/*************************************************************************/ /* memory_pool_dynamic.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef MEMORY_POOL_DYNAMIC_H #define MEMORY_POOL_DYNAMIC_H #include "typedefs.h" class MemoryPoolDynamic { static MemoryPoolDynamic* singleton; protected: friend class Memory; friend class MID; enum { INVALID_ID=0xFFFFFFFF }; static MemoryPoolDynamic* get_singleton(); typedef uint64_t ID; virtual ID alloc(size_t p_amount,const char* p_description)=0; virtual void free(ID p_id)=0; virtual Error realloc(ID p_id, size_t p_amount)=0; virtual bool is_valid(ID p_id)=0; virtual size_t get_size(ID p_id) const=0; virtual const char* get_description(ID p_id) const=0; virtual Error lock(ID p_id)=0; virtual void * get(ID p_ID)=0; virtual Error unlock(ID p_id)=0; virtual bool is_locked(ID p_id) const=0; virtual size_t get_available_mem() const=0; virtual size_t get_total_usage() const=0; MemoryPoolDynamic(); public: virtual ~MemoryPoolDynamic(); }; #endif