/*************************************************************************/ /* register_types.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "register_types.h" #include "core/project_settings.h" #include "lightmapper_cpu.h" #include "scene/3d/lightmapper.h" #ifndef _3D_DISABLED static Lightmapper *create_lightmapper_cpu() { return memnew(LightmapperCPU); } #endif void register_lightmapper_cpu_types() { GLOBAL_DEF("rendering/cpu_lightmapper/quality/low_quality_ray_count", 64); GLOBAL_DEF("rendering/cpu_lightmapper/quality/medium_quality_ray_count", 256); GLOBAL_DEF("rendering/cpu_lightmapper/quality/high_quality_ray_count", 512); GLOBAL_DEF("rendering/cpu_lightmapper/quality/ultra_quality_ray_count", 1024); #ifndef _3D_DISABLED ClassDB::register_class(); Lightmapper::create_cpu = create_lightmapper_cpu; #endif } void unregister_lightmapper_cpu_types() { }