/*************************************************************************/ /* concave_polygon_shape_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "concave_polygon_shape_2d.h" #include "core/math/geometry_2d.h" #include "servers/physics_server_2d.h" #include "servers/rendering_server.h" bool ConcavePolygonShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { Vector s = get_segments(); int len = s.size(); if (len == 0 || (len % 2) == 1) { return false; } const Vector2 *r = s.ptr(); for (int i = 0; i < len; i += 2) { Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, &r[i]); if (p_point.distance_to(closest) < p_tolerance) { return true; } } return false; } void ConcavePolygonShape2D::set_segments(const Vector &p_segments) { PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), p_segments); emit_changed(); } Vector ConcavePolygonShape2D::get_segments() const { return PhysicsServer2D::get_singleton()->shape_get_data(get_rid()); } void ConcavePolygonShape2D::draw(const RID &p_to_rid, const Color &p_color) { Vector s = get_segments(); int len = s.size(); if (len == 0 || (len % 2) == 1) { return; } const Vector2 *r = s.ptr(); for (int i = 0; i < len; i += 2) { RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, r[i], r[i + 1], p_color, 2); } } Rect2 ConcavePolygonShape2D::get_rect() const { Vector s = get_segments(); int len = s.size(); if (len == 0) { return Rect2(); } Rect2 rect; const Vector2 *r = s.ptr(); for (int i = 0; i < len; i++) { if (i == 0) { rect.position = r[i]; } else { rect.expand_to(r[i]); } } return rect; } real_t ConcavePolygonShape2D::get_enclosing_radius() const { Vector data = get_segments(); const Vector2 *read = data.ptr(); real_t r = 0.0; for (int i(0); i < data.size(); i++) { r = MAX(read[i].length_squared(), r); } return Math::sqrt(r); } void ConcavePolygonShape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_segments", "segments"), &ConcavePolygonShape2D::set_segments); ClassDB::bind_method(D_METHOD("get_segments"), &ConcavePolygonShape2D::get_segments); ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "segments"), "set_segments", "get_segments"); } ConcavePolygonShape2D::ConcavePolygonShape2D() : Shape2D(PhysicsServer2D::get_singleton()->concave_polygon_shape_create()) { Vector empty; set_segments(empty); }