/*************************************************************************/ /* gdscript_highlighter.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gdscript_highlighter.h" #include "scene/gui/text_edit.h" inline bool _is_symbol(CharType c) { return is_symbol(c); } static bool _is_text_char(CharType c) { return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_'; } static bool _is_whitespace(CharType c) { return c == '\t' || c == ' '; } static bool _is_char(CharType c) { return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == '_'; } static bool _is_number(CharType c) { return (c >= '0' && c <= '9'); } static bool _is_hex_symbol(CharType c) { return ((c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F')); } Map GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line) { Map color_map; bool prev_is_char = false; bool prev_is_number = false; bool in_keyword = false; bool in_word = false; bool in_function_name = false; bool in_member_variable = false; bool is_hex_notation = false; Color keyword_color; Color color; int in_region = text_editor->_is_line_in_region(p_line); int deregion = 0; const Map cri_map = text_editor->_get_line_color_region_info(p_line); const String &str = text_editor->get_line(p_line); Color prev_color; for (int j = 0; j < str.length(); j++) { TextEdit::HighlighterInfo highlighter_info; if (deregion > 0) { deregion--; if (deregion == 0) { in_region = -1; } } if (deregion != 0) { if (color != prev_color) { prev_color = color; highlighter_info.color = color; color_map[j] = highlighter_info; } continue; } color = font_color; bool is_char = _is_text_char(str[j]); bool is_symbol = _is_symbol(str[j]); bool is_number = _is_number(str[j]); // allow ABCDEF in hex notation if (is_hex_notation && (_is_hex_symbol(str[j]) || is_number)) { is_number = true; } else { is_hex_notation = false; } // check for dot or underscore or 'x' for hex notation in floating point number if ((str[j] == '.' || str[j] == 'x' || str[j] == '_') && !in_word && prev_is_number && !is_number) { is_number = true; is_symbol = false; is_char = false; if (str[j] == 'x' && str[j - 1] == '0') { is_hex_notation = true; } } if (!in_word && _is_char(str[j]) && !is_number) { in_word = true; } if ((in_keyword || in_word) && !is_hex_notation) { is_number = false; } if (is_symbol && str[j] != '.' && in_word) { in_word = false; } if (is_symbol && cri_map.has(j)) { const TextEdit::Text::ColorRegionInfo &cri = cri_map[j]; if (in_region == -1) { if (!cri.end) { in_region = cri.region; } } else { TextEdit::ColorRegion cr = text_editor->_get_color_region(cri.region); if (in_region == cri.region && !cr.line_only) { //ignore otherwise if (cri.end || cr.eq) { deregion = cr.eq ? cr.begin_key.length() : cr.end_key.length(); } } } } if (!is_char) { in_keyword = false; } if (in_region == -1 && !in_keyword && is_char && !prev_is_char) { int to = j; while (to < str.length() && _is_text_char(str[to])) to++; String word = str.substr(j, to - j); Color col = Color(); if (text_editor->has_keyword_color(word)) { col = text_editor->get_keyword_color(word); } else if (text_editor->has_member_color(word)) { col = text_editor->get_member_color(word); for (int k = j - 1; k >= 0; k--) { if (str[k] == '.') { col = Color(); //member indexing not allowed break; } else if (str[k] > 32) { break; } } } if (col != Color()) { in_keyword = true; keyword_color = col; } } if (!in_function_name && in_word && !in_keyword) { int k = j; while (k < str.length() && !_is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') { k++; } // check for space between name and bracket while (k < str.length() && (str[k] == '\t' || str[k] == ' ')) { k++; } if (str[k] == '(') { in_function_name = true; } } if (!in_function_name && !in_member_variable && !in_keyword && !is_number && in_word) { int k = j; while (k > 0 && !_is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') { k--; } if (str[k] == '.') { in_member_variable = true; } } if (is_symbol) { in_function_name = false; in_member_variable = false; } if (in_region >= 0) color = text_editor->_get_color_region(in_region).color; else if (in_keyword) color = keyword_color; else if (in_member_variable) color = member_color; else if (in_function_name) color = function_color; else if (is_symbol) color = symbol_color; else if (is_number) color = number_color; prev_is_char = is_char; prev_is_number = is_number; if (color != prev_color) { prev_color = color; highlighter_info.color = color; color_map[j] = highlighter_info; } } return color_map; } String GDScriptSyntaxHighlighter::get_name() { return "GDScript"; } List GDScriptSyntaxHighlighter::get_supported_languages() { List languages; languages.push_back("GDScript"); return languages; } void GDScriptSyntaxHighlighter::_update_cache() { font_color = text_editor->get_color("font_color"); symbol_color = text_editor->get_color("symbol_color"); function_color = text_editor->get_color("function_color"); number_color = text_editor->get_color("number_color"); member_color = text_editor->get_color("member_variable_color"); } SyntaxHighlighter *GDScriptSyntaxHighlighter::create() { return memnew(GDScriptSyntaxHighlighter); }