/*************************************************************************/ /* skeleton_modification_2d_ccdik.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SKELETONMODIFICATION2DCCDIK_H #define SKELETONMODIFICATION2DCCDIK_H #include "scene/2d/skeleton_2d.h" #include "scene/resources/skeleton_modification_2d.h" /////////////////////////////////////// // SkeletonModification2DCCDIK /////////////////////////////////////// class SkeletonModification2DCCDIK : public SkeletonModification2D { GDCLASS(SkeletonModification2DCCDIK, SkeletonModification2D); private: struct CCDIK_Joint_Data2D { int bone_idx = -1; NodePath bone2d_node; ObjectID bone2d_node_cache; bool rotate_from_joint = false; bool enable_constraint = false; float constraint_angle_min = 0; float constraint_angle_max = (2.0 * Math_PI); bool constraint_angle_invert = false; bool constraint_in_localspace = true; bool editor_draw_gizmo = true; }; Vector ccdik_data_chain; NodePath target_node; ObjectID target_node_cache; void update_target_cache(); NodePath tip_node; ObjectID tip_node_cache; void update_tip_cache(); void ccdik_joint_update_bone2d_cache(int p_joint_idx); void _execute_ccdik_joint(int p_joint_idx, Node2D *p_target, Node2D *p_tip); protected: static void _bind_methods(); bool _set(const StringName &p_path, const Variant &p_value); bool _get(const StringName &p_path, Variant &r_ret) const; void _get_property_list(List *p_list) const; public: void _execute(float p_delta) override; void _setup_modification(SkeletonModificationStack2D *p_stack) override; void _draw_editor_gizmo() override; void set_target_node(const NodePath &p_target_node); NodePath get_target_node() const; void set_tip_node(const NodePath &p_tip_node); NodePath get_tip_node() const; int get_ccdik_data_chain_length(); void set_ccdik_data_chain_length(int p_new_length); void set_ccdik_joint_bone2d_node(int p_joint_idx, const NodePath &p_target_node); NodePath get_ccdik_joint_bone2d_node(int p_joint_idx) const; void set_ccdik_joint_bone_index(int p_joint_idx, int p_bone_idx); int get_ccdik_joint_bone_index(int p_joint_idx) const; void set_ccdik_joint_rotate_from_joint(int p_joint_idx, bool p_rotate_from_joint); bool get_ccdik_joint_rotate_from_joint(int p_joint_idx) const; void set_ccdik_joint_enable_constraint(int p_joint_idx, bool p_constraint); bool get_ccdik_joint_enable_constraint(int p_joint_idx) const; void set_ccdik_joint_constraint_angle_min(int p_joint_idx, float p_angle_min); float get_ccdik_joint_constraint_angle_min(int p_joint_idx) const; void set_ccdik_joint_constraint_angle_max(int p_joint_idx, float p_angle_max); float get_ccdik_joint_constraint_angle_max(int p_joint_idx) const; void set_ccdik_joint_constraint_angle_invert(int p_joint_idx, bool p_invert); bool get_ccdik_joint_constraint_angle_invert(int p_joint_idx) const; void set_ccdik_joint_constraint_in_localspace(int p_joint_idx, bool p_constraint_in_localspace); bool get_ccdik_joint_constraint_in_localspace(int p_joint_idx) const; void set_ccdik_joint_editor_draw_gizmo(int p_joint_idx, bool p_draw_gizmo); bool get_ccdik_joint_editor_draw_gizmo(int p_joint_idx) const; SkeletonModification2DCCDIK(); ~SkeletonModification2DCCDIK(); }; #endif // SKELETONMODIFICATION2DCCDIK_H