLASS(ProxyTexture); GDREGISTER_CLASS(AnimatedTexture); GDREGISTER_CLASS(CameraTexture); GDREGISTER_VIRTUAL_CLASS(TextureLayered); GDREGISTER_VIRTUAL_CLASS(ImageTextureLayered); GDREGISTER_VIRTUAL_CLASS(Texture3D); GDREGISTER_CLASS(ImageTexture3D); GDREGISTER_CLASS(StreamTexture3D); GDREGISTER_CLASS(Cubemap); GDREGISTER_CLASS(CubemapArray); GDREGISTER_CLASS(Texture2DArray); GDREGISTER_VIRTUAL_CLASS(StreamTextureLayered); GDREGISTER_CLASS(StreamCubemap); GDREGISTER_CLASS(StreamCubemapArray); GDREGISTER_CLASS(StreamTexture2DArray); GDREGISTER_CLASS(Animation); GDREGISTER_CLASS(FontData); GDREGISTER_CLASS(Font); GDREGISTER_CLASS(Curve); GDREGISTER_CLASS(TextLine); GDREGISTER_CLASS(TextParagraph); GDREGISTER_VIRTUAL_CLASS(StyleBox); GDREGISTER_CLASS(StyleBoxEmpty); GDREGISTER_CLASS(StyleBoxTexture); GDREGISTER_CLASS(StyleBoxFlat); GDREGISTER_CLASS(StyleBoxLine); GDREGISTER_CLASS(Theme); GDREGISTER_CLASS(PolygonPathFinder); GDREGISTER_CLASS(BitMap); GDREGISTER_CLASS(Gradient); OS::get_singleton()->yield(); // may take time to init GDREGISTER_CLASS(AudioStreamPlayer); GDREGISTER_CLASS(AudioStreamPlayer2D); #ifndef _3D_DISABLED GDREGISTER_CLASS(AudioStreamPlayer3D); #endif GDREGISTER_VIRTUAL_CLASS(VideoStream); GDREGISTER_CLASS(AudioStreamSample); OS::get_singleton()->yield(); // may take time to init GDREGISTER_VIRTUAL_CLASS(Shape2D); GDREGISTER_CLASS(WorldBoundaryShape2D); GDREGISTER_CLASS(SegmentShape2D); GDREGISTER_CLASS(SeparationRayShape2D); GDREGISTER_CLASS(CircleShape2D); GDREGISTER_CLASS(RectangleShape2D); GDREGISTER_CLASS(CapsuleShape2D); GDREGISTER_CLASS(ConvexPolygonShape2D); GDREGISTER_CLASS(ConcavePolygonShape2D); GDREGISTER_CLASS(Curve2D); GDREGISTER_CLASS(Path2D); GDREGISTER_CLASS(PathFollow2D); GDREGISTER_CLASS(NavigationMesh); GDREGISTER_CLASS(NavigationPolygon); GDREGISTER_CLASS(NavigationRegion2D); GDREGISTER_CLASS(NavigationAgent2D); GDREGISTER_CLASS(NavigationObstacle2D); OS::get_singleton()->yield(); // may take time to init GDREGISTER_VIRTUAL_CLASS(SceneState); GDREGISTER_CLASS(PackedScene); GDREGISTER_CLASS(SceneTree); GDREGISTER_VIRTUAL_CLASS(SceneTreeTimer); // sorry, you can't create it #ifndef DISABLE_DEPRECATED // Dropped in 4.0, near approximation. ClassDB::add_compatibility_class("AnimationTreePlayer", "AnimationTree"); ClassDB::add_compatibility_class("BitmapFont", "Font"); ClassDB::add_compatibility_class("DynamicFont", "Font"); ClassDB::add_compatibility_class("DynamicFontData", "FontData"); ClassDB::add_compatibility_class("ToolButton", "Button"); ClassDB::add_compatibility_class("Navigation3D", "Node3D"); ClassDB::add_compatibility_class("Navigation2D", "Node2D"); ClassDB::add_compatibility_class("YSort", "Node2D"); ClassDB::add_compatibility_class("GIProbe", "VoxelGI"); ClassDB::add_compatibility_class("GIProbeData", "VoxelGIData"); ClassDB::add_compatibility_class("BakedLightmap", "LightmapGI"); ClassDB::add_compatibility_class("BakedLightmapData", "LightmapGIData"); // Renamed in 4.0. // Keep alphabetical ordering to easily locate classes and avoid duplicates. ClassDB::add_compatibility_class("AnimatedSprite", "AnimatedSprite2D"); ClassDB::add_compatibility_class("Area", "Area3D"); ClassDB::add_compatibility_class("ARVRCamera", "XRCamera3D"); ClassDB::add_compatibility_class("ARVRController", "XRController3D"); ClassDB::add_compatibility_class("ARVRAnchor", "XRAnchor3D"); ClassDB::add_compatibility_class("ARVRInterface", "XRInterface"); ClassDB::add_compatibility_class("ARVROrigin", "XROrigin3D"); ClassDB::add_compatibility_class("ARVRPositionalTracker", "XRPositionalTracker"); ClassDB::add_compatibility_class("ARVRServer", "XRServer"); ClassDB::add_compatibility_class("BoneAttachment", "BoneAttachment3D"); ClassDB::add_compatibility_class("BoxShape", "BoxShape3D"); ClassDB::add_compatibility_class("BulletPhysicsDirectBodyState", "BulletPhysicsDirectBodyState3D"); ClassDB::add_compatibility_class("BulletPhysicsServer", "BulletPhysicsServer3D"); ClassDB::add_compatibility_class("Camera", "Camera3D"); ClassDB::add_compatibility_class("CapsuleShape", "CapsuleShape3D"); ClassDB::add_compatibility_class("ClippedCamera", "ClippedCamera3D"); ClassDB::add_compatibility_class("CollisionObject", "CollisionObject3D"); ClassDB::add_compatibility_class("CollisionPolygon", "CollisionPolygon3D"); ClassDB::add_compatibility_class("CollisionShape", "CollisionShape3D"); ClassDB::add_compatibility_class("ConcavePolygonShape", "ConcavePolygonShape3D"); ClassDB::add_compatibility_class("ConeTwistJoint", "ConeTwistJoint3D"); ClassDB::add_compatibility_class("ConvexPolygonShape", "ConvexPolygonShape3D"); ClassDB::add_compatibility_class("CPUParticles", "CPUParticles3D"); ClassDB::add_compatibility_class("CSGBox", "CSGBox3D"); ClassDB::add_compatibility_class("CSGCombiner", "CSGCombiner3D"); ClassDB::add_compatibility_class("CSGCylinder", "CSGCylinder3D"); ClassDB::add_compatibility_class("CSGMesh", "CSGMesh3D"); ClassDB::add_compatibility_class("CSGPolygon", "CSGPolygon3D"); ClassDB::add_compatibility_class("CSGPrimitive", "CSGPrimitive3D"); ClassDB::add_compatibility_class("CSGShape", "CSGShape3D"); ClassDB::add_compatibility_class("CSGSphere", "CSGSphere3D"); ClassDB::add_compatibility_class("CSGTorus", "CSGTorus3D"); ClassDB::add_compatibility_class("CubeMesh", "BoxMesh"); ClassDB::add_compatibility_class("CylinderShape", "CylinderShape3D"); ClassDB::add_compatibility_class("DirectionalLight", "DirectionalLight3D"); ClassDB::add_compatibility_class("EditorSpatialGizmo", "EditorNode3DGizmo"); ClassDB::add_compatibility_class("EditorSpatialGizmoPlugin", "EditorNode3DGizmoPlugin"); ClassDB::add_compatibility_class("Generic6DOFJoint", "Generic6DOFJoint3D"); ClassDB::add_compatibility_class("GradientTexture", "GradientTexture1D"); ClassDB::add_compatibility_class("HeightMapShape", "HeightMapShape3D"); ClassDB::add_compatibility_class("HingeJoint", "HingeJoint3D"); ClassDB::add_compatibility_class("Joint", "Joint3D"); ClassDB::add_compatibility_class("KinematicBody", "CharacterBody3D"); ClassDB::add_compatibility_class("KinematicBody2D", "CharacterBody2D"); ClassDB::add_compatibility_class("KinematicCollision", "KinematicCollision3D"); ClassDB::add_compatibility_class("Light", "Light3D"); ClassDB::add_compatibility_class("LineShape2D", "WorldBoundaryShape2D"); ClassDB::add_compatibility_class("Listener", "AudioListener3D"); ClassDB::add_compatibility_class("MeshInstance", "MeshInstance3D"); ClassDB::add_compatibility_class("MultiMeshInstance", "MultiMeshInstance3D"); ClassDB::add_compatibility_class("NavigationAgent", "NavigationAgent3D"); ClassDB::add_compatibility_class("NavigationMeshInstance", "NavigationRegion3D"); ClassDB::add_compatibility_class("NavigationObstacle", "NavigationObstacle3D"); ClassDB::add_compatibility_class("NavigationPolygonInstance", "NavigationRegion2D"); ClassDB::add_compatibility_class("NavigationRegion", "NavigationRegion3D"); ClassDB::add_compatibility_class("Navigation2DServer", "NavigationServer2D"); ClassDB::add_compatibility_class("NavigationServer", "NavigationServer3D"); ClassDB::add_compatibility_class("OmniLight", "OmniLight3D"); ClassDB::add_compatibility_class("PanoramaSky", "Sky"); ClassDB::add_compatibility_class("Particles", "GPUParticles3D"); ClassDB::add_compatibility_class("Particles2D", "GPUParticles2D"); ClassDB::add_compatibility_class("Path", "Path3D"); ClassDB::add_compatibility_class("PathFollow", "PathFollow3D"); ClassDB::add_compatibility_class("PhysicalBone", "PhysicalBone3D"); ClassDB::add_compatibility_class("Physics2DDirectBodyState", "PhysicsDirectBodyState2D"); ClassDB::add_compatibility_class("Physics2DDirectSpaceState", "PhysicsDirectSpaceState2D"); ClassDB::add_compatibility_class("Physics2DServer", "PhysicsServer2D"); ClassDB::add_compatibility_class("Physics2DShapeQueryParameters", "PhysicsShapeQueryParameters2D"); ClassDB::add_compatibility_class("Physics2DTestMotionResult", "PhysicsTestMotionResult2D"); ClassDB::add_compatibility_class("PhysicsBody", "PhysicsBody3D"); ClassDB::add_compatibility_class("PhysicsDirectBodyState", "PhysicsDirectBodyState3D"); ClassDB::add_compatibility_class("PhysicsDirectSpaceState", "PhysicsDirectSpaceState3D"); ClassDB::add_compatibility_class("PhysicsServer", "PhysicsServer3D"); ClassDB::add_compatibility_class("PhysicsShapeQueryParameters", "PhysicsShapeQueryParameters3D"); ClassDB::add_compatibility_class("PinJoint", "PinJoint3D"); ClassDB::add_compatibility_class("PlaneShape", "WorldBoundaryShape3D"); ClassDB::add_compatibility_class("ProceduralSky", "Sky"); ClassDB::add_compatibility_class("ProximityGroup", "ProximityGroup3D"); ClassDB::add_compatibility_class("RayCast", "RayCast3D"); ClassDB::add_compatibility_class("RayShape", "SeparationRayShape3D"); ClassDB::add_compatibility_class("RayShape2D", "SeparationRayShape2D"); ClassDB::add_compatibility_class("RemoteTransform", "RemoteTransform3D"); ClassDB::add_compatibility_class("RigidBody", "RigidDynamicBody3D"); ClassDB::add_compatibility_class("RigidBody2D", "RigidDynamicBody2D"); ClassDB::add_compatibility_class("Shape", "Shape3D"); ClassDB::add_compatibility_class("ShortCut", "Shortcut"); ClassDB::add_compatibility_class("Skeleton", "Skeleton3D"); ClassDB::add_compatibility_class("SkeletonIK", "SkeletonIK3D"); ClassDB::add_compatibility_class("SliderJoint", "SliderJoint3D"); ClassDB::add_compatibility_class("SoftBody", "SoftDynamicBody3D"); ClassDB::add_compatibility_class("Spatial", "Node3D"); ClassDB::add_compatibility_class("SpatialGizmo", "Node3DGizmo"); ClassDB::add_compatibility_class("SpatialMaterial", "StandardMaterial3D"); ClassDB::add_compatibility_class("SpatialVelocityTracker", "VelocityTracker3D"); ClassDB::add_compatibility_class("SphereShape", "SphereShape3D"); ClassDB::add_compatibility_class("SpotLight", "SpotLight3D"); ClassDB::add_compatibility_class("SpringArm", "SpringArm3D"); ClassDB::add_compatibility_class("Sprite", "Sprite2D"); ClassDB::add_compatibility_class("StaticBody", "StaticBody3D"); ClassDB::add_compatibility_class("TextureProgress", "TextureProgressBar"); ClassDB::add_compatibility_class("VehicleBody", "VehicleBody3D"); ClassDB::add_compatibility_class("VehicleWheel", "VehicleWheel3D"); ClassDB::add_compatibility_class("ViewportContainer", "SubViewportContainer"); ClassDB::add_compatibility_class("Viewport", "SubViewport"); ClassDB::add_compatibility_class("VisibilityEnabler", "VisibleOnScreenEnabler3D"); ClassDB::add_compatibility_class("VisibilityNotifier", "VisibleOnScreenNotifier3D"); ClassDB::add_compatibility_class("VisualServer", "RenderingServer"); ClassDB::add_compatibility_class("VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant"); ClassDB::add_compatibility_class("VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc"); ClassDB::add_compatibility_class("VisualShaderNodeScalarOp", "VisualShaderNodeFloatOp"); ClassDB::add_compatibility_class("VisualShaderNodeScalarUniform", "VisualShaderNodeFloatUniform"); ClassDB::add_compatibility_class("VisualShaderNodeScalarClamp", "VisualShaderNodeClamp"); ClassDB::add_compatibility_class("VisualShaderNodeVectorClamp", "VisualShaderNodeClamp"); ClassDB::add_compatibility_class("VisualShaderNodeScalarInterp", "VisualShaderNodeMix"); ClassDB::add_compatibility_class("VisualShaderNodeVectorInterp", "VisualShaderNodeMix"); ClassDB::add_compatibility_class("VisualShaderNodeVectorScalarMix", "VisualShaderNodeMix"); ClassDB::add_compatibility_class("VisualShaderNodeScalarSmoothStep", "VisualShaderNodeSmoothStep"); ClassDB::add_compatibility_class("VisualShaderNodeVectorSmoothStep", "VisualShaderNodeSmoothStep"); ClassDB::add_compatibility_class("VisualShaderNodeVectorScalarSmoothStep", "VisualShaderNodeSmoothStep"); ClassDB::add_compatibility_class("VisualShaderNodeVectorScalarStep", "VisualShaderNodeStep"); ClassDB::add_compatibility_class("VisualShaderNodeScalarSwitch", "VisualShaderNodeSwitch"); ClassDB::add_compatibility_class("VisualShaderNodeScalarTransformMult", "VisualShaderNodeTransformOp"); ClassDB::add_compatibility_class("World", "World3D"); ClassDB::add_compatibility_class("StreamTexture", "StreamTexture2D"); ClassDB::add_compatibility_class("Light2D", "PointLight2D"); ClassDB::add_compatibility_class("VisibilityNotifier2D", "VisibleOnScreenNotifier2D"); ClassDB::add_compatibility_class("VisibilityNotifier3D", "VisibleOnScreenNotifier3D"); #endif /* DISABLE_DEPRECATED */ OS::get_singleton()->yield(); // may take time to init for (int i = 0; i < 20; i++) { GLOBAL_DEF_BASIC(vformat("layer_names/2d_render/layer_%d", i + 1), ""); GLOBAL_DEF_BASIC(vformat("layer_names/3d_render/layer_%d", i + 1), ""); } for (int i = 0; i < 32; i++) { GLOBAL_DEF_BASIC(vformat("layer_names/2d_physics/layer_%d", i + 1), ""); GLOBAL_DEF_BASIC(vformat("layer_names/2d_navigation/layer_%d", i + 1), ""); GLOBAL_DEF_BASIC(vformat("layer_names/3d_physics/layer_%d", i + 1), ""); GLOBAL_DEF_BASIC(vformat("layer_names/3d_navigation/layer_%d", i + 1), ""); } bool default_theme_hidpi = GLOBAL_DEF("gui/theme/use_hidpi", false); ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/use_hidpi", PropertyInfo(Variant::BOOL, "gui/theme/use_hidpi", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); String theme_path = GLOBAL_DEF_RST("gui/theme/custom", ""); ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom", PropertyInfo(Variant::STRING, "gui/theme/custom", PROPERTY_HINT_FILE, "*.tres,*.res,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); String font_path = GLOBAL_DEF_RST("gui/theme/custom_font", ""); ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom_font", PropertyInfo(Variant::STRING, "gui/theme/custom_font", PROPERTY_HINT_FILE, "*.tres,*.res,*.font", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); Ref font; if (font_path != String()) { font = ResourceLoader::load(font_path); if (!font.is_valid()) { ERR_PRINT("Error loading custom font '" + font_path + "'"); } } // Always make the default theme to avoid invalid default font/icon/style in the given theme. if (RenderingServer::get_singleton()) { make_default_theme(default_theme_hidpi, font); ColorPicker::init_shaders(); // RenderingServer needs to exist for this to succeed. } if (theme_path != String()) { Ref theme = ResourceLoader::load(theme_path); if (theme.is_valid()) { Theme::set_project_default(theme); if (font.is_valid()) { Theme::set_default_font(font); } } else { ERR_PRINT("Error loading custom theme '" + theme_path + "'"); } } SceneDebugger::initialize(); NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SCENE); } void unregister_scene_types() { NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SCENE); SceneDebugger::deinitialize(); clear_default_theme(); ResourceLoader::remove_resource_format_loader(resource_loader_texture_layered); resource_loader_texture_layered.unref(); ResourceLoader::remove_resource_format_loader(resource_loader_texture_3d); resource_loader_texture_3d.unref(); ResourceLoader::remove_resource_format_loader(resource_loader_stream_texture); resource_loader_stream_texture.unref(); ResourceSaver::remove_resource_format_saver(resource_saver_text); resource_saver_text.unref(); ResourceLoader::remove_resource_format_loader(resource_loader_text); resource_loader_text.unref(); ResourceSaver::remove_resource_format_saver(resource_saver_shader); resource_saver_shader.unref(); ResourceLoader::remove_resource_format_loader(resource_loader_shader); resource_loader_shader.unref(); // StandardMaterial3D is not initialised when 3D is disabled, so it shouldn't be cleaned up either #ifndef _3D_DISABLED BaseMaterial3D::finish_shaders(); #endif // _3D_DISABLED PhysicalSkyMaterial::cleanup_shader(); PanoramaSkyMaterial::cleanup_shader(); ProceduralSkyMaterial::cleanup_shader(); ParticlesMaterial::finish_shaders(); CanvasItemMaterial::finish_shaders(); ColorPicker::finish_shaders(); SceneStringNames::free(); }