/*************************************************************************/ /* octree.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef OCTREE_H #define OCTREE_H #define OCTREE_ELEMENT_INVALID_ID 0 #define OCTREE_SIZE_LIMIT 1e15 #define OCTREE_DEFAULT_OCTANT_LIMIT 0 // We want 2 versions of the octree, Octree // and Octree_CL which uses cached lists (optimized). // we don't want to use the extra memory of cached lists on // the non cached list version, so we use macros // to avoid duplicating the code which is in octree_definition. // The name of the class is overridden and the changes with the define // OCTREE_USE_CACHED_LISTS. // The two classes can be used identically but one contains the cached // list optimization. // standard octree #define OCTREE_CLASS_NAME Octree #undef OCTREE_USE_CACHED_LISTS #include "octree_definition.inc" #undef OCTREE_CLASS_NAME // cached lists octree #define OCTREE_CLASS_NAME Octree_CL #define OCTREE_USE_CACHED_LISTS #include "octree_definition.inc" #undef OCTREE_CLASS_NAME #endif // OCTREE_H