/*************************************************************************/ /* shader_graph_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SHADER_GRAPH_EDITOR_PLUGIN_H #define SHADER_GRAPH_EDITOR_PLUGIN_H #if 0 #include "tools/editor/editor_plugin.h" #include "tools/editor/editor_node.h" #include "scene/resources/shader.h" #include "servers/visual/shader_graph.h" #include "scene/gui/tree.h" #include "scene/gui/button.h" #include "scene/gui/popup.h" #include "tools/editor/property_editor.h" /** @author Juan Linietsky */ class ShaderEditor : public Control { OBJ_TYPE(ShaderEditor, Control ); enum MenuAction { GRAPH_ADD_NODE, GRAPH_CLEAR, NODE_DISCONNECT, NODE_ERASE, }; enum ClickType { CLICK_NONE, CLICK_NODE, CLICK_INPUT_SLOT, CLICK_OUTPUT_SLOT, CLICK_PARAMETER }; PopupMenu *node_popup; Popup *add_popup; PopupMenu *vertex_popup; PopupMenu *fragment_popup; PopupMenu *post_popup; Tree *add_types; Button *add_confirm; HScrollBar *h_scroll; VScrollBar *v_scroll; Ref shader; List order; Set active_nodes; ShaderGraph shader_graph; int last_x,last_y; uint32_t last_id; CustomPropertyEditor *property_editor; Point2 offset; ClickType click_type; Point2 click_pos; int click_node; int click_slot; Point2 click_motion; ClickType rclick_type; int rclick_node; int rclick_slot; Size2 _get_maximum_size(); Size2 get_node_size(int p_node) const; void _draw_node(int p_node); void _add_node_from_text(const String& p_text); void _update_scrollbars(); void _scroll_moved(); void _node_param_changed(); void _node_add_callback(); void _node_add(VisualServer::ShaderNodeType p_type); void _node_edit_property(int p_node); void _node_menu_item(int p_item); void _vertex_item(int p_item); void _fragment_item(int p_item); void _post_item(int p_item); ClickType _locate_click(const Point2& p_click,int *p_node_id,int *p_slot_index) const; Point2 _get_slot_pos(int p_node_id,bool p_input,int p_slot); Error validate_graph(); void _read_shader_graph(); void _write_shader_graph(); virtual bool has_point(const Point2& p_point) const; protected: void _notification(int p_what); void _input_event(InputEvent p_event); static void _bind_methods(); public: void edit(Ref p_shader); ShaderEditor(); }; class ShaderEditorPlugin : public EditorPlugin { OBJ_TYPE( ShaderEditorPlugin, EditorPlugin ); ShaderEditor *shader_editor; EditorNode *editor; public: virtual String get_name() const { return "Shader"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_node); virtual bool handles(Object *p_node) const; virtual void make_visible(bool p_visible); ShaderEditorPlugin(EditorNode *p_node); ~ShaderEditorPlugin(); }; #endif #endif // SHADER_GRAPH_EDITOR_PLUGIN_H