#!/usr/bin/env python Import('env') # Thirdparty source files thirdparty_dir = "#thirdparty/nanosvg/" thirdparty_sources = [ "nanosvg.cc" ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env.add_source_files(env.modules_sources, thirdparty_sources) env.Append(CPPPATH=[thirdparty_dir]) env.Append(CCFLAGS=["-DSVG_ENABLED"]) # Godot's own source files env.add_source_files(env.modules_sources, "*.cpp") Export('env')