/*************************************************************************/ /* audio_effect_filter.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "audio_effect_filter.h" #include "servers/audio_server.h" template void AudioEffectFilterInstance::_process_filter(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) { for (int i = 0; i < p_frame_count; i++) { float f = p_src_frames[i].l; filter_process[0][0].process_one(f); if (S > 1) { filter_process[0][1].process_one(f); } if (S > 2) { filter_process[0][2].process_one(f); } if (S > 3) { filter_process[0][3].process_one(f); } p_dst_frames[i].l = f; } for (int i = 0; i < p_frame_count; i++) { float f = p_src_frames[i].r; filter_process[1][0].process_one(f); if (S > 1) { filter_process[1][1].process_one(f); } if (S > 2) { filter_process[1][2].process_one(f); } if (S > 3) { filter_process[1][3].process_one(f); } p_dst_frames[i].r = f; } } void AudioEffectFilterInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) { filter.set_cutoff(base->cutoff); filter.set_gain(base->gain); filter.set_resonance(base->resonance); filter.set_mode(base->mode); int stages = int(base->db) + 1; filter.set_stages(stages); filter.set_sampling_rate(AudioServer::get_singleton()->get_mix_rate()); for (int i = 0; i < 2; i++) { for (int j = 0; j < 4; j++) { filter_process[i][j].update_coeffs(); } } if (stages == 1) { _process_filter<1>(p_src_frames, p_dst_frames, p_frame_count); } else if (stages == 2) { _process_filter<2>(p_src_frames, p_dst_frames, p_frame_count); } else if (stages == 3) { _process_filter<3>(p_src_frames, p_dst_frames, p_frame_count); } else if (stages == 4) { _process_filter<4>(p_src_frames, p_dst_frames, p_frame_count); } } AudioEffectFilterInstance::AudioEffectFilterInstance() { for (int i = 0; i < 2; i++) { for (int j = 0; j < 4; j++) { filter_process[i][j].set_filter(&filter); } } } Ref AudioEffectFilter::instantiate() { Ref ins; ins.instantiate(); ins->base = Ref(this); return ins; } void AudioEffectFilter::set_cutoff(float p_freq) { cutoff = p_freq; } float AudioEffectFilter::get_cutoff() const { return cutoff; } void AudioEffectFilter::set_resonance(float p_amount) { resonance = p_amount; } float AudioEffectFilter::get_resonance() const { return resonance; } void AudioEffectFilter::set_gain(float p_amount) { gain = p_amount; } float AudioEffectFilter::get_gain() const { return gain; } void AudioEffectFilter::set_db(FilterDB p_db) { db = p_db; } AudioEffectFilter::FilterDB AudioEffectFilter::get_db() const { return db; } void AudioEffectFilter::_bind_methods() { ClassDB::bind_method(D_METHOD("set_cutoff", "freq"), &AudioEffectFilter::set_cutoff); ClassDB::bind_method(D_METHOD("get_cutoff"), &AudioEffectFilter::get_cutoff); ClassDB::bind_method(D_METHOD("set_resonance", "amount"), &AudioEffectFilter::set_resonance); ClassDB::bind_method(D_METHOD("get_resonance"), &AudioEffectFilter::get_resonance); ClassDB::bind_method(D_METHOD("set_gain", "amount"), &AudioEffectFilter::set_gain); ClassDB::bind_method(D_METHOD("get_gain"), &AudioEffectFilter::get_gain); ClassDB::bind_method(D_METHOD("set_db", "amount"), &AudioEffectFilter::set_db); ClassDB::bind_method(D_METHOD("get_db"), &AudioEffectFilter::get_db); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1"), "set_cutoff", "get_cutoff"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "resonance", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_resonance", "get_resonance"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gain", PROPERTY_HINT_RANGE, "0,4,0.01"), "set_gain", "get_gain"); ADD_PROPERTY(PropertyInfo(Variant::INT, "db", PROPERTY_HINT_ENUM, "6 dB,12 dB,18 dB,24 dB"), "set_db", "get_db"); BIND_ENUM_CONSTANT(FILTER_6DB); BIND_ENUM_CONSTANT(FILTER_12DB); BIND_ENUM_CONSTANT(FILTER_18DB); BIND_ENUM_CONSTANT(FILTER_24DB); } AudioEffectFilter::AudioEffectFilter(AudioFilterSW::Mode p_mode) { mode = p_mode; cutoff = 2000; resonance = 0.5; gain = 1.0; db = FILTER_6DB; }