/*************************************************************************/ /* pc_joystick_map.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef PC_JOYSTICK_MAP_H #define PC_JOYSTICK_MAP_H #include "input_event.h" static const int _pc_joystick_button_remap[JOY_BUTTON_MAX]={ JOY_SELECT, JOY_L3, JOY_R3, JOY_START, JOY_DPAD_UP, JOY_DPAD_RIGHT, JOY_DPAD_DOWN, JOY_DPAD_LEFT, JOY_L2, JOY_R2, JOY_L, JOY_R, JOY_SNES_X, JOY_SNES_A, JOY_SNES_B, JOY_SNES_Y, // JOY_HOME = 16 }; static int _pc_joystick_get_native_button(int p_pc_button) { if (p_pc_button<0 || p_pc_button>=JOY_BUTTON_MAX) return p_pc_button; return _pc_joystick_button_remap[p_pc_button]; } static const int _pc_joystick_axis_remap[JOY_AXIS_MAX]={ JOY_ANALOG_0_X, JOY_ANALOG_0_Y, JOY_ANALOG_1_X, JOY_ANALOG_1_Y, JOY_ANALOG_2_X, JOY_ANALOG_2_Y, JOY_AXIS_6, JOY_AXIS_7 }; static int _pc_joystick_get_native_axis(int p_pc_axis) { if (p_pc_axis<0 || p_pc_axis>=JOY_BUTTON_MAX) return p_pc_axis; return _pc_joystick_axis_remap[p_pc_axis]; } #endif // PC_JOYSTICK_MAP_H