/*************************************************************************/ /* line_2d_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef LINE_2D_EDITOR_PLUGIN_H #define LINE_2D_EDITOR_PLUGIN_H #include "editor/editor_node.h" #include "editor/editor_plugin.h" #include "scene/2d/line_2d.h" #include "scene/2d/path_2d.h" #include "scene/gui/tool_button.h" class CanvasItemEditor; class Line2DEditor : public HBoxContainer { GDCLASS(Line2DEditor, HBoxContainer) public: bool forward_gui_input(const Ref &p_event); void edit(Node *p_line2d); Line2DEditor(EditorNode *p_editor); protected: void _node_removed(Node *p_node); void _notification(int p_what); Vector2 mouse_to_local_pos(Vector2 mpos); static void _bind_methods(); private: void _mode_selected(int p_mode); void _canvas_draw(); void _node_visibility_changed(); int get_point_index_at(Vector2 gpos); Vector2 mouse_to_local_pos(Vector2 gpos, bool alt); UndoRedo *undo_redo; CanvasItemEditor *canvas_item_editor; EditorNode *editor; Panel *panel; Line2D *node; HBoxContainer *base_hb; Separator *sep; enum Mode { MODE_CREATE = 0, MODE_EDIT, MODE_DELETE, _MODE_COUNT }; Mode mode; ToolButton *toolbar_buttons[_MODE_COUNT]; bool _dragging; int action_point; Point2 moving_from; Point2 moving_screen_from; }; class Line2DEditorPlugin : public EditorPlugin { GDCLASS(Line2DEditorPlugin, EditorPlugin) public: virtual bool forward_canvas_gui_input( const Transform2D &p_canvas_xform, const Ref &p_event) { return line2d_editor->forward_gui_input(p_event); } virtual String get_name() const { return "Line2D"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_object); virtual bool handles(Object *p_object) const; virtual void make_visible(bool p_visible); Line2DEditorPlugin(EditorNode *p_node); private: Line2DEditor *line2d_editor; EditorNode *editor; }; #endif // LINE_2D_EDITOR_PLUGIN_H