///@file Configuration for Inverse Dynamics Library, /// such as choice of linear algebra library and underlying scalar type #ifndef IDCONFIG_HPP_ #define IDCONFIG_HPP_ // If true, enable jacobian calculations. // This adds a 3xN matrix to every body, + 2 3-Vectors. // so it is not advised for large systems if it is not absolutely necessary. // Also, this is not required for standard inverse dynamics calculations. // Will only work with vector math libraries that support 3xN matrices. #define BT_ID_WITH_JACOBIANS // If we have a custom configuration, compile without using other parts of bullet. #ifdef BT_CUSTOM_INVERSE_DYNAMICS_CONFIG_H #include #define BT_ID_WO_BULLET #define BT_ID_SQRT(x) std::sqrt(x) #define BT_ID_FABS(x) std::fabs(x) #define BT_ID_COS(x) std::cos(x) #define BT_ID_SIN(x) std::sin(x) #define BT_ID_ATAN2(x, y) std::atan2(x, y) #define BT_ID_POW(x, y) std::pow(x, y) #define BT_ID_SNPRINTF snprintf #define BT_ID_PI M_PI #define BT_ID_USE_DOUBLE_PRECISION #else #define BT_ID_SQRT(x) btSqrt(x) #define BT_ID_FABS(x) btFabs(x) #define BT_ID_COS(x) btCos(x) #define BT_ID_SIN(x) btSin(x) #define BT_ID_ATAN2(x, y) btAtan2(x, y) #define BT_ID_POW(x, y) btPow(x, y) #define BT_ID_PI SIMD_PI #ifdef _WIN32 #define BT_ID_SNPRINTF _snprintf #else #define BT_ID_SNPRINTF snprintf #endif // #endif // error messages #include "IDErrorMessages.hpp" #ifdef BT_CUSTOM_INVERSE_DYNAMICS_CONFIG_H /* #include "IDConfigEigen.hpp" #include "IDConfigBuiltin.hpp" */ #define INVDYN_INCLUDE_HELPER_2(x) #x #define INVDYN_INCLUDE_HELPER(x) INVDYN_INCLUDE_HELPER_2(x) #include INVDYN_INCLUDE_HELPER(BT_CUSTOM_INVERSE_DYNAMICS_CONFIG_H) #ifndef btInverseDynamics #error "custom inverse dynamics config, but no custom namespace defined" #endif #define BT_ID_MAX(a, b) std::max(a, b) #define BT_ID_MIN(a, b) std::min(a, b) #else #define btInverseDynamics btInverseDynamicsBullet3 // Use default configuration with bullet's types // Use the same scalar type as rest of bullet library #include "LinearMath/btScalar.h" typedef btScalar idScalar; #include "LinearMath/btMinMax.h" #define BT_ID_MAX(a, b) btMax(a, b) #define BT_ID_MIN(a, b) btMin(a, b) #ifdef BT_USE_DOUBLE_PRECISION #define BT_ID_USE_DOUBLE_PRECISION #endif #ifndef BT_USE_INVERSE_DYNAMICS_WITH_BULLET2 // use bullet types for arrays and array indices #include "Bullet3Common/b3AlignedObjectArray.h" // this is to make it work with C++2003, otherwise we could do this: // template // using idArray = b3AlignedObjectArray; template struct idArray { typedef b3AlignedObjectArray type; }; typedef int idArrayIdx; #define ID_DECLARE_ALIGNED_ALLOCATOR() B3_DECLARE_ALIGNED_ALLOCATOR() #else // BT_USE_INVERSE_DYNAMICS_WITH_BULLET2 #include "LinearMath/btAlignedObjectArray.h" template struct idArray { typedef btAlignedObjectArray type; }; typedef int idArrayIdx; #define ID_DECLARE_ALIGNED_ALLOCATOR() BT_DECLARE_ALIGNED_ALLOCATOR() #endif // BT_USE_INVERSE_DYNAMICS_WITH_BULLET2 // use bullet's allocator functions #define idMalloc btAllocFunc #define idFree btFreeFunc #define ID_LINEAR_MATH_USE_BULLET #include "details/IDLinearMathInterface.hpp" #endif #endif