#ifndef BAKED_LIGHTMAP_EDITOR_PLUGIN_H #define BAKED_LIGHTMAP_EDITOR_PLUGIN_H #include "editor/editor_node.h" #include "editor/editor_plugin.h" #include "scene/3d/baked_lightmap.h" #include "scene/resources/material.h" class BakedLightmapEditorPlugin : public EditorPlugin { GDCLASS(BakedLightmapEditorPlugin, EditorPlugin); BakedLightmap *lightmap; Button *bake; EditorNode *editor; static EditorProgress *tmp_progress; static void bake_func_begin(int p_steps); static bool bake_func_step(int p_step, const String &p_description); static void bake_func_end(); void _bake(); protected: static void _bind_methods(); public: virtual String get_name() const { return "BakedLightmap"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_object); virtual bool handles(Object *p_object) const; virtual void make_visible(bool p_visible); BakedLightmapEditorPlugin(EditorNode *p_node); ~BakedLightmapEditorPlugin(); }; #endif // BAKED_LIGHTMAP_EDITOR_PLUGIN_H