#include "editor_folding.h" #include "core/os/file_access.h" #include "editor_settings.h" PoolVector EditorFolding::_get_unfolds(const Object *p_object) { PoolVector sections; sections.resize(p_object->editor_get_section_folding().size()); if (sections.size()) { PoolVector::Write w = sections.write(); int idx = 0; for (const Set::Element *E = p_object->editor_get_section_folding().front(); E; E = E->next()) { w[idx++] = E->get(); } } return sections; } void EditorFolding::save_resource_folding(const RES &p_resource, const String &p_path) { Ref config; config.instance(); PoolVector unfolds = _get_unfolds(p_resource.ptr()); config->set_value("folding", "sections_unfolded", unfolds); String path = EditorSettings::get_singleton()->get_project_settings_dir(); String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg"; file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file); config->save(file); } void EditorFolding::_set_unfolds(Object *p_object, const PoolVector &p_unfolds) { int uc = p_unfolds.size(); PoolVector::Read r = p_unfolds.read(); p_object->editor_clear_section_folding(); for (int i = 0; i < uc; i++) { p_object->editor_set_section_unfold(r[i], true); } } void EditorFolding::load_resource_folding(RES p_resource, const String &p_path) { Ref config; config.instance(); String path = EditorSettings::get_singleton()->get_project_settings_dir(); String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg"; file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file); if (config->load(file) != OK) { return; } PoolVector unfolds; if (config->has_section_key("folding", "sections_unfolded")) { unfolds = config->get_value("folding", "sections_unfolded"); } _set_unfolds(p_resource.ptr(), unfolds); } void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Set &resources) { if (p_root != p_node) { if (!p_node->get_owner()) { return; //not owned, bye } if (p_node->get_owner() != p_root && !p_root->is_editable_instance(p_node)) { return; } } PoolVector unfolds = _get_unfolds(p_node); if (unfolds.size()) { p_folds.push_back(p_root->get_path_to(p_node)); p_folds.push_back(unfolds); } List plist; p_node->get_property_list(&plist); for (List::Element *E = plist.front(); E; E = E->next()) { if (E->get().type == Variant::OBJECT) { RES res = p_node->get(E->get().name); if (res.is_valid() && !resources.has(res) && res->get_path() != String() && !res->get_path().is_resource_file()) { PoolVector res_unfolds = _get_unfolds(res.ptr()); resource_folds.push_back(res->get_path()); resource_folds.push_back(res_unfolds); resources.insert(res); } } } for (int i = 0; i < p_node->get_child_count(); i++) { _fill_folds(p_root, p_node->get_child(i), p_folds, resource_folds, resources); } } void EditorFolding::save_scene_folding(const Node *p_scene, const String &p_path) { Ref config; config.instance(); Array unfolds, res_unfolds; Set resources; _fill_folds(p_scene, p_scene, unfolds, res_unfolds, resources); config->set_value("folding", "node_unfolds", unfolds); config->set_value("folding", "resource_unfolds", res_unfolds); String path = EditorSettings::get_singleton()->get_project_settings_dir(); String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg"; file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file); config->save(file); } void EditorFolding::load_scene_folding(Node *p_scene, const String &p_path) { Ref config; config.instance(); String path = EditorSettings::get_singleton()->get_project_settings_dir(); String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg"; file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file); if (config->load(file) != OK) { return; } Array unfolds; if (config->has_section_key("folding", "node_unfolds")) { unfolds = config->get_value("folding", "node_unfolds"); } Array res_unfolds; if (config->has_section_key("folding", "resource_unfolds")) { res_unfolds = config->get_value("folding", "resource_unfolds"); } ERR_FAIL_COND(unfolds.size() & 1); ERR_FAIL_COND(res_unfolds.size() & 1); for (int i = 0; i < unfolds.size(); i += 2) { NodePath path = unfolds[i]; PoolVector un = unfolds[i + 1]; Node *node = p_scene->get_node(path); if (!node) { continue; } _set_unfolds(node, un); } for (int i = 0; i < res_unfolds.size(); i += 2) { String path = res_unfolds[i]; RES res; if (ResourceCache::has(path)) { res = RES(ResourceCache::get(path)); } if (res.is_null()) { continue; } PoolVector unfolds = res_unfolds[i + 1]; _set_unfolds(res.ptr(), unfolds); } } bool EditorFolding::has_folding_data(const String &p_path) { String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg"; file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file); return FileAccess::exists(file); } EditorFolding::EditorFolding() { }