/*************************************************************************/ /* test_validate_testing.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef TEST_VALIDATE_TESTING_H #define TEST_VALIDATE_TESTING_H #include "core/os/os.h" #include "tests/test_macros.h" #include "tests/test_tools.h" TEST_SUITE("Validate tests") { TEST_CASE("Always pass") { CHECK(true); } TEST_CASE_PENDING("Pending tests are skipped") { if (!doctest::getContextOptions()->no_skip) { // Normal run. FAIL("This should be skipped if `--no-skip` is NOT set (missing `doctest::skip()` decorator?)"); } else { CHECK_MESSAGE(true, "Pending test is run with `--no-skip`"); } } TEST_CASE("Muting Godot error messages") { ERR_PRINT_OFF; CHECK_MESSAGE(!_print_error_enabled, "Error printing should be disabled."); ERR_PRINT("Still waiting for Godot!"); // This should never get printed! ERR_PRINT_ON; CHECK_MESSAGE(_print_error_enabled, "Error printing should be re-enabled."); } TEST_CASE("Stringify Variant types") { Variant var; INFO(var); String string("Godot is finally here!"); INFO(string); Vector2 vec2(0.5, 1.0); INFO(vec2); Vector2i vec2i(1, 2); INFO(vec2i); Rect2 rect2(0.5, 0.5, 100.5, 100.5); INFO(rect2); Rect2i rect2i(0, 0, 100, 100); INFO(rect2i); Vector3 vec3(0.5, 1.0, 2.0); INFO(vec3); Vector3i vec3i(1, 2, 3); INFO(vec3i); Transform2D trans2d(0.5, Vector2(100, 100)); INFO(trans2d); Plane plane(Vector3(1, 1, 1), 1.0); INFO(plane); Quaternion quat(Vector3(0.5, 1.0, 2.0)); INFO(quat); AABB aabb(Vector3(), Vector3(100, 100, 100)); INFO(aabb); Basis basis(quat); INFO(basis); Transform3D trans(basis); INFO(trans); Color color(1, 0.5, 0.2, 0.3); INFO(color); StringName string_name("has_method"); INFO(string_name); NodePath node_path("godot/sprite"); INFO(node_path); INFO(RID()); Object *obj = memnew(Object); INFO(obj); Callable callable(obj, "has_method"); INFO(callable); Signal signal(obj, "script_changed"); INFO(signal); memdelete(obj); Dictionary dict; dict["string"] = string; dict["color"] = color; INFO(dict); Array arr; arr.push_back(string); arr.push_back(color); INFO(arr); PackedByteArray byte_arr; byte_arr.push_back(0); byte_arr.push_back(1); byte_arr.push_back(2); INFO(byte_arr); PackedInt32Array int32_arr; int32_arr.push_back(0); int32_arr.push_back(1); int32_arr.push_back(2); INFO(int32_arr); PackedInt64Array int64_arr; int64_arr.push_back(0); int64_arr.push_back(1); int64_arr.push_back(2); INFO(int64_arr); PackedFloat32Array float32_arr; float32_arr.push_back(0.5); float32_arr.push_back(1.5); float32_arr.push_back(2.5); INFO(float32_arr); PackedFloat64Array float64_arr; float64_arr.push_back(0.5); float64_arr.push_back(1.5); float64_arr.push_back(2.5); INFO(float64_arr); PackedStringArray str_arr = string.split(" "); INFO(str_arr); PackedVector2Array vec2_arr; vec2_arr.push_back(Vector2(0, 0)); vec2_arr.push_back(Vector2(1, 1)); vec2_arr.push_back(Vector2(2, 2)); INFO(vec2_arr); PackedVector3Array vec3_arr; vec3_arr.push_back(Vector3(0, 0, 0)); vec3_arr.push_back(Vector3(1, 1, 1)); vec3_arr.push_back(Vector3(2, 2, 2)); INFO(vec3_arr); PackedColorArray color_arr; color_arr.push_back(Color(0, 0, 0)); color_arr.push_back(Color(1, 1, 1)); color_arr.push_back(Color(2, 2, 2)); INFO(color_arr); // doctest string concatenation. CHECK_MESSAGE(true, var, " ", vec2, " ", rect2, " ", color); } TEST_CASE("Detect error messages") { ErrorDetector ed; REQUIRE_FALSE(ed.has_error); ERR_PRINT_OFF; ERR_PRINT("Still waiting for Godot!"); ERR_PRINT_ON; REQUIRE(ed.has_error); } } #endif // TEST_VALIDATE_TESTING_H