/*************************************************************************/ /* test_main.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "test_main.h" #include "tests/core/io/test_config_file.h" #include "tests/core/io/test_file_access.h" #include "tests/core/io/test_image.h" #include "tests/core/io/test_json.h" #include "tests/core/io/test_marshalls.h" #include "tests/core/io/test_pck_packer.h" #include "tests/core/io/test_resource.h" #include "tests/core/io/test_xml_parser.h" #include "tests/core/math/test_aabb.h" #include "tests/core/math/test_astar.h" #include "tests/core/math/test_basis.h" #include "tests/core/math/test_color.h" #include "tests/core/math/test_expression.h" #include "tests/core/math/test_geometry_2d.h" #include "tests/core/math/test_geometry_3d.h" #include "tests/core/math/test_math.h" #include "tests/core/math/test_random_number_generator.h" #include "tests/core/math/test_rect2.h" #include "tests/core/object/test_class_db.h" #include "tests/core/object/test_method_bind.h" #include "tests/core/object/test_object.h" #include "tests/core/string/test_node_path.h" #include "tests/core/string/test_string.h" #include "tests/core/string/test_translation.h" #include "tests/core/templates/test_command_queue.h" #include "tests/core/templates/test_list.h" #include "tests/core/templates/test_local_vector.h" #include "tests/core/templates/test_lru.h" #include "tests/core/templates/test_oa_hash_map.h" #include "tests/core/templates/test_ordered_hash_map.h" #include "tests/core/templates/test_paged_array.h" #include "tests/core/templates/test_vector.h" #include "tests/core/test_crypto.h" #include "tests/core/test_hashing_context.h" #include "tests/core/test_time.h" #include "tests/core/variant/test_array.h" #include "tests/core/variant/test_dictionary.h" #include "tests/core/variant/test_variant.h" #include "tests/scene/test_code_edit.h" #include "tests/scene/test_curve.h" #include "tests/scene/test_gradient.h" #include "tests/scene/test_gui.h" #include "tests/scene/test_path_3d.h" #include "tests/servers/test_physics_2d.h" #include "tests/servers/test_physics_3d.h" #include "tests/servers/test_render.h" #include "tests/servers/test_shader_lang.h" #include "tests/servers/test_text_server.h" #include "tests/test_validate_testing.h" #include "modules/modules_tests.gen.h" #include "tests/test_macros.h" #include "scene/resources/default_theme/default_theme.h" int test_main(int argc, char *argv[]) { bool run_tests = true; // Convert arguments to Godot's command-line. List args; for (int i = 0; i < argc; i++) { args.push_back(String::utf8(argv[i])); } OS::get_singleton()->set_cmdline("", args); // Run custom test tools. if (test_commands) { for (Map::Element *E = test_commands->front(); E; E = E->next()) { if (args.find(E->key())) { const TestFunc &test_func = E->get(); test_func(); run_tests = false; break; } } if (!run_tests) { delete test_commands; return 0; } } // Doctest runner. doctest::Context test_context; List test_args; // Clean arguments of "--test" from the args. for (int x = 0; x < argc; x++) { String arg = String(argv[x]); if (arg != "--test") { test_args.push_back(arg); } } if (test_args.size() > 0) { // Convert Godot command line arguments back to standard arguments. char **doctest_args = new char *[test_args.size()]; for (int x = 0; x < test_args.size(); x++) { // Operation to convert Godot string to non wchar string. CharString cs = test_args[x].utf8(); const char *str = cs.get_data(); // Allocate the string copy. doctest_args[x] = new char[strlen(str) + 1]; // Copy this into memory. memcpy(doctest_args[x], str, strlen(str) + 1); } test_context.applyCommandLine(test_args.size(), doctest_args); for (int x = 0; x < test_args.size(); x++) { delete[] doctest_args[x]; } delete[] doctest_args; } return test_context.run(); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// #include "servers/navigation_server_2d.h" #include "servers/navigation_server_3d.h" #include "servers/rendering/rendering_server_default.h" struct GodotTestCaseListener : public doctest::IReporter { GodotTestCaseListener(const doctest::ContextOptions &p_in) {} SignalWatcher *signal_watcher = nullptr; PhysicsServer3D *physics_3d_server = nullptr; PhysicsServer2D *physics_2d_server = nullptr; NavigationServer3D *navigation_3d_server = nullptr; NavigationServer2D *navigation_2d_server = nullptr; void test_case_start(const doctest::TestCaseData &p_in) override { SignalWatcher::get_singleton()->_clear_signals(); String name = String(p_in.m_name); if (name.find("[SceneTree]") != -1) { GLOBAL_DEF("memory/limits/multithreaded_server/rid_pool_prealloc", 60); memnew(MessageQueue); GLOBAL_DEF("internationalization/rendering/force_right_to_left_layout_direction", false); Error err = OK; OS::get_singleton()->set_has_server_feature_callback(nullptr); for (int i = 0; i < DisplayServer::get_create_function_count(); i++) { if (String("headless") == DisplayServer::get_create_function_name(i)) { DisplayServer::create(i, "", DisplayServer::WindowMode::WINDOW_MODE_MINIMIZED, DisplayServer::VSyncMode::VSYNC_ENABLED, 0, Vector2i(0, 0), err); break; } } memnew(RenderingServerDefault()); RenderingServerDefault::get_singleton()->init(); RenderingServerDefault::get_singleton()->set_render_loop_enabled(false); physics_3d_server = PhysicsServer3DManager::new_default_server(); physics_3d_server->init(); physics_2d_server = PhysicsServer2DManager::new_default_server(); physics_2d_server->init(); navigation_3d_server = NavigationServer3DManager::new_default_server(); navigation_2d_server = memnew(NavigationServer2D); memnew(InputMap); InputMap::get_singleton()->load_default(); make_default_theme(false, Ref()); memnew(SceneTree); SceneTree::get_singleton()->initialize(); return; } } void test_case_end(const doctest::CurrentTestCaseStats &) override { if (SceneTree::get_singleton()) { SceneTree::get_singleton()->finalize(); } if (MessageQueue::get_singleton()) { MessageQueue::get_singleton()->flush(); } if (SceneTree::get_singleton()) { memdelete(SceneTree::get_singleton()); } clear_default_theme(); if (navigation_3d_server) { memdelete(navigation_3d_server); navigation_3d_server = nullptr; } if (navigation_2d_server) { memdelete(navigation_2d_server); navigation_2d_server = nullptr; } if (physics_3d_server) { physics_3d_server->finish(); memdelete(physics_3d_server); physics_3d_server = nullptr; } if (physics_2d_server) { physics_2d_server->finish(); memdelete(physics_2d_server); physics_2d_server = nullptr; } if (RenderingServer::get_singleton()) { RenderingServer::get_singleton()->sync(); RenderingServer::get_singleton()->global_variables_clear(); RenderingServer::get_singleton()->finish(); memdelete(RenderingServer::get_singleton()); } if (DisplayServer::get_singleton()) { memdelete(DisplayServer::get_singleton()); } if (InputMap::get_singleton()) { memdelete(InputMap::get_singleton()); } if (MessageQueue::get_singleton()) { MessageQueue::get_singleton()->flush(); memdelete(MessageQueue::get_singleton()); } } void test_run_start() override { signal_watcher = memnew(SignalWatcher); } void test_run_end(const doctest::TestRunStats &) override { memdelete(signal_watcher); } void test_case_reenter(const doctest::TestCaseData &) override { SignalWatcher::get_singleton()->_clear_signals(); } void subcase_start(const doctest::SubcaseSignature &) override { SignalWatcher::get_singleton()->_clear_signals(); } void report_query(const doctest::QueryData &) override {} void test_case_exception(const doctest::TestCaseException &) override {} void subcase_end() override {} void log_assert(const doctest::AssertData &in) override {} void log_message(const doctest::MessageData &) override {} void test_case_skipped(const doctest::TestCaseData &) override {} }; REGISTER_LISTENER("GodotTestCaseListener", 1, GodotTestCaseListener);