/*************************************************************************/ /* xr_pose.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef XR_POSE_H #define XR_POSE_H #include "core/object/ref_counted.h" class XRPose : public RefCounted { GDCLASS(XRPose, RefCounted); public: private: bool has_tracking_data = false; StringName name; Transform3D transform; Vector3 linear_velocity; Vector3 angular_velocity; protected: static void _bind_methods(); public: void set_has_tracking_data(const bool p_has_tracking_data); bool get_has_tracking_data() const; void set_name(const StringName &p_name); StringName get_name() const; void set_transform(const Transform3D p_transform); Transform3D get_transform() const; Transform3D get_adjusted_transform() const; void set_linear_velocity(const Vector3 p_velocity); Vector3 get_linear_velocity() const; void set_angular_velocity(const Vector3 p_velocity); Vector3 get_angular_velocity() const; }; #endif