/*************************************************************************/ /* object_id.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef OBJECT_ID_H #define OBJECT_ID_H #include "core/typedefs.h" // Class to store an object ID (int64) // needs to be compatile with int64 because this is what Variant uses // Also, need to be explicitly only castable to 64 bits integer types // to avoid bugs due to loss of precision class ObjectID { uint64_t id = 0; public: _ALWAYS_INLINE_ bool is_ref_counted() const { return (id & (uint64_t(1) << 63)) != 0; } _ALWAYS_INLINE_ bool is_valid() const { return id != 0; } _ALWAYS_INLINE_ bool is_null() const { return id == 0; } _ALWAYS_INLINE_ operator uint64_t() const { return id; } _ALWAYS_INLINE_ operator int64_t() const { return id; } _ALWAYS_INLINE_ bool operator==(const ObjectID &p_id) const { return id == p_id.id; } _ALWAYS_INLINE_ bool operator!=(const ObjectID &p_id) const { return id != p_id.id; } _ALWAYS_INLINE_ bool operator<(const ObjectID &p_id) const { return id < p_id.id; } _ALWAYS_INLINE_ void operator=(int64_t p_int64) { id = p_int64; } _ALWAYS_INLINE_ void operator=(uint64_t p_uint64) { id = p_uint64; } _ALWAYS_INLINE_ ObjectID() {} _ALWAYS_INLINE_ explicit ObjectID(const uint64_t p_id) { id = p_id; } _ALWAYS_INLINE_ explicit ObjectID(const int64_t p_id) { id = p_id; } }; #endif // OBJECT_ID_H