/*************************************************************************/ /* rich_text_effect.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "rich_text_effect.h" #include "core/object/script_language.h" void RichTextEffect::_bind_methods() { BIND_VMETHOD(MethodInfo(Variant::BOOL, "_process_custom_fx", PropertyInfo(Variant::OBJECT, "char_fx", PROPERTY_HINT_RESOURCE_TYPE, "CharFXTransform"))); } Variant RichTextEffect::get_bbcode() const { Variant r; if (get_script_instance()) { if (!get_script_instance()->get("bbcode", r)) { String path = get_script_instance()->get_script()->get_path(); r = path.get_file().get_basename(); } } return r; } bool RichTextEffect::_process_effect_impl(Ref p_cfx) { bool return_value = false; if (get_script_instance()) { Variant v = get_script_instance()->call("_process_custom_fx", p_cfx); if (v.get_type() != Variant::BOOL) { return_value = false; } else { return_value = (bool)v; } } return return_value; } RichTextEffect::RichTextEffect() { } void CharFXTransform::_bind_methods() { ClassDB::bind_method(D_METHOD("get_relative_index"), &CharFXTransform::get_relative_index); ClassDB::bind_method(D_METHOD("set_relative_index", "index"), &CharFXTransform::set_relative_index); ClassDB::bind_method(D_METHOD("get_absolute_index"), &CharFXTransform::get_absolute_index); ClassDB::bind_method(D_METHOD("set_absolute_index", "index"), &CharFXTransform::set_absolute_index); ClassDB::bind_method(D_METHOD("get_elapsed_time"), &CharFXTransform::get_elapsed_time); ClassDB::bind_method(D_METHOD("set_elapsed_time", "time"), &CharFXTransform::set_elapsed_time); ClassDB::bind_method(D_METHOD("is_visible"), &CharFXTransform::is_visible); ClassDB::bind_method(D_METHOD("set_visibility", "visibility"), &CharFXTransform::set_visibility); ClassDB::bind_method(D_METHOD("get_offset"), &CharFXTransform::get_offset); ClassDB::bind_method(D_METHOD("set_offset", "offset"), &CharFXTransform::set_offset); ClassDB::bind_method(D_METHOD("get_color"), &CharFXTransform::get_color); ClassDB::bind_method(D_METHOD("set_color", "color"), &CharFXTransform::set_color); ClassDB::bind_method(D_METHOD("get_environment"), &CharFXTransform::get_environment); ClassDB::bind_method(D_METHOD("set_environment", "environment"), &CharFXTransform::set_environment); ClassDB::bind_method(D_METHOD("get_character"), &CharFXTransform::get_character); ClassDB::bind_method(D_METHOD("set_character", "character"), &CharFXTransform::set_character); ADD_PROPERTY(PropertyInfo(Variant::INT, "relative_index"), "set_relative_index", "get_relative_index"); ADD_PROPERTY(PropertyInfo(Variant::INT, "absolute_index"), "set_absolute_index", "get_absolute_index"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "elapsed_time"), "set_elapsed_time", "get_elapsed_time"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visibility", "is_visible"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "env"), "set_environment", "get_environment"); ADD_PROPERTY(PropertyInfo(Variant::INT, "character"), "set_character", "get_character"); } CharFXTransform::CharFXTransform() { relative_index = 0; absolute_index = 0; visibility = true; offset = Point2(); color = Color(); character = 0; elapsed_time = 0.0f; } CharFXTransform::~CharFXTransform() { environment.clear(); }