/*************************************************************************/ /* register_types.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "register_types.h" #include "io/resource_loader.h" #include "io/resource_saver.h" #include "nativescript.h" #include "core/os/os.h" NativeScriptLanguage *native_script_language; ResourceFormatLoaderNativeScript *resource_loader_gdns = NULL; ResourceFormatSaverNativeScript *resource_saver_gdns = NULL; void register_nativescript_types() { native_script_language = memnew(NativeScriptLanguage); ClassDB::register_class(); native_script_language->set_language_index(ScriptServer::get_language_count()); ScriptServer::register_language(native_script_language); resource_saver_gdns = memnew(ResourceFormatSaverNativeScript); ResourceSaver::add_resource_format_saver(resource_saver_gdns); resource_loader_gdns = memnew(ResourceFormatLoaderNativeScript); ResourceLoader::add_resource_format_loader(resource_loader_gdns); } void unregister_nativescript_types() { memdelete(resource_loader_gdns); memdelete(resource_saver_gdns); if (native_script_language) { ScriptServer::unregister_language(native_script_language); memdelete(native_script_language); } }