/*************************************************************************/ /* shader_warnings.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "shader_warnings.h" #include "core/variant/variant.h" #ifdef DEBUG_ENABLED ShaderWarning::Code ShaderWarning::get_code() const { return code; } int ShaderWarning::get_line() const { return line; } const StringName &ShaderWarning::get_subject() const { return subject; } String ShaderWarning::get_message() const { switch (code) { case FLOAT_COMPARISON: return vformat("Direct floating-point comparison (this may not evaluate to `true` as you expect). Instead, use `abs(a - b) < 0.0001` for an approximate but predictable comparison."); case UNUSED_CONSTANT: return vformat("The const '%s' is declared but never used.", subject); case UNUSED_FUNCTION: return vformat("The function '%s' is declared but never used.", subject); case UNUSED_STRUCT: return vformat("The struct '%s' is declared but never used.", subject); case UNUSED_UNIFORM: return vformat("The uniform '%s' is declared but never used.", subject); case UNUSED_VARYING: return vformat("The varying '%s' is declared but never used.", subject); case UNUSED_LOCAL_VARIABLE: return vformat("The local variable '%s' is declared but never used.", subject); default: break; } return String(); } String ShaderWarning::get_name() const { return get_name_from_code(code); } String ShaderWarning::get_name_from_code(Code p_code) { ERR_FAIL_INDEX_V(p_code, WARNING_MAX, String()); static const char *names[] = { "FLOAT_COMPARISON", "UNUSED_CONSTANT", "UNUSED_FUNCTION", "UNUSED_STRUCT", "UNUSED_UNIFORM", "UNUSED_VARYING", "UNUSED_LOCAL_VARIABLE", }; static_assert((sizeof(names) / sizeof(*names)) == WARNING_MAX, "Amount of warning types don't match the amount of warning names."); return names[(int)p_code]; } ShaderWarning::Code ShaderWarning::get_code_from_name(const String &p_name) { for (int i = 0; i < WARNING_MAX; i++) { if (get_name_from_code((Code)i) == p_name) { return (Code)i; } } ERR_FAIL_V_MSG(WARNING_MAX, "Invalid shader warning name: " + p_name); } static Map *code_to_flags_map = nullptr; static void init_code_to_flags_map() { code_to_flags_map = memnew((Map)); code_to_flags_map->insert(ShaderWarning::FLOAT_COMPARISON, ShaderWarning::FLOAT_COMPARISON_FLAG); code_to_flags_map->insert(ShaderWarning::UNUSED_CONSTANT, ShaderWarning::UNUSED_CONSTANT_FLAG); code_to_flags_map->insert(ShaderWarning::UNUSED_FUNCTION, ShaderWarning::UNUSED_FUNCTION_FLAG); code_to_flags_map->insert(ShaderWarning::UNUSED_STRUCT, ShaderWarning::UNUSED_STRUCT_FLAG); code_to_flags_map->insert(ShaderWarning::UNUSED_UNIFORM, ShaderWarning::UNUSED_UNIFORM_FLAG); code_to_flags_map->insert(ShaderWarning::UNUSED_VARYING, ShaderWarning::UNUSED_VARYING_FLAG); code_to_flags_map->insert(ShaderWarning::UNUSED_LOCAL_VARIABLE, ShaderWarning::UNUSED_LOCAL_VARIABLE_FLAG); } ShaderWarning::CodeFlags ShaderWarning::get_flags_from_codemap(const Map &p_map) { uint32_t result = 0U; if (code_to_flags_map == nullptr) { init_code_to_flags_map(); } for (const KeyValue &E : p_map) { if (E.value) { ERR_FAIL_COND_V(!code_to_flags_map->has((int)E.key), ShaderWarning::NONE_FLAG); result |= (*code_to_flags_map)[(int)E.key]; } } return (CodeFlags)result; } ShaderWarning::ShaderWarning(Code p_code, int p_line, const StringName &p_subject) : code(p_code), line(p_line), subject(p_subject) { } #endif // DEBUG_ENABLED