/*************************************************************************/ /* audio_stream.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef AUDIO_STREAM_H #define AUDIO_STREAM_H #include "resource.h" #include "servers/audio_server.h" class AudioStreamPlayback : public Reference { GDCLASS( AudioStreamPlayback, Reference ); protected: static void _bind_methods(); public: virtual void play(float p_from_pos=0)=0; virtual void stop()=0; virtual bool is_playing() const=0; virtual void set_loop(bool p_enable)=0; virtual bool has_loop() const=0; virtual void set_loop_restart_time(float p_time)=0; virtual int get_loop_count() const=0; virtual float get_pos() const=0; virtual void seek_pos(float p_time)=0; virtual int mix(int16_t* p_bufer,int p_frames)=0; virtual float get_length() const=0; virtual String get_stream_name() const=0; virtual int get_channels() const=0; virtual int get_mix_rate() const=0; virtual int get_minimum_buffer_size() const=0; }; class AudioStream : public Resource { GDCLASS( AudioStream, Resource ); OBJ_SAVE_TYPE( AudioStream ); //children are all saved as AudioStream, so they can be exchanged protected: static void _bind_methods(); public: virtual Ref instance_playback()=0; }; #endif // AUDIO_STREAM_H