/*************************************************************************/ /* display_server.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef DISPLAY_SERVER_H #define DISPLAY_SERVER_H #include "core/input/input.h" #include "core/io/resource.h" #include "core/os/os.h" #include "core/variant/callable.h" class Texture2D; class DisplayServer : public Object { GDCLASS(DisplayServer, Object) static DisplayServer *singleton; static bool hidpi_allowed; public: _FORCE_INLINE_ static DisplayServer *get_singleton() { return singleton; } enum WindowMode { WINDOW_MODE_WINDOWED, WINDOW_MODE_MINIMIZED, WINDOW_MODE_MAXIMIZED, WINDOW_MODE_FULLSCREEN }; // Keep the VSyncMode enum values in sync with the `display/window/vsync/vsync_mode` // project setting hint. enum VSyncMode { VSYNC_DISABLED, VSYNC_ENABLED, VSYNC_ADAPTIVE, VSYNC_MAILBOX }; typedef DisplayServer *(*CreateFunction)(const String &, WindowMode, VSyncMode, uint32_t, const Size2i &, Error &r_error); typedef Vector (*GetRenderingDriversFunction)(); private: static void _input_set_mouse_mode(Input::MouseMode p_mode); static Input::MouseMode _input_get_mouse_mode(); static void _input_warp(const Vector2 &p_to_pos); static Input::CursorShape _input_get_current_cursor_shape(); static void _input_set_custom_mouse_cursor_func(const RES &, Input::CursorShape, const Vector2 &p_hostspot); protected: static void _bind_methods(); enum { MAX_SERVERS = 64 }; struct DisplayServerCreate { const char *name; CreateFunction create_function; GetRenderingDriversFunction get_rendering_drivers_function; }; static DisplayServerCreate server_create_functions[MAX_SERVERS]; static int server_create_count; friend class RendererViewport; public: enum Feature { FEATURE_GLOBAL_MENU, FEATURE_SUBWINDOWS, FEATURE_TOUCHSCREEN, FEATURE_MOUSE, FEATURE_MOUSE_WARP, FEATURE_CLIPBOARD, FEATURE_VIRTUAL_KEYBOARD, FEATURE_CURSOR_SHAPE, FEATURE_CUSTOM_CURSOR_SHAPE, FEATURE_NATIVE_DIALOG, FEATURE_CONSOLE_WINDOW, FEATURE_IME, FEATURE_WINDOW_TRANSPARENCY, FEATURE_HIDPI, FEATURE_ICON, FEATURE_NATIVE_ICON, FEATURE_ORIENTATION, FEATURE_SWAP_BUFFERS, FEATURE_KEEP_SCREEN_ON, FEATURE_CLIPBOARD_PRIMARY, }; virtual bool has_feature(Feature p_feature) const = 0; virtual String get_name() const = 0; virtual void global_menu_add_item(const String &p_menu_root, const String &p_label, const Callable &p_callback, const Variant &p_tag = Variant()); virtual void global_menu_add_check_item(const String &p_menu_root, const String &p_label, const Callable &p_callback, const Variant &p_tag = Variant()); virtual void global_menu_add_submenu_item(const String &p_menu_root, const String &p_label, const String &p_submenu); virtual void global_menu_add_separator(const String &p_menu_root); virtual bool global_menu_is_item_checked(const String &p_menu_root, int p_idx) const; virtual bool global_menu_is_item_checkable(const String &p_menu_root, int p_idx) const; virtual Callable global_menu_get_item_callback(const String &p_menu_root, int p_idx); virtual Variant global_menu_get_item_tag(const String &p_menu_root, int p_idx); virtual String global_menu_get_item_text(const String &p_menu_root, int p_idx); virtual String global_menu_get_item_submenu(const String &p_menu_root, int p_idx); virtual void global_menu_set_item_checked(const String &p_menu_root, int p_idx, bool p_checked); virtual void global_menu_set_item_checkable(const String &p_menu_root, int p_idx, bool p_checkable); virtual void global_menu_set_item_callback(const String &p_menu_root, int p_idx, const Callable &p_callback); virtual void global_menu_set_item_tag(const String &p_menu_root, int p_idx, const Variant &p_tag); virtual void global_menu_set_item_text(const String &p_menu_root, int p_idx, const String &p_text); virtual void global_menu_set_item_submenu(const String &p_menu_root, int p_idx, const String &p_submenu); virtual int global_menu_get_item_count(const String &p_menu_root) const; virtual void global_menu_remove_item(const String &p_menu_root, int p_idx); virtual void global_menu_clear(const String &p_menu_root); enum MouseMode { MOUSE_MODE_VISIBLE, MOUSE_MODE_HIDDEN, MOUSE_MODE_CAPTURED, MOUSE_MODE_CONFINED, MOUSE_MODE_CONFINED_HIDDEN, }; virtual void mouse_set_mode(MouseMode p_mode); virtual MouseMode mouse_get_mode() const; virtual void mouse_warp_to_position(const Point2i &p_to); virtual Point2i mouse_get_position() const; virtual Point2i mouse_get_absolute_position() const; virtual MouseButton mouse_get_button_state() const; virtual void clipboard_set(const String &p_text); virtual String clipboard_get() const; virtual void clipboard_set_primary(const String &p_text); virtual String clipboard_get_primary() const; enum { SCREEN_OF_MAIN_WINDOW = -1 }; virtual int get_screen_count() const = 0; virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0; virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0; virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0; virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0; virtual float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const; virtual float screen_get_max_scale() const { float scale = 1.f; int screen_count = get_screen_count(); for (int i = 0; i < screen_count; i++) { scale = fmax(scale, screen_get_scale(i)); } return scale; } virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const; // Keep the ScreenOrientation enum values in sync with the `display/window/handheld/orientation` // project setting hint. enum ScreenOrientation { SCREEN_LANDSCAPE, SCREEN_PORTRAIT, SCREEN_REVERSE_LANDSCAPE, SCREEN_REVERSE_PORTRAIT, SCREEN_SENSOR_LANDSCAPE, SCREEN_SENSOR_PORTRAIT, SCREEN_SENSOR, }; virtual void screen_set_orientation(ScreenOrientation p_orientation, int p_screen = SCREEN_OF_MAIN_WINDOW); virtual ScreenOrientation screen_get_orientation(int p_screen = SCREEN_OF_MAIN_WINDOW) const; virtual void screen_set_keep_on(bool p_enable); //disable screensaver virtual bool screen_is_kept_on() const; enum { MAIN_WINDOW_ID = 0, INVALID_WINDOW_ID = -1 }; typedef int WindowID; virtual Vector get_window_list() const = 0; enum WindowFlags { WINDOW_FLAG_RESIZE_DISABLED, WINDOW_FLAG_BORDERLESS, WINDOW_FLAG_ALWAYS_ON_TOP, WINDOW_FLAG_TRANSPARENT, WINDOW_FLAG_NO_FOCUS, WINDOW_FLAG_MAX, }; // Separate enum otherwise we get warnings in switches not handling all values. enum WindowFlagsBit { WINDOW_FLAG_RESIZE_DISABLED_BIT = (1 << WINDOW_FLAG_RESIZE_DISABLED), WINDOW_FLAG_BORDERLESS_BIT = (1 << WINDOW_FLAG_BORDERLESS), WINDOW_FLAG_ALWAYS_ON_TOP_BIT = (1 << WINDOW_FLAG_ALWAYS_ON_TOP), WINDOW_FLAG_TRANSPARENT_BIT = (1 << WINDOW_FLAG_TRANSPARENT), WINDOW_FLAG_NO_FOCUS_BIT = (1 << WINDOW_FLAG_NO_FOCUS) }; virtual WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()); virtual void show_window(WindowID p_id); virtual void delete_sub_window(WindowID p_id); virtual WindowID get_window_at_screen_position(const Point2i &p_position) const = 0; virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) = 0; virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const = 0; virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) = 0; enum WindowEvent { WINDOW_EVENT_MOUSE_ENTER, WINDOW_EVENT_MOUSE_EXIT, WINDOW_EVENT_FOCUS_IN, WINDOW_EVENT_FOCUS_OUT, WINDOW_EVENT_CLOSE_REQUEST, WINDOW_EVENT_GO_BACK_REQUEST, WINDOW_EVENT_DPI_CHANGE, }; virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) = 0; virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) = 0; virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) = 0; virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) = 0; virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) = 0; virtual void window_set_mouse_passthrough(const Vector &p_region, WindowID p_window = MAIN_WINDOW_ID); virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const = 0; virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) = 0; virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const = 0; virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) = 0; virtual void window_set_transient(WindowID p_window, WindowID p_parent) = 0; virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) = 0; virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const = 0; virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) = 0; virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const = 0; virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) = 0; virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const = 0; virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const = 0; // FIXME: Find clearer name for this. virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) = 0; virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const = 0; virtual void window_set_vsync_mode(VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID); virtual VSyncMode window_get_vsync_mode(WindowID p_window) const; virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const = 0; virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) = 0; virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const = 0; virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID) = 0; virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID) = 0; virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const = 0; virtual bool can_any_window_draw() const = 0; virtual void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID); virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID); // necessary for GL focus, may be able to use one of the existing functions for this, not sure yet virtual void gl_window_make_current(DisplayServer::WindowID p_window_id); virtual Point2i ime_get_selection() const; virtual String ime_get_text() const; virtual void console_set_visible(bool p_enabled); virtual bool is_console_visible() const; virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), bool p_multiline = false, int p_max_length = -1, int p_cursor_start = -1, int p_cursor_end = -1); virtual void virtual_keyboard_hide(); // returns height of the currently shown virtual keyboard (0 if keyboard is hidden) virtual int virtual_keyboard_get_height() const; enum CursorShape { CURSOR_ARROW, CURSOR_IBEAM, CURSOR_POINTING_HAND, CURSOR_CROSS, CURSOR_WAIT, CURSOR_BUSY, CURSOR_DRAG, CURSOR_CAN_DROP, CURSOR_FORBIDDEN, CURSOR_VSIZE, CURSOR_HSIZE, CURSOR_BDIAGSIZE, CURSOR_FDIAGSIZE, CURSOR_MOVE, CURSOR_VSPLIT, CURSOR_HSPLIT, CURSOR_HELP, CURSOR_MAX }; virtual void cursor_set_shape(CursorShape p_shape); virtual CursorShape cursor_get_shape() const; virtual void cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2()); virtual bool get_swap_cancel_ok(); virtual void enable_for_stealing_focus(OS::ProcessID pid); virtual Error dialog_show(String p_title, String p_description, Vector p_buttons, const Callable &p_callback); virtual Error dialog_input_text(String p_title, String p_description, String p_partial, const Callable &p_callback); virtual int keyboard_get_layout_count() const; virtual int keyboard_get_current_layout() const; virtual void keyboard_set_current_layout(int p_index); virtual String keyboard_get_layout_language(int p_index) const; virtual String keyboard_get_layout_name(int p_index) const; virtual Key keyboard_get_keycode_from_physical(Key p_keycode) const; virtual int tablet_get_driver_count() const { return 1; }; virtual String tablet_get_driver_name(int p_driver) const { return "default"; }; virtual String tablet_get_current_driver() const { return "default"; }; virtual void tablet_set_current_driver(const String &p_driver){}; virtual void process_events() = 0; virtual void force_process_and_drop_events(); virtual void release_rendering_thread(); virtual void make_rendering_thread(); virtual void swap_buffers(); virtual void set_native_icon(const String &p_filename); virtual void set_icon(const Ref &p_icon); enum Context { CONTEXT_EDITOR, CONTEXT_PROJECTMAN, CONTEXT_ENGINE, }; virtual void set_context(Context p_context); static void register_create_function(const char *p_name, CreateFunction p_function, GetRenderingDriversFunction p_get_drivers); static int get_create_function_count(); static const char *get_create_function_name(int p_index); static Vector get_create_function_rendering_drivers(int p_index); static DisplayServer *create(int p_index, const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); DisplayServer(); ~DisplayServer(); }; VARIANT_ENUM_CAST(DisplayServer::WindowEvent) VARIANT_ENUM_CAST(DisplayServer::Feature) VARIANT_ENUM_CAST(DisplayServer::MouseMode) VARIANT_ENUM_CAST(DisplayServer::ScreenOrientation) VARIANT_ENUM_CAST(DisplayServer::WindowMode) VARIANT_ENUM_CAST(DisplayServer::WindowFlags) VARIANT_ENUM_CAST(DisplayServer::CursorShape) VARIANT_ENUM_CAST(DisplayServer::VSyncMode) #endif // DISPLAY_SERVER_H