/*************************************************************************/ /* font.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef FONT_H #define FONT_H #include "core/io/resource.h" #include "core/templates/lru.h" #include "core/templates/map.h" #include "scene/resources/texture.h" #include "servers/text_server.h" /*************************************************************************/ class FontData : public Resource { GDCLASS(FontData, Resource); RES_BASE_EXTENSION("fontdata"); // Font source data. const uint8_t *data_ptr = nullptr; size_t data_size = 0; PackedByteArray data; bool antialiased = true; bool msdf = false; int msdf_pixel_range = 16; int msdf_size = 48; int fixed_size = 0; bool force_autohinter = false; TextServer::Hinting hinting = TextServer::HINTING_LIGHT; real_t oversampling = 0.f; // Cache. mutable Vector cache; _FORCE_INLINE_ void _clear_cache(); _FORCE_INLINE_ void _ensure_rid(int p_cache_index) const; protected: static void _bind_methods(); bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; virtual void reset_state() override; public: // Font source data. virtual void set_data_ptr(const uint8_t *p_data, size_t p_size); virtual void set_data(const PackedByteArray &p_data); virtual PackedByteArray get_data() const; // Common properties. virtual void set_antialiased(bool p_antialiased); virtual bool is_antialiased() const; virtual void set_multichannel_signed_distance_field(bool p_msdf); virtual bool is_multichannel_signed_distance_field() const; virtual void set_msdf_pixel_range(int p_msdf_pixel_range); virtual int get_msdf_pixel_range() const; virtual void set_msdf_size(int p_msdf_size); virtual int get_msdf_size() const; virtual void set_fixed_size(int p_fixed_size); virtual int get_fixed_size() const; virtual void set_force_autohinter(bool p_force_autohinter); virtual bool is_force_autohinter() const; virtual void set_hinting(TextServer::Hinting p_hinting); virtual TextServer::Hinting get_hinting() const; virtual void set_oversampling(real_t p_oversampling); virtual real_t get_oversampling() const; // Cache. virtual RID find_cache(const Dictionary &p_variation_coordinates) const; virtual int get_cache_count() const; virtual void clear_cache(); virtual void remove_cache(int p_cache_index); virtual Array get_size_cache_list(int p_cache_index) const; virtual void clear_size_cache(int p_cache_index); virtual void remove_size_cache(int p_cache_index, const Vector2i &p_size); virtual void set_variation_coordinates(int p_cache_index, const Dictionary &p_variation_coordinates); virtual Dictionary get_variation_coordinates(int p_cache_index) const; virtual void set_ascent(int p_cache_index, int p_size, real_t p_ascent); virtual real_t get_ascent(int p_cache_index, int p_size) const; virtual void set_descent(int p_cache_index, int p_size, real_t p_descent); virtual real_t get_descent(int p_cache_index, int p_size) const; virtual void set_underline_position(int p_cache_index, int p_size, real_t p_underline_position); virtual real_t get_underline_position(int p_cache_index, int p_size) const; virtual void set_underline_thickness(int p_cache_index, int p_size, real_t p_underline_thickness); virtual real_t get_underline_thickness(int p_cache_index, int p_size) const; virtual void set_scale(int p_cache_index, int p_size, real_t p_scale); // Rendering scale for bitmap fonts (e.g. emoji fonts). virtual real_t get_scale(int p_cache_index, int p_size) const; virtual void set_spacing(int p_cache_index, int p_size, TextServer::SpacingType p_spacing, int p_value); virtual int get_spacing(int p_cache_index, int p_size, TextServer::SpacingType p_spacing) const; virtual int get_texture_count(int p_cache_index, const Vector2i &p_size) const; virtual void clear_textures(int p_cache_index, const Vector2i &p_size); virtual void remove_texture(int p_cache_index, const Vector2i &p_size, int p_texture_index); virtual void set_texture_image(int p_cache_index, const Vector2i &p_size, int p_texture_index, const Ref &p_image); virtual Ref get_texture_image(int p_cache_index, const Vector2i &p_size, int p_texture_index) const; virtual void set_texture_offsets(int p_cache_index, const Vector2i &p_size, int p_texture_index, const PackedInt32Array &p_offset); virtual PackedInt32Array get_texture_offsets(int p_cache_index, const Vector2i &p_size, int p_texture_index) const; virtual Array get_glyph_list(int p_cache_index, const Vector2i &p_size) const; virtual void clear_glyphs(int p_cache_index, const Vector2i &p_size); virtual void remove_glyph(int p_cache_index, const Vector2i &p_size, int32_t p_glyph); virtual void set_glyph_advance(int p_cache_index, int p_size, int32_t p_glyph, const Vector2 &p_advance); virtual Vector2 get_glyph_advance(int p_cache_index, int p_size, int32_t p_glyph) const; virtual void set_glyph_offset(int p_cache_index, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_offset); virtual Vector2 get_glyph_offset(int p_cache_index, const Vector2i &p_size, int32_t p_glyph) const; virtual void set_glyph_size(int p_cache_index, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_gl_size); virtual Vector2 get_glyph_size(int p_cache_index, const Vector2i &p_size, int32_t p_glyph) const; virtual void set_glyph_uv_rect(int p_cache_index, const Vector2i &p_size, int32_t p_glyph, const Rect2 &p_uv_rect); virtual Rect2 get_glyph_uv_rect(int p_cache_index, const Vector2i &p_size, int32_t p_glyph) const; virtual void set_glyph_texture_idx(int p_cache_index, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx); virtual int get_glyph_texture_idx(int p_cache_index, const Vector2i &p_size, int32_t p_glyph) const; virtual Array get_kerning_list(int p_cache_index, int p_size) const; virtual void clear_kerning_map(int p_cache_index, int p_size); virtual void remove_kerning(int p_cache_index, int p_size, const Vector2i &p_glyph_pair); virtual void set_kerning(int p_cache_index, int p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning); virtual Vector2 get_kerning(int p_cache_index, int p_size, const Vector2i &p_glyph_pair) const; virtual void render_range(int p_cache_index, const Vector2i &p_size, char32_t p_start, char32_t p_end); virtual void render_glyph(int p_cache_index, const Vector2i &p_size, int32_t p_index); virtual RID get_cache_rid(int p_cache_index) const; // Language/script support override. virtual bool is_language_supported(const String &p_language) const; virtual void set_language_support_override(const String &p_language, bool p_supported); virtual bool get_language_support_override(const String &p_language) const; virtual void remove_language_support_override(const String &p_language); virtual Vector get_language_support_overrides() const; virtual bool is_script_supported(const String &p_script) const; virtual void set_script_support_override(const String &p_script, bool p_supported); virtual bool get_script_support_override(const String &p_script) const; virtual void remove_script_support_override(const String &p_script); virtual Vector get_script_support_overrides() const; // Base font properties. virtual bool has_char(char32_t p_char) const; virtual String get_supported_chars() const; virtual int32_t get_glyph_index(int p_size, char32_t p_char, char32_t p_variation_selector = 0x0000) const; virtual Dictionary get_supported_feature_list() const; virtual Dictionary get_supported_variation_list() const; FontData(); ~FontData(); }; /*************************************************************************/ class TextLine; class TextParagraph; class Font : public Resource { GDCLASS(Font, Resource); // Shaped string cache. mutable LRUCache> cache; mutable LRUCache> cache_wrap; // Font data cache. Vector> data; mutable Vector rids; // Font config. int base_size = 16; Dictionary variation_coordinates; int spacing_bottom = 0; int spacing_top = 0; _FORCE_INLINE_ void _data_changed(); _FORCE_INLINE_ void _ensure_rid(int p_index) const; // Find or create cache record. protected: static void _bind_methods(); bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; virtual void reset_state() override; public: Dictionary get_feature_list() const; // Font data. virtual void add_data(const Ref &p_data); virtual void set_data(int p_idx, const Ref &p_data); virtual int get_data_count() const; virtual Ref get_data(int p_idx) const; virtual RID get_data_rid(int p_idx) const; virtual void clear_data(); virtual void remove_data(int p_idx); // Font configuration. virtual void set_base_size(int p_size); virtual int get_base_size() const; virtual void set_variation_coordinates(const Dictionary &p_variation_coordinates); virtual Dictionary get_variation_coordinates() const; virtual void set_spacing(TextServer::SpacingType p_spacing, int p_value); virtual int get_spacing(TextServer::SpacingType p_spacing) const; // Font metrics. virtual real_t get_height(int p_size = -1) const; virtual real_t get_ascent(int p_size = -1) const; virtual real_t get_descent(int p_size = -1) const; virtual real_t get_underline_position(int p_size = -1) const; virtual real_t get_underline_thickness(int p_size = -1) const; // Drawing string. virtual Size2 get_string_size(const String &p_text, int p_size = -1, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; virtual Size2 get_multiline_string_size(const String &p_text, real_t p_width = -1, int p_size = -1, uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND) const; virtual void draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; virtual void draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_max_lines = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; // Helper functions. virtual bool has_char(char32_t p_char) const; virtual String get_supported_chars() const; // Drawing char. virtual Size2 get_char_size(char32_t p_char, char32_t p_next = 0, int p_size = -1) const; virtual real_t draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0)) const; Vector get_rids() const; void update_changes(); Font(); ~Font(); }; #endif /* FONT_H */