/*************************************************************************/ /* gdscript_test_runner.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GDSCRIPT_TEST_H #define GDSCRIPT_TEST_H #include "../gdscript.h" #include "core/error/error_macros.h" #include "core/string/print_string.h" #include "core/string/ustring.h" #include "core/templates/vector.h" namespace GDScriptTests { void init_autoloads(); void init_language(const String &p_base_path); void finish_language(); // Single test instance in a suite. class GDScriptTest { public: enum TestStatus { GDTEST_OK, GDTEST_LOAD_ERROR, GDTEST_PARSER_ERROR, GDTEST_ANALYZER_ERROR, GDTEST_COMPILER_ERROR, GDTEST_RUNTIME_ERROR, }; struct TestResult { TestStatus status; String output; bool passed; }; private: struct ErrorHandlerData { TestResult *result; GDScriptTest *self; ErrorHandlerData(TestResult *p_result, GDScriptTest *p_this) { result = p_result; self = p_this; } }; String source_file; String output_file; String base_dir; PrintHandlerList _print_handler; ErrorHandlerList _error_handler; void enable_stdout(); void disable_stdout(); bool check_output(const String &p_output) const; String get_text_for_status(TestStatus p_status) const; TestResult execute_test_code(bool p_is_generating); public: static void print_handler(void *p_this, const String &p_message, bool p_error); static void error_handler(void *p_this, const char *p_function, const char *p_file, int p_line, const char *p_error, const char *p_explanation, bool p_editor_notify, ErrorHandlerType p_type); TestResult run_test(); bool generate_output(); const String &get_source_file() const { return source_file; } const String &get_output_file() const { return output_file; } GDScriptTest(const String &p_source_path, const String &p_output_path, const String &p_base_dir); GDScriptTest() : GDScriptTest(String(), String(), String()) {} // Needed to use in Vector. }; class GDScriptTestRunner { String source_dir; Vector tests; bool is_generating = false; bool do_init_languages = false; bool make_tests(); bool make_tests_for_dir(const String &p_dir); bool generate_class_index(); public: static StringName test_function_name; static void handle_cmdline(); int run_tests(); bool generate_outputs(); GDScriptTestRunner(const String &p_source_dir, bool p_init_language); ~GDScriptTestRunner(); }; } // namespace GDScriptTests #endif // GDSCRIPT_TEST_H