#!/usr/bin/env python Import('env') javascript_files = [ "os_javascript.cpp", "audio_driver_javascript.cpp", "javascript_main.cpp", "audio_server_javascript.cpp" ] #obj = env.SharedObject('godot_javascript.cpp') env_javascript = env.Clone() if env['target'] == "profile": env_javascript.Append(CPPFLAGS=['-DPROFILER_ENABLED']) javascript_objects = [] for x in javascript_files: javascript_objects.append(env_javascript.Object(x)) env.Append(LINKFLAGS=["-s", "EXPORTED_FUNCTIONS=\"['_main','_audio_server_mix_function','_main_after_fs_sync']\""]) prog = None # env_javascript.add_shared_library("#platform/javascript/libgodot_javascript.so",[javascript_objects]) prog = env.add_program('#bin/godot', javascript_objects, PROGSUFFIX=env["PROGSUFFIX"] + ".html")