/*************************************************************************/ /* collision_shape_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "collision_shape_2d.h" #include "collision_object_2d.h" #include "scene/resources/segment_shape_2d.h" #include "scene/resources/shape_line_2d.h" #include "scene/resources/circle_shape_2d.h" #include "scene/resources/rectangle_shape_2d.h" #include "scene/resources/capsule_shape_2d.h" #include "scene/resources/convex_polygon_shape_2d.h" #include "scene/resources/concave_polygon_shape_2d.h" void CollisionShape2D::_add_to_collision_object(Object *p_obj) { if (unparenting) return; CollisionObject2D *co = p_obj->cast_to(); ERR_FAIL_COND(!co); co->add_shape(shape,get_transform()); if (trigger) co->set_shape_as_trigger(co->get_shape_count()-1,true); } void CollisionShape2D::_shape_changed() { update(); _update_parent(); } void CollisionShape2D::_update_parent() { Node *parent = get_parent(); if (!parent) return; CollisionObject2D *co = parent->cast_to(); if (!co) return; co->_update_shapes_from_children(); } void CollisionShape2D::_notification(int p_what) { switch(p_what) { case NOTIFICATION_ENTER_SCENE: { unparenting=false; } break; case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { if (!is_inside_scene()) break; _update_parent(); } break; /* case NOTIFICATION_TRANSFORM_CHANGED: { if (!is_inside_scene()) break; _update_parent(); } break;*/ case NOTIFICATION_DRAW: { rect=Rect2(); Color draw_col=Color(0,0.6,0.7,0.5); if (shape->cast_to()) { LineShape2D *l = shape->cast_to(); Vector2 point = l->get_d() * l->get_normal(); Vector2 l1[2]={point-l->get_normal().tangent()*100,point+l->get_normal().tangent()*100}; draw_line(l1[0],l1[1],draw_col,3); Vector2 l2[2]={point,point+l->get_normal()*30}; draw_line(l2[0],l2[1],draw_col,3); rect.pos=l1[0]; rect.expand_to(l1[1]); rect.expand_to(l2[0]); rect.expand_to(l2[1]); } else if (shape->cast_to()) { SegmentShape2D *s = shape->cast_to(); draw_line(s->get_a(),s->get_b(),draw_col,3); rect.pos=s->get_a(); rect.expand_to(s->get_b()); } else if (shape->cast_to()) { RayShape2D *s = shape->cast_to(); Vector2 tip = Vector2(0,s->get_length()); draw_line(Vector2(),tip,draw_col,3); Vector pts; float tsize=4; pts.push_back(tip+Vector2(0,tsize)); pts.push_back(tip+Vector2(0.707*tsize,0)); pts.push_back(tip+Vector2(-0.707*tsize,0)); Vector cols; for(int i=0;i<3;i++) cols.push_back(draw_col); draw_primitive(pts,cols,Vector()); //small arrow rect.pos=Vector2(); rect.expand_to(tip); rect=rect.grow(0.707*tsize); } else if (shape->cast_to()) { CircleShape2D *s = shape->cast_to(); Vector points; for(int i=0;i<24;i++) { points.push_back(Vector2(Math::cos(i*Math_PI*2/24.0),Math::sin(i*Math_PI*2/24.0))*s->get_radius()); } draw_colored_polygon(points,draw_col); rect.pos=-Point2(s->get_radius(),s->get_radius()); rect.size=Point2(s->get_radius(),s->get_radius())*2.0; } else if (shape->cast_to()) { RectangleShape2D *s = shape->cast_to(); Vector2 he = s->get_extents(); rect=Rect2(-he,he*2.0); draw_rect(rect,draw_col);; } else if (shape->cast_to()) { CapsuleShape2D *s = shape->cast_to(); Vector points; for(int i=0;i<24;i++) { Vector2 ofs = Vector2(0,(i>6 && i<=18) ? -s->get_height()*0.5 : s->get_height()*0.5); points.push_back(Vector2(Math::sin(i*Math_PI*2/24.0),Math::cos(i*Math_PI*2/24.0))*s->get_radius() + ofs); if (i==6 || i==18) points.push_back(Vector2(Math::sin(i*Math_PI*2/24.0),Math::cos(i*Math_PI*2/24.0))*s->get_radius() - ofs); } draw_colored_polygon(points,draw_col); Vector2 he=Point2(s->get_radius(),s->get_radius()+s->get_height()*0.5); rect.pos=-he; rect.size=he*2.0; } else if (shape->cast_to()) { ConvexPolygonShape2D *s = shape->cast_to(); Vector points = s->get_points(); for(int i=0;i& p_shape) { if (shape.is_valid()) shape->disconnect("changed",this,"_shape_changed"); shape=p_shape; update(); _update_parent(); if (shape.is_valid()) shape->connect("changed",this,"_shape_changed"); } Ref CollisionShape2D::get_shape() const { return shape; } Rect2 CollisionShape2D::get_item_rect() const { return rect; } void CollisionShape2D::set_trigger(bool p_trigger) { trigger=p_trigger; _update_parent(); } bool CollisionShape2D::is_trigger() const{ return trigger; } void CollisionShape2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_shape","shape"),&CollisionShape2D::set_shape); ObjectTypeDB::bind_method(_MD("get_shape"),&CollisionShape2D::get_shape); ObjectTypeDB::bind_method(_MD("_shape_changed"),&CollisionShape2D::_shape_changed); ObjectTypeDB::bind_method(_MD("_add_to_collision_object"),&CollisionShape2D::_add_to_collision_object); ObjectTypeDB::bind_method(_MD("set_trigger","enable"),&CollisionShape2D::set_trigger); ObjectTypeDB::bind_method(_MD("is_trigger"),&CollisionShape2D::is_trigger); ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT,"shape",PROPERTY_HINT_RESOURCE_TYPE,"Shape2D"),_SCS("set_shape"),_SCS("get_shape")); ADD_PROPERTY(PropertyInfo(Variant::BOOL,"trigger"),_SCS("set_trigger"),_SCS("is_trigger")); } CollisionShape2D::CollisionShape2D() { rect=Rect2(-Point2(10,10),Point2(20,20)); trigger=false; unparenting = false; }