/*************************************************************************/ /* audio_mixer_sw.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "audio_mixer_sw.h" #include "os/os.h" #include "print_string.h" //TODO implement FAST_AUDIO macro #ifdef FAST_AUDIO #define NO_REVERB #endif template void AudioMixerSW::do_resample(const Depth *p_src, int32_t *p_dst, ResamplerState *p_state) { // this function will be compiled branchless by any decent compiler int32_t final, final_r, next, next_r; int32_t *reverb_dst = p_state->reverb_buffer; while (p_state->amount--) { int32_t pos = p_state->pos >> MIX_FRAC_BITS; if (is_stereo && !is_ima_adpcm) pos <<= 1; if (is_ima_adpcm) { int sample_pos = pos + p_state->ima_adpcm[0].window_ofs; while (sample_pos > p_state->ima_adpcm[0].last_nibble) { static const int16_t _ima_adpcm_step_table[89] = { 7, 8, 9, 10, 11, 12, 13, 14, 16, 17, 19, 21, 23, 25, 28, 31, 34, 37, 41, 45, 50, 55, 60, 66, 73, 80, 88, 97, 107, 118, 130, 143, 157, 173, 190, 209, 230, 253, 279, 307, 337, 371, 408, 449, 494, 544, 598, 658, 724, 796, 876, 963, 1060, 1166, 1282, 1411, 1552, 1707, 1878, 2066, 2272, 2499, 2749, 3024, 3327, 3660, 4026, 4428, 4871, 5358, 5894, 6484, 7132, 7845, 8630, 9493, 10442, 11487, 12635, 13899, 15289, 16818, 18500, 20350, 22385, 24623, 27086, 29794, 32767 }; static const int8_t _ima_adpcm_index_table[16] = { -1, -1, -1, -1, 2, 4, 6, 8, -1, -1, -1, -1, 2, 4, 6, 8 }; for (int i = 0; i < (is_stereo ? 2 : 1); i++) { int16_t nibble, diff, step; p_state->ima_adpcm[i].last_nibble++; const uint8_t *src_ptr = p_state->ima_adpcm[i].ptr; uint8_t nbb = src_ptr[(p_state->ima_adpcm[i].last_nibble >> 1) * (is_stereo ? 2 : 1) + i]; nibble = (p_state->ima_adpcm[i].last_nibble & 1) ? (nbb >> 4) : (nbb & 0xF); step = _ima_adpcm_step_table[p_state->ima_adpcm[i].step_index]; p_state->ima_adpcm[i].step_index += _ima_adpcm_index_table[nibble]; if (p_state->ima_adpcm[i].step_index < 0) p_state->ima_adpcm[i].step_index = 0; if (p_state->ima_adpcm[i].step_index > 88) p_state->ima_adpcm[i].step_index = 88; diff = step >> 3; if (nibble & 1) diff += step >> 2; if (nibble & 2) diff += step >> 1; if (nibble & 4) diff += step; if (nibble & 8) diff = -diff; p_state->ima_adpcm[i].predictor += diff; if (p_state->ima_adpcm[i].predictor < -0x8000) p_state->ima_adpcm[i].predictor = -0x8000; else if (p_state->ima_adpcm[i].predictor > 0x7FFF) p_state->ima_adpcm[i].predictor = 0x7FFF; /* store loop if there */ if (p_state->ima_adpcm[i].last_nibble == p_state->ima_adpcm[i].loop_pos) { p_state->ima_adpcm[i].loop_step_index = p_state->ima_adpcm[i].step_index; p_state->ima_adpcm[i].loop_predictor = p_state->ima_adpcm[i].predictor; } //printf("%i - %i - pred %i\n",int(p_state->ima_adpcm[i].last_nibble),int(nibble),int(p_state->ima_adpcm[i].predictor)); } } final = p_state->ima_adpcm[0].predictor; if (is_stereo) { final_r = p_state->ima_adpcm[1].predictor; } } else { final = p_src[pos]; if (is_stereo) final_r = p_src[pos + 1]; if (sizeof(Depth) == 1) { /* conditions will not exist anymore when compiled! */ final <<= 8; if (is_stereo) final_r <<= 8; } if (type == INTERPOLATION_LINEAR) { if (is_stereo) { next = p_src[pos + 2]; next_r = p_src[pos + 3]; } else { next = p_src[pos + 1]; } if (sizeof(Depth) == 1) { next <<= 8; if (is_stereo) next_r <<= 8; } int32_t frac = int32_t(p_state->pos & MIX_FRAC_MASK); final = final + ((next - final) * frac >> MIX_FRAC_BITS); if (is_stereo) final_r = final_r + ((next_r - final_r) * frac >> MIX_FRAC_BITS); } } if (use_filter) { Channel::Mix::Filter *f = p_state->filter_l; float finalf = final; float pre = finalf; finalf = ((finalf * p_state->coefs.b0) + (f->hb[0] * p_state->coefs.b1) + (f->hb[1] * p_state->coefs.b2) + (f->ha[0] * p_state->coefs.a1) + (f->ha[1] * p_state->coefs.a2)); f->ha[1] = f->ha[0]; f->hb[1] = f->hb[0]; f->hb[0] = pre; f->ha[0] = finalf; final = Math::fast_ftoi(finalf); if (is_stereo) { f = p_state->filter_r; finalf = final_r; pre = finalf; finalf = ((finalf * p_state->coefs.b0) + (f->hb[0] * p_state->coefs.b1) + (f->hb[1] * p_state->coefs.b2) + (f->ha[0] * p_state->coefs.a1) + (f->ha[1] * p_state->coefs.a2)); f->ha[1] = f->ha[0]; f->hb[1] = f->hb[0]; f->hb[0] = pre; f->ha[0] = finalf; final_r = Math::fast_ftoi(finalf); } p_state->coefs.b0 += p_state->coefs_inc.b0; p_state->coefs.b1 += p_state->coefs_inc.b1; p_state->coefs.b2 += p_state->coefs_inc.b2; p_state->coefs.a1 += p_state->coefs_inc.a1; p_state->coefs.a2 += p_state->coefs_inc.a2; } if (!is_stereo) { final_r = final; //copy to right channel if stereo } //convert back to 24 bits and mix to buffers if (mix_mode == MIX_STEREO) { *p_dst++ += (final * (p_state->vol[0] >> MIX_VOLRAMP_FRAC_BITS)) >> MIX_VOL_MOVE_TO_24; *p_dst++ += (final_r * (p_state->vol[1] >> MIX_VOLRAMP_FRAC_BITS)) >> MIX_VOL_MOVE_TO_24; p_state->vol[0] += p_state->vol_inc[0]; p_state->vol[1] += p_state->vol_inc[1]; if (use_fx) { *reverb_dst++ += (final * (p_state->reverb_vol[0] >> MIX_VOLRAMP_FRAC_BITS)) >> MIX_VOL_MOVE_TO_24; *reverb_dst++ += (final_r * (p_state->reverb_vol[1] >> MIX_VOLRAMP_FRAC_BITS)) >> MIX_VOL_MOVE_TO_24; p_state->reverb_vol[0] += p_state->reverb_vol_inc[0]; p_state->reverb_vol[1] += p_state->reverb_vol_inc[1]; } } else if (mix_mode == MIX_QUAD) { *p_dst++ += (final * (p_state->vol[0] >> MIX_VOLRAMP_FRAC_BITS)) >> MIX_VOL_MOVE_TO_24; *p_dst++ += (final_r * (p_state->vol[1] >> MIX_VOLRAMP_FRAC_BITS)) >> MIX_VOL_MOVE_TO_24; *p_dst++ += (final * (p_state->vol[2] >> MIX_VOLRAMP_FRAC_BITS)) >> MIX_VOL_MOVE_TO_24; *p_dst++ += (final_r * (p_state->vol[3] >> MIX_VOLRAMP_FRAC_BITS)) >> MIX_VOL_MOVE_TO_24; p_state->vol[0] += p_state->vol_inc[0]; p_state->vol[1] += p_state->vol_inc[1]; p_state->vol[2] += p_state->vol_inc[2]; p_state->vol[3] += p_state->vol_inc[3]; if (use_fx) { *reverb_dst++ += (final * (p_state->reverb_vol[0] >> MIX_VOLRAMP_FRAC_BITS)) >> MIX_VOL_MOVE_TO_24; *reverb_dst++ += (final_r * (p_state->reverb_vol[1] >> MIX_VOLRAMP_FRAC_BITS)) >> MIX_VOL_MOVE_TO_24; *reverb_dst++ += (final * (p_state->reverb_vol[2] >> MIX_VOLRAMP_FRAC_BITS)) >> MIX_VOL_MOVE_TO_24; *reverb_dst++ += (final_r * (p_state->reverb_vol[3] >> MIX_VOLRAMP_FRAC_BITS)) >> MIX_VOL_MOVE_TO_24; p_state->reverb_vol[0] += p_state->reverb_vol_inc[0]; p_state->reverb_vol[1] += p_state->reverb_vol_inc[1]; p_state->reverb_vol[2] += p_state->reverb_vol_inc[2]; p_state->reverb_vol[3] += p_state->reverb_vol_inc[3]; } } p_state->pos += p_state->increment; } } void AudioMixerSW::mix_channel(Channel &c) { if (!sample_manager->is_sample(c.sample)) { // sample is gone! c.active = false; return; } /* some 64-bit fixed point precaches */ int64_t loop_begin_fp = ((int64_t)sample_manager->sample_get_loop_begin(c.sample) << MIX_FRAC_BITS); int64_t loop_end_fp = ((int64_t)sample_manager->sample_get_loop_end(c.sample) << MIX_FRAC_BITS); int64_t length_fp = ((int64_t)sample_manager->sample_get_length(c.sample) << MIX_FRAC_BITS); int64_t begin_limit = (sample_manager->sample_get_loop_format(c.sample) != AS::SAMPLE_LOOP_NONE) ? loop_begin_fp : 0; int64_t end_limit = (sample_manager->sample_get_loop_format(c.sample) != AS::SAMPLE_LOOP_NONE) ? loop_end_fp : length_fp; bool is_stereo = sample_manager->sample_is_stereo(c.sample); int32_t todo = mix_chunk_size; // int mixed=0; bool use_filter = false; ResamplerState rstate; /* compute voume ramps, increment, etc */ for (int i = 0; i < mix_channels; i++) { c.mix.old_vol[i] = c.mix.vol[i]; c.mix.old_reverb_vol[i] = c.mix.reverb_vol[i]; c.mix.old_chorus_vol[i] = c.mix.chorus_vol[i]; } float vol = c.vol * channel_nrg; float reverb_vol = c.reverb_send * channel_nrg; float chorus_vol = c.chorus_send * channel_nrg; if (mix_channels == 2) { //stereo pan float pan = c.pan * 0.5 + 0.5; float panv[2] = { (1.0 - pan) * (1 << MIX_VOL_FRAC_BITS), (pan) * (1 << MIX_VOL_FRAC_BITS) }; for (int i = 0; i < 2; i++) { c.mix.vol[i] = Math::fast_ftoi(vol * panv[i]); c.mix.reverb_vol[i] = Math::fast_ftoi(reverb_vol * panv[i]); c.mix.chorus_vol[i] = Math::fast_ftoi(chorus_vol * panv[i]); } } else { //qudra pan float panx = c.pan * 0.5 + 0.5; float pany = c.depth * 0.5 + 0.5; // with this model every speaker plays at 0.25 energy at the center.. i'm not sure if it's correct but it seems to be balanced float panv[4] = { (1.0 - pany) * (1.0 - panx) * (1 << MIX_VOL_FRAC_BITS), (1.0 - pany) * (panx) * (1 << MIX_VOL_FRAC_BITS), (pany) * (1.0 - panx) * (1 << MIX_VOL_FRAC_BITS), (pany) * (panx) * (1 << MIX_VOL_FRAC_BITS) }; for (int i = 0; i < 4; i++) { c.mix.vol[i] = Math::fast_ftoi(vol * panv[i]); c.mix.reverb_vol[i] = Math::fast_ftoi(reverb_vol * panv[i]); c.mix.chorus_vol[i] = Math::fast_ftoi(chorus_vol * panv[i]); } } if (c.first_mix) { // avoid ramp up for (int i = 0; i < mix_channels; i++) { c.mix.old_vol[i] = c.mix.vol[i]; c.mix.old_reverb_vol[i] = c.mix.reverb_vol[i]; c.mix.old_chorus_vol[i] = c.mix.chorus_vol[i]; } c.first_mix = false; } Channel::Filter::Coefs filter_coefs; Channel::Filter::Coefs filter_inc; if (c.filter.type != AudioMixer::FILTER_NONE) { filter_coefs = c.filter.old_coefs; filter_inc.b0 = (c.filter.coefs.b0 - filter_coefs.b0) / (1 << mix_chunk_bits); filter_inc.b1 = (c.filter.coefs.b1 - filter_coefs.b1) / (1 << mix_chunk_bits); filter_inc.b2 = (c.filter.coefs.b2 - filter_coefs.b2) / (1 << mix_chunk_bits); filter_inc.a1 = (c.filter.coefs.a1 - filter_coefs.a1) / (1 << mix_chunk_bits); filter_inc.a2 = (c.filter.coefs.a2 - filter_coefs.a2) / (1 << mix_chunk_bits); use_filter = true; } if (c.mix.increment > 0) c.mix.increment = ((int64_t)c.speed << MIX_FRAC_BITS) / mix_rate; else c.mix.increment = -((int64_t)c.speed << MIX_FRAC_BITS) / mix_rate; //volume ramp for (int i = 0; i < mix_channels; i++) { rstate.vol_inc[i] = ((c.mix.vol[i] - c.mix.old_vol[i]) << MIX_VOLRAMP_FRAC_BITS) >> mix_chunk_bits; rstate.vol[i] = c.mix.old_vol[i] << MIX_VOLRAMP_FRAC_BITS; rstate.reverb_vol_inc[i] = ((c.mix.reverb_vol[i] - c.mix.old_reverb_vol[i]) << MIX_VOLRAMP_FRAC_BITS) >> mix_chunk_bits; rstate.reverb_vol[i] = c.mix.old_reverb_vol[i] << MIX_VOLRAMP_FRAC_BITS; rstate.chorus_vol_inc[i] = ((c.mix.chorus_vol[i] - c.mix.old_chorus_vol[i]) << MIX_VOLRAMP_FRAC_BITS) >> mix_chunk_bits; rstate.chorus_vol[i] = c.mix.old_chorus_vol[i] << MIX_VOLRAMP_FRAC_BITS; } //looping AS::SampleLoopFormat loop_format = sample_manager->sample_get_loop_format(c.sample); AS::SampleFormat format = sample_manager->sample_get_format(c.sample); bool use_fx = false; if (fx_enabled) { for (int i = 0; i < mix_channels; i++) { if (c.mix.old_reverb_vol[i] || c.mix.reverb_vol[i] || c.mix.old_chorus_vol[i] || c.mix.chorus_vol[i]) { use_fx = true; break; } } } /* audio data */ const void *data = sample_manager->sample_get_data_ptr(c.sample); int32_t *dst_buff = mix_buffer; #ifndef NO_REVERB rstate.reverb_buffer = reverb_state[c.reverb_room].buffer; #endif /* @TODO validar loops al registrar? */ rstate.coefs = filter_coefs; rstate.coefs_inc = filter_inc; rstate.filter_l = &c.mix.filter_l; rstate.filter_r = &c.mix.filter_r; if (format == AS::SAMPLE_FORMAT_IMA_ADPCM) { rstate.ima_adpcm = c.mix.ima_adpcm; if (loop_format != AS::SAMPLE_LOOP_NONE) { c.mix.ima_adpcm[0].loop_pos = loop_begin_fp >> MIX_FRAC_BITS; c.mix.ima_adpcm[1].loop_pos = loop_begin_fp >> MIX_FRAC_BITS; loop_format = AS::SAMPLE_LOOP_FORWARD; } } while (todo > 0) { int64_t limit = 0; int32_t target = 0, aux = 0; /** LOOP CHECKING **/ if (c.mix.increment < 0) { /* going backwards */ if (loop_format != AS::SAMPLE_LOOP_NONE && c.mix.offset < loop_begin_fp) { /* loopstart reached */ if (loop_format == AS::SAMPLE_LOOP_PING_PONG) { /* bounce ping pong */ c.mix.offset = loop_begin_fp + (loop_begin_fp - c.mix.offset); c.mix.increment = -c.mix.increment; } else { /* go to loop-end */ c.mix.offset = loop_end_fp - (loop_begin_fp - c.mix.offset); } } else { /* check for sample not reaching begining */ if (c.mix.offset < 0) { c.active = false; break; } } } else { /* going forward */ if (loop_format != AS::SAMPLE_LOOP_NONE && c.mix.offset >= loop_end_fp) { /* loopend reached */ if (loop_format == AS::SAMPLE_LOOP_PING_PONG) { /* bounce ping pong */ c.mix.offset = loop_end_fp - (c.mix.offset - loop_end_fp); c.mix.increment = -c.mix.increment; } else { /* go to loop-begin */ if (format == AS::SAMPLE_FORMAT_IMA_ADPCM) { for (int i = 0; i < 2; i++) { c.mix.ima_adpcm[i].step_index = c.mix.ima_adpcm[i].loop_step_index; c.mix.ima_adpcm[i].predictor = c.mix.ima_adpcm[i].loop_predictor; c.mix.ima_adpcm[i].last_nibble = loop_begin_fp >> MIX_FRAC_BITS; } c.mix.offset = loop_begin_fp; } else { c.mix.offset = loop_begin_fp + (c.mix.offset - loop_end_fp); } } } else { /* no loop, check for end of sample */ if (c.mix.offset >= length_fp) { c.active = false; break; } } } /** MIXCOUNT COMPUTING **/ /* next possible limit (looppoints or sample begin/end */ limit = (c.mix.increment < 0) ? begin_limit : end_limit; /* compute what is shorter, the todo or the limit? */ aux = (limit - c.mix.offset) / c.mix.increment + 1; target = (aux < todo) ? aux : todo; /* mix target is the shorter buffer */ /* check just in case */ if (target <= 0) { c.active = false; break; } todo -= target; int32_t offset = c.mix.offset & mix_chunk_mask; /* strip integer */ c.mix.offset -= offset; rstate.increment = c.mix.increment; rstate.amount = target; rstate.pos = offset; /* Macros to call the resample function for all possibilities, creating a dedicated-non branchy function call for each thanks to template magic*/ #define CALL_RESAMPLE_FUNC(m_depth, m_stereo, m_ima_adpcm, m_use_filter, m_use_fx, m_interp, m_mode) \ do_resample( \ src_ptr, \ dst_buff, &rstate); #define CALL_RESAMPLE_INTERP(m_depth, m_stereo, m_ima_adpcm, m_use_filter, m_use_fx, m_interp, m_mode) \ if (m_interp == INTERPOLATION_RAW) { \ CALL_RESAMPLE_FUNC(m_depth, m_stereo, m_ima_adpcm, m_use_filter, m_use_fx, INTERPOLATION_RAW, m_mode); \ } else if (m_interp == INTERPOLATION_LINEAR) { \ CALL_RESAMPLE_FUNC(m_depth, m_stereo, m_ima_adpcm, m_use_filter, m_use_fx, INTERPOLATION_LINEAR, m_mode); \ } else if (m_interp == INTERPOLATION_CUBIC) { \ CALL_RESAMPLE_FUNC(m_depth, m_stereo, m_ima_adpcm, m_use_filter, m_use_fx, INTERPOLATION_CUBIC, m_mode); \ } #define CALL_RESAMPLE_FX(m_depth, m_stereo, m_ima_adpcm, m_use_filter, m_use_fx, m_interp, m_mode) \ if (m_use_fx) { \ CALL_RESAMPLE_INTERP(m_depth, m_stereo, m_ima_adpcm, m_use_filter, true, m_interp, m_mode); \ } else { \ CALL_RESAMPLE_INTERP(m_depth, m_stereo, m_ima_adpcm, m_use_filter, false, m_interp, m_mode); \ } #define CALL_RESAMPLE_FILTER(m_depth, m_stereo, m_ima_adpcm, m_use_filter, m_use_fx, m_interp, m_mode) \ if (m_use_filter) { \ CALL_RESAMPLE_FX(m_depth, m_stereo, m_ima_adpcm, true, m_use_fx, m_interp, m_mode); \ } else { \ CALL_RESAMPLE_FX(m_depth, m_stereo, m_ima_adpcm, false, m_use_fx, m_interp, m_mode); \ } #define CALL_RESAMPLE_STEREO(m_depth, m_stereo, m_ima_adpcm, m_use_filter, m_use_fx, m_interp, m_mode) \ if (m_stereo) { \ CALL_RESAMPLE_FILTER(m_depth, true, m_ima_adpcm, m_use_filter, m_use_fx, m_interp, m_mode); \ } else { \ CALL_RESAMPLE_FILTER(m_depth, false, m_ima_adpcm, m_use_filter, m_use_fx, m_interp, m_mode); \ } #define CALL_RESAMPLE_MODE(m_depth, m_stereo, m_ima_adpcm, m_use_filter, m_use_fx, m_interp, m_mode) \ if (m_mode == MIX_STEREO) { \ CALL_RESAMPLE_STEREO(m_depth, m_stereo, m_ima_adpcm, m_use_filter, m_use_fx, m_interp, MIX_STEREO); \ } else { \ CALL_RESAMPLE_STEREO(m_depth, m_stereo, m_ima_adpcm, m_use_filter, m_use_fx, m_interp, MIX_QUAD); \ } if (format == AS::SAMPLE_FORMAT_PCM8) { int8_t *src_ptr = &((int8_t *)data)[(c.mix.offset >> MIX_FRAC_BITS) << (is_stereo ? 1 : 0)]; CALL_RESAMPLE_MODE(int8_t, is_stereo, false, use_filter, use_fx, interpolation_type, mix_channels); } else if (format == AS::SAMPLE_FORMAT_PCM16) { int16_t *src_ptr = &((int16_t *)data)[(c.mix.offset >> MIX_FRAC_BITS) << (is_stereo ? 1 : 0)]; CALL_RESAMPLE_MODE(int16_t, is_stereo, false, use_filter, use_fx, interpolation_type, mix_channels); } else if (format == AS::SAMPLE_FORMAT_IMA_ADPCM) { for (int i = 0; i < 2; i++) { c.mix.ima_adpcm[i].window_ofs = c.mix.offset >> MIX_FRAC_BITS; c.mix.ima_adpcm[i].ptr = (const uint8_t *)data; } int8_t *src_ptr = NULL; CALL_RESAMPLE_MODE(int8_t, is_stereo, true, use_filter, use_fx, interpolation_type, mix_channels); } c.mix.offset += rstate.pos; dst_buff += target * mix_channels; rstate.reverb_buffer += target * mix_channels; } c.filter.old_coefs = c.filter.coefs; } void AudioMixerSW::mix_chunk() { ERR_FAIL_COND(mix_chunk_left); inside_mix = true; // emit tick in usecs for (int i = 0; i < mix_chunk_size * mix_channels; i++) { mix_buffer[i] = 0; } #ifndef NO_REVERB for (int i = 0; i < max_reverbs; i++) reverb_state[i].used_in_chunk = false; #endif audio_mixer_chunk_call(mix_chunk_size); int ac = 0; for (int i = 0; i < MAX_CHANNELS; i++) { if (!channels[i].active) continue; ac++; /* process volume */ Channel &c = channels[i]; #ifndef NO_REVERB bool has_reverb = c.reverb_send > CMP_EPSILON && fx_enabled; if (has_reverb || c.had_prev_reverb) { if (!reverb_state[c.reverb_room].used_in_chunk) { //zero the room int32_t *buff = reverb_state[c.reverb_room].buffer; int len = mix_chunk_size * mix_channels; for (int j = 0; j < len; j++) { buff[j] = 0; // buffer in use, clear it for appending } reverb_state[c.reverb_room].used_in_chunk = true; } } #else bool has_reverb = false; #endif bool has_chorus = c.chorus_send > CMP_EPSILON && fx_enabled; mix_channel(c); c.had_prev_reverb = has_reverb; c.had_prev_chorus = has_chorus; } //process reverb #ifndef NO_REVERB if (fx_enabled) { for (int i = 0; i < max_reverbs; i++) { if (!reverb_state[i].enabled && !reverb_state[i].used_in_chunk) continue; //this reverb is not in use int32_t *src = NULL; if (reverb_state[i].used_in_chunk) src = reverb_state[i].buffer; else src = zero_buffer; bool in_use = false; int passes = mix_channels / 2; for (int j = 0; j < passes; j++) { if (reverb_state[i].reverb[j].process((int *)&src[j * 2], (int *)&mix_buffer[j * 2], mix_chunk_size, passes)) in_use = true; } if (in_use) { reverb_state[i].enabled = true; reverb_state[i].frames_idle = 0; //copy data over } else { reverb_state[i].frames_idle += mix_chunk_size; if (false) { // go idle because too many frames passed //disable this reverb, as nothing important happened on it reverb_state[i].enabled = false; reverb_state[i].frames_idle = 0; } } } } #endif mix_chunk_left = mix_chunk_size; inside_mix = false; } int AudioMixerSW::mix(int32_t *p_buffer, int p_frames) { int todo = p_frames; int mixes = 0; while (todo) { if (!mix_chunk_left) { if (step_callback) step_callback(step_udata); mix_chunk(); mixes++; } int to_mix = MIN(mix_chunk_left, todo); int from = mix_chunk_size - mix_chunk_left; for (int i = 0; i < to_mix * 2; i++) { (*p_buffer++) = mix_buffer[from * 2 + i]; } mix_chunk_left -= to_mix; todo -= to_mix; } return mixes; } uint64_t AudioMixerSW::get_step_usecs() const { double mct = (1 << mix_chunk_bits) / double(mix_rate); return mct * 1000000.0; } int AudioMixerSW::_get_channel(ChannelID p_channel) const { if (p_channel < 0) { return -1; } int idx = p_channel % MAX_CHANNELS; int check = p_channel / MAX_CHANNELS; ERR_FAIL_INDEX_V(idx, MAX_CHANNELS, -1); if (channels[idx].check != check) { return -1; } if (!channels[idx].active) { return -1; } return idx; } AudioMixer::ChannelID AudioMixerSW::channel_alloc(RID p_sample) { ERR_FAIL_COND_V(!sample_manager->is_sample(p_sample), INVALID_CHANNEL); int index = -1; for (int i = 0; i < MAX_CHANNELS; i++) { if (!channels[i].active) { index = i; break; } } if (index == -1) return INVALID_CHANNEL; Channel &c = channels[index]; // init variables c.sample = p_sample; c.vol = 1; c.pan = 0; c.depth = 0; c.height = 0; c.chorus_send = 0; c.reverb_send = 0; c.reverb_room = REVERB_HALL; c.positional = false; c.filter.type = FILTER_NONE; c.speed = sample_manager->sample_get_mix_rate(p_sample); c.active = true; c.check = channel_id_count++; c.first_mix = true; // init mix variables c.mix.offset = 0; c.mix.increment = 1; //zero everything when this errors for (int i = 0; i < 4; i++) { c.mix.vol[i] = 0; c.mix.reverb_vol[i] = 0; c.mix.chorus_vol[i] = 0; c.mix.old_vol[i] = 0; c.mix.old_reverb_vol[i] = 0; c.mix.old_chorus_vol[i] = 0; } c.had_prev_chorus = false; c.had_prev_reverb = false; c.had_prev_vol = false; if (sample_manager->sample_get_format(c.sample) == AudioServer::SAMPLE_FORMAT_IMA_ADPCM) { for (int i = 0; i < 2; i++) { c.mix.ima_adpcm[i].step_index = 0; c.mix.ima_adpcm[i].predictor = 0; c.mix.ima_adpcm[i].loop_step_index = 0; c.mix.ima_adpcm[i].loop_predictor = 0; c.mix.ima_adpcm[i].last_nibble = -1; c.mix.ima_adpcm[i].loop_pos = 0x7FFFFFFF; c.mix.ima_adpcm[i].window_ofs = 0; c.mix.ima_adpcm[i].ptr = NULL; } } ChannelID ret_id = index + c.check * MAX_CHANNELS; return ret_id; } void AudioMixerSW::channel_set_volume(ChannelID p_channel, float p_gain) { if (p_gain > 3) // avoid gain going too high p_gain = 3; if (p_gain < 0) p_gain = 0; int chan = _get_channel(p_channel); if (chan < 0 || chan >= MAX_CHANNELS) return; Channel &c = channels[chan]; //Math::exp( p_db * 0.11512925464970228420089957273422 ); c.vol = p_gain; } void AudioMixerSW::channel_set_pan(ChannelID p_channel, float p_pan, float p_depth, float p_height) { int chan = _get_channel(p_channel); if (chan < 0 || chan >= MAX_CHANNELS) return; Channel &c = channels[chan]; c.pan = p_pan; c.depth = p_depth; c.height = p_height; } void AudioMixerSW::channel_set_filter(ChannelID p_channel, FilterType p_type, float p_cutoff, float p_resonance, float p_gain) { int chan = _get_channel(p_channel); if (chan < 0 || chan >= MAX_CHANNELS) return; Channel &c = channels[chan]; if (c.filter.type == p_type && c.filter.cutoff == p_cutoff && c.filter.resonance == p_resonance && c.filter.gain == p_gain) return; //bye bool type_changed = p_type != c.filter.type; c.filter.type = p_type; c.filter.cutoff = p_cutoff; c.filter.resonance = p_resonance; c.filter.gain = p_gain; AudioFilterSW filter; switch (p_type) { case FILTER_NONE: { return; //do nothing else } break; case FILTER_LOWPASS: { filter.set_mode(AudioFilterSW::LOWPASS); } break; case FILTER_BANDPASS: { filter.set_mode(AudioFilterSW::BANDPASS); } break; case FILTER_HIPASS: { filter.set_mode(AudioFilterSW::HIGHPASS); } break; case FILTER_NOTCH: { filter.set_mode(AudioFilterSW::NOTCH); } break; case FILTER_PEAK: { filter.set_mode(AudioFilterSW::PEAK); } break; case FILTER_BANDLIMIT: { filter.set_mode(AudioFilterSW::BANDLIMIT); } break; case FILTER_LOW_SHELF: { filter.set_mode(AudioFilterSW::LOWSHELF); } break; case FILTER_HIGH_SHELF: { filter.set_mode(AudioFilterSW::HIGHSHELF); } break; } filter.set_cutoff(p_cutoff); filter.set_resonance(p_resonance); filter.set_gain(p_gain); filter.set_sampling_rate(mix_rate); filter.set_stages(1); AudioFilterSW::Coeffs coefs; filter.prepare_coefficients(&coefs); if (!type_changed) c.filter.old_coefs = c.filter.coefs; c.filter.coefs.b0 = coefs.b0; c.filter.coefs.b1 = coefs.b1; c.filter.coefs.b2 = coefs.b2; c.filter.coefs.a1 = coefs.a1; c.filter.coefs.a2 = coefs.a2; if (type_changed) { //type changed reset filter c.filter.old_coefs = c.filter.coefs; c.mix.filter_l.ha[0] = 0; c.mix.filter_l.ha[1] = 0; c.mix.filter_l.hb[0] = 0; c.mix.filter_l.hb[1] = 0; c.mix.filter_r.ha[0] = 0; c.mix.filter_r.ha[1] = 0; c.mix.filter_r.hb[0] = 0; c.mix.filter_r.hb[1] = 0; } } void AudioMixerSW::channel_set_chorus(ChannelID p_channel, float p_chorus) { int chan = _get_channel(p_channel); if (chan < 0 || chan >= MAX_CHANNELS) return; Channel &c = channels[chan]; c.chorus_send = p_chorus; } void AudioMixerSW::channel_set_reverb(ChannelID p_channel, ReverbRoomType p_room_type, float p_reverb) { ERR_FAIL_INDEX(p_room_type, MAX_REVERBS); int chan = _get_channel(p_channel); if (chan < 0 || chan >= MAX_CHANNELS) return; Channel &c = channels[chan]; c.reverb_room = p_room_type; c.reverb_send = p_reverb; } void AudioMixerSW::channel_set_mix_rate(ChannelID p_channel, int p_mix_rate) { int chan = _get_channel(p_channel); if (chan < 0 || chan >= MAX_CHANNELS) return; Channel &c = channels[chan]; c.speed = p_mix_rate; } void AudioMixerSW::channel_set_positional(ChannelID p_channel, bool p_positional) { int chan = _get_channel(p_channel); if (chan < 0 || chan >= MAX_CHANNELS) return; Channel &c = channels[chan]; c.positional = p_positional; } float AudioMixerSW::channel_get_volume(ChannelID p_channel) const { int chan = _get_channel(p_channel); if (chan < 0 || chan >= MAX_CHANNELS) return 0; const Channel &c = channels[chan]; //Math::log( c.vol ) * 8.6858896380650365530225783783321; return c.vol; } float AudioMixerSW::channel_get_pan(ChannelID p_channel) const { int chan = _get_channel(p_channel); if (chan < 0 || chan >= MAX_CHANNELS) return 0; const Channel &c = channels[chan]; return c.pan; } float AudioMixerSW::channel_get_pan_depth(ChannelID p_channel) const { int chan = _get_channel(p_channel); if (chan < 0 || chan >= MAX_CHANNELS) return 0; const Channel &c = channels[chan]; return c.depth; } float AudioMixerSW::channel_get_pan_height(ChannelID p_channel) const { int chan = _get_channel(p_channel); if (chan < 0 || chan >= MAX_CHANNELS) return 0; const Channel &c = channels[chan]; return c.height; } AudioMixer::FilterType AudioMixerSW::channel_get_filter_type(ChannelID p_channel) const { int chan = _get_channel(p_channel); if (chan < 0 || chan >= MAX_CHANNELS) return FILTER_NONE; const Channel &c = channels[chan]; return c.filter.type; } float AudioMixerSW::channel_get_filter_cutoff(ChannelID p_channel) const { int chan = _get_channel(p_channel); if (chan < 0 || chan >= MAX_CHANNELS) return 0; const Channel &c = channels[chan]; return c.filter.cutoff; } float AudioMixerSW::channel_get_filter_resonance(ChannelID p_channel) const { int chan = _get_channel(p_channel); if (chan < 0 || chan >= MAX_CHANNELS) return 0; const Channel &c = channels[chan]; return c.filter.resonance; } float AudioMixerSW::channel_get_filter_gain(ChannelID p_channel) const { int chan = _get_channel(p_channel); if (chan < 0 || chan >= MAX_CHANNELS) return 0; const Channel &c = channels[chan]; return c.filter.gain; } float AudioMixerSW::channel_get_chorus(ChannelID p_channel) const { int chan = _get_channel(p_channel); if (chan < 0 || chan >= MAX_CHANNELS) return 0; const Channel &c = channels[chan]; return c.chorus_send; } AudioMixer::ReverbRoomType AudioMixerSW::channel_get_reverb_type(ChannelID p_channel) const { int chan = _get_channel(p_channel); if (chan < 0 || chan >= MAX_CHANNELS) return REVERB_HALL; const Channel &c = channels[chan]; return c.reverb_room; } float AudioMixerSW::channel_get_reverb(ChannelID p_channel) const { int chan = _get_channel(p_channel); if (chan < 0 || chan >= MAX_CHANNELS) return 0; const Channel &c = channels[chan]; return c.reverb_send; } int AudioMixerSW::channel_get_mix_rate(ChannelID p_channel) const { int chan = _get_channel(p_channel); if (chan < 0 || chan >= MAX_CHANNELS) return 0; const Channel &c = channels[chan]; return c.speed; } bool AudioMixerSW::channel_is_positional(ChannelID p_channel) const { int chan = _get_channel(p_channel); if (chan < 0 || chan >= MAX_CHANNELS) return false; const Channel &c = channels[chan]; return c.positional; } bool AudioMixerSW::channel_is_valid(ChannelID p_channel) const { int chan = _get_channel(p_channel); if (chan < 0 || chan >= MAX_CHANNELS) return false; return channels[chan].active; } void AudioMixerSW::channel_free(ChannelID p_channel) { int chan = _get_channel(p_channel); if (chan < 0 || chan >= MAX_CHANNELS) return; Channel &c = channels[chan]; if (!c.active) return; bool has_vol = false; for (int i = 0; i < mix_channels; i++) { if (c.mix.vol[i]) has_vol = true; if (c.mix.reverb_vol[i]) has_vol = true; if (c.mix.chorus_vol[i]) has_vol = true; } if (c.active && has_vol && inside_mix) { // drive voice to zero, and run a chunk, the VRAMP will fade it good c.vol = 0; c.reverb_send = 0; c.chorus_send = 0; mix_channel(c); } /* @TODO RAMP DOWN ON STOP */ c.active = false; } AudioMixerSW::AudioMixerSW(SampleManagerSW *p_sample_manager, int p_desired_latency_ms, int p_mix_rate, MixChannels p_mix_channels, bool p_use_fx, InterpolationType p_interp, MixStepCallback p_step_callback, void *p_step_udata) { if (OS::get_singleton()->is_stdout_verbose()) { print_line("AudioServerSW Params: "); print_line(" -mix chans: " + itos(p_mix_channels)); print_line(" -mix rate: " + itos(p_mix_rate)); print_line(" -latency: " + itos(p_desired_latency_ms)); print_line(" -fx: " + itos(p_use_fx)); print_line(" -interp: " + itos(p_interp)); } sample_manager = p_sample_manager; mix_channels = p_mix_channels; mix_rate = p_mix_rate; step_callback = p_step_callback; step_udata = p_step_udata; mix_chunk_bits = nearest_shift(p_desired_latency_ms * p_mix_rate / 1000); mix_chunk_size = (1 << mix_chunk_bits); mix_chunk_mask = mix_chunk_size - 1; mix_buffer = memnew_arr(int32_t, mix_chunk_size * mix_channels); #ifndef NO_REVERB zero_buffer = memnew_arr(int32_t, mix_chunk_size * mix_channels); for (int i = 0; i < mix_chunk_size * mix_channels; i++) zero_buffer[i] = 0; //zero buffer is zero... max_reverbs = MAX_REVERBS; int reverberators = mix_channels / 2; reverb_state = memnew_arr(ReverbState, max_reverbs); for (int i = 0; i < max_reverbs; i++) { reverb_state[i].enabled = false; reverb_state[i].reverb = memnew_arr(ReverbSW, reverberators); reverb_state[i].buffer = memnew_arr(int32_t, mix_chunk_size * mix_channels); reverb_state[i].frames_idle = 0; for (int j = 0; j < reverberators; j++) { static ReverbSW::ReverbMode modes[MAX_REVERBS] = { ReverbSW::REVERB_MODE_STUDIO_SMALL, ReverbSW::REVERB_MODE_STUDIO_MEDIUM, ReverbSW::REVERB_MODE_STUDIO_LARGE, ReverbSW::REVERB_MODE_HALL }; reverb_state[i].reverb[j].set_mix_rate(p_mix_rate); reverb_state[i].reverb[j].set_mode(modes[i]); } } fx_enabled = p_use_fx; #else fx_enabled = false; #endif mix_chunk_left = 0; interpolation_type = p_interp; channel_id_count = 1; inside_mix = false; channel_nrg = 1.0; } void AudioMixerSW::set_mixer_volume(float p_volume) { channel_nrg = p_volume; } AudioMixerSW::~AudioMixerSW() { memdelete_arr(mix_buffer); #ifndef NO_REVERB memdelete_arr(zero_buffer); for (int i = 0; i < max_reverbs; i++) { memdelete_arr(reverb_state[i].reverb); memdelete_arr(reverb_state[i].buffer); } memdelete_arr(reverb_state); #endif }