/*************************************************************************/ /* input_event.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "input_event.h" #include "input_map.h" #include "os/keyboard.h" /** * */ bool InputEvent::operator==(const InputEvent &p_event) const { if (type != p_event.type) { return false; } switch (type) { /** Current clang-format style doesn't play well with the aligned return values of that switch. */ /* clang-format off */ case NONE: return true; case KEY: return key.unicode == p_event.key.unicode && key.scancode == p_event.key.scancode && key.echo == p_event.key.echo && key.pressed == p_event.key.pressed && key.mod == p_event.key.mod; case MOUSE_MOTION: return mouse_motion.x == p_event.mouse_motion.x && mouse_motion.y == p_event.mouse_motion.y && mouse_motion.relative_x == p_event.mouse_motion.relative_x && mouse_motion.relative_y == p_event.mouse_motion.relative_y && mouse_motion.button_mask == p_event.mouse_motion.button_mask && key.mod == p_event.key.mod; case MOUSE_BUTTON: return mouse_button.pressed == p_event.mouse_button.pressed && mouse_button.x == p_event.mouse_button.x && mouse_button.y == p_event.mouse_button.y && mouse_button.button_index == p_event.mouse_button.button_index && mouse_button.button_mask == p_event.mouse_button.button_mask && key.mod == p_event.key.mod; case JOYPAD_MOTION: return joy_motion.axis == p_event.joy_motion.axis && joy_motion.axis_value == p_event.joy_motion.axis_value; case JOYPAD_BUTTON: return joy_button.pressed == p_event.joy_button.pressed && joy_button.button_index == p_event.joy_button.button_index && joy_button.pressure == p_event.joy_button.pressure; case SCREEN_TOUCH: return screen_touch.pressed == p_event.screen_touch.pressed && screen_touch.index == p_event.screen_touch.index && screen_touch.x == p_event.screen_touch.x && screen_touch.y == p_event.screen_touch.y; case SCREEN_DRAG: return screen_drag.index == p_event.screen_drag.index && screen_drag.x == p_event.screen_drag.x && screen_drag.y == p_event.screen_drag.y; case ACTION: return action.action == p_event.action.action && action.pressed == p_event.action.pressed; /* clang-format on */ default: ERR_PRINT("No logic to compare InputEvents of this type, this shouldn't happen."); } return false; } InputEvent::operator String() const { String str = "Device " + itos(device) + " ID " + itos(ID) + " "; switch (type) { case NONE: { return "Event: None"; } break; case KEY: { str += "Event: Key "; str = str + "Unicode: " + String::chr(key.unicode) + " Scan: " + itos(key.scancode) + " Echo: " + String(key.echo ? "True" : "False") + " Pressed" + String(key.pressed ? "True" : "False") + " Mod: "; if (key.mod.shift) str += "S"; if (key.mod.control) str += "C"; if (key.mod.alt) str += "A"; if (key.mod.meta) str += "M"; return str; } break; case MOUSE_MOTION: { str += "Event: Motion "; str = str + " Pos: " + itos(mouse_motion.x) + "," + itos(mouse_motion.y) + " Rel: " + itos(mouse_motion.relative_x) + "," + itos(mouse_motion.relative_y) + " Mask: "; for (int i = 0; i < 8; i++) { if ((1 << i) & mouse_motion.button_mask) str += itos(i + 1); } str += " Mod: "; if (key.mod.shift) str += "S"; if (key.mod.control) str += "C"; if (key.mod.alt) str += "A"; if (key.mod.meta) str += "M"; return str; } break; case MOUSE_BUTTON: { str += "Event: Button "; str = str + "Pressed: " + itos(mouse_button.pressed) + " Pos: " + itos(mouse_button.x) + "," + itos(mouse_button.y) + " Button: " + itos(mouse_button.button_index) + " Mask: "; for (int i = 0; i < 8; i++) { if ((1 << i) & mouse_button.button_mask) str += itos(i + 1); } str += " Mod: "; if (key.mod.shift) str += "S"; if (key.mod.control) str += "C"; if (key.mod.alt) str += "A"; if (key.mod.meta) str += "M"; str += String(" DoubleClick: ") + (mouse_button.doubleclick ? "Yes" : "No"); return str; } break; case JOYPAD_MOTION: { str += "Event: JoypadMotion "; str = str + "Axis: " + itos(joy_motion.axis) + " Value: " + rtos(joy_motion.axis_value); return str; } break; case JOYPAD_BUTTON: { str += "Event: JoypadButton "; str = str + "Pressed: " + itos(joy_button.pressed) + " Index: " + itos(joy_button.button_index) + " pressure " + rtos(joy_button.pressure); return str; } break; case SCREEN_TOUCH: { str += "Event: ScreenTouch "; str = str + "Pressed: " + itos(screen_touch.pressed) + " Index: " + itos(screen_touch.index) + " pos " + rtos(screen_touch.x) + "," + rtos(screen_touch.y); return str; } break; case SCREEN_DRAG: { str += "Event: ScreenDrag "; str = str + " Index: " + itos(screen_drag.index) + " pos " + rtos(screen_drag.x) + "," + rtos(screen_drag.y); return str; } break; case ACTION: { str += "Event: Action: " + InputMap::get_singleton()->get_action_from_id(action.action) + " Pressed: " + itos(action.pressed); return str; } break; } return ""; } void InputEvent::set_as_action(const String &p_action, bool p_pressed) { type = ACTION; action.action = InputMap::get_singleton()->get_action_id(p_action); action.pressed = p_pressed; } bool InputEvent::is_pressed() const { switch (type) { case KEY: return key.pressed; case MOUSE_BUTTON: return mouse_button.pressed; case JOYPAD_BUTTON: return joy_button.pressed; case SCREEN_TOUCH: return screen_touch.pressed; case JOYPAD_MOTION: return ABS(joy_motion.axis_value) > 0.5; case ACTION: return action.pressed; default: {} } return false; } bool InputEvent::is_echo() const { return (type == KEY && key.echo); } bool InputEvent::is_action(const String &p_action) const { return InputMap::get_singleton()->event_is_action(*this, p_action); } bool InputEvent::is_action_pressed(const String &p_action) const { return is_action(p_action) && is_pressed() && !is_echo(); } bool InputEvent::is_action_released(const String &p_action) const { return is_action(p_action) && !is_pressed(); } uint32_t InputEventKey::get_scancode_with_modifiers() const { uint32_t sc = scancode; if (mod.control) sc |= KEY_MASK_CTRL; if (mod.alt) sc |= KEY_MASK_ALT; if (mod.shift) sc |= KEY_MASK_SHIFT; if (mod.meta) sc |= KEY_MASK_META; return sc; } InputEvent InputEvent::xform_by(const Transform2D &p_xform) const { InputEvent ev = *this; switch (ev.type) { case InputEvent::MOUSE_BUTTON: { Vector2 g = p_xform.xform(Vector2(ev.mouse_button.global_x, ev.mouse_button.global_y)); Vector2 l = p_xform.xform(Vector2(ev.mouse_button.x, ev.mouse_button.y)); ev.mouse_button.x = l.x; ev.mouse_button.y = l.y; ev.mouse_button.global_x = g.x; ev.mouse_button.global_y = g.y; } break; case InputEvent::MOUSE_MOTION: { Vector2 g = p_xform.xform(Vector2(ev.mouse_motion.global_x, ev.mouse_motion.global_y)); Vector2 l = p_xform.xform(Vector2(ev.mouse_motion.x, ev.mouse_motion.y)); Vector2 r = p_xform.basis_xform(Vector2(ev.mouse_motion.relative_x, ev.mouse_motion.relative_y)); Vector2 s = p_xform.basis_xform(Vector2(ev.mouse_motion.speed_x, ev.mouse_motion.speed_y)); ev.mouse_motion.x = l.x; ev.mouse_motion.y = l.y; ev.mouse_motion.global_x = g.x; ev.mouse_motion.global_y = g.y; ev.mouse_motion.relative_x = r.x; ev.mouse_motion.relative_y = r.y; ev.mouse_motion.speed_x = s.x; ev.mouse_motion.speed_y = s.y; } break; case InputEvent::SCREEN_TOUCH: { Vector2 t = p_xform.xform(Vector2(ev.screen_touch.x, ev.screen_touch.y)); ev.screen_touch.x = t.x; ev.screen_touch.y = t.y; } break; case InputEvent::SCREEN_DRAG: { Vector2 t = p_xform.xform(Vector2(ev.screen_drag.x, ev.screen_drag.y)); Vector2 r = p_xform.basis_xform(Vector2(ev.screen_drag.relative_x, ev.screen_drag.relative_y)); Vector2 s = p_xform.basis_xform(Vector2(ev.screen_drag.speed_x, ev.screen_drag.speed_y)); ev.screen_drag.x = t.x; ev.screen_drag.y = t.y; ev.screen_drag.relative_x = r.x; ev.screen_drag.relative_y = r.y; ev.screen_drag.speed_x = s.x; ev.screen_drag.speed_y = s.y; } break; } return ev; }