/*************************************************************************/ /* sample_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SAMPLE_EDITOR_PLUGIN_H #define SAMPLE_EDITOR_PLUGIN_H #include "editor/editor_node.h" #include "editor/editor_plugin.h" #include "scene/audio/sample_player.h" #include "scene/resources/sample.h" #include "scene/resources/sample_library.h" class SampleEditor : public Panel { OBJ_TYPE(SampleEditor, Panel); SamplePlayer *player; Label *info_label; Ref peakdisplay; Ref sample; Ref library; TextureFrame *sample_texframe; Button *stop; Button *play; void _play_pressed(); void _stop_pressed(); void _update_sample(); protected: void _notification(int p_what); void _input_event(InputEvent p_event); static void _bind_methods(); public: static void generate_preview_texture(const Ref &p_sample, Ref &p_texture); void edit(Ref p_sample); SampleEditor(); }; class SampleEditorPlugin : public EditorPlugin { OBJ_TYPE(SampleEditorPlugin, EditorPlugin); SampleEditor *sample_editor; EditorNode *editor; public: virtual String get_name() const { return "Sample"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_node); virtual bool handles(Object *p_node) const; virtual void make_visible(bool p_visible); SampleEditorPlugin(EditorNode *p_node); ~SampleEditorPlugin(); }; #endif // SAMPLE_EDITOR_PLUGIN_H