/*************************************************************************/ /* scene_binds.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SCENE_BINDS_H #define SCENE_BINDS_H #include "scene/io/scene_loader.h" #include "scene/io/scene_saver.h" #ifdef OLD_SCENE_FORMAT_ENABLED class SceneIO : public Object { OBJ_TYPE( SceneIO, Object ); protected: static void _bind_methods(); public: enum SaveFlags { SAVE_FLAG_RELATIVE_PATHS=SceneSaver::FLAG_RELATIVE_PATHS, SAVE_FLAG_BUNDLE_RESOURCES=SceneSaver::FLAG_BUNDLE_RESOURCES, SAVE_FLAG_BUNDLE_INSTANCED_SCENES=SceneSaver::FLAG_BUNDLE_INSTANCED_SCENES, SAVE_FLAG_OMIT_EDITOR_PROPERTIES=SceneSaver::FLAG_OMIT_EDITOR_PROPERTIES, SAVE_FLAG_SAVE_BIG_ENDIAN=SceneSaver::FLAG_SAVE_BIG_ENDIAN }; Node* load(const String& p_scene); Error save(const String& p_path, Node *p_scene,int p_flags=0,const Ref &p_optimizer=Ref()); Ref load_interactive(const String& p_scene); SceneIO() {} }; #endif #endif // SCENE_BINDS_H