#ifndef RASTERIZERGLES3_H #define RASTERIZERGLES3_H #include "servers/visual/rasterizer.h" #include "rasterizer_storage_gles3.h" #include "rasterizer_canvas_gles3.h" class RasterizerGLES3 : public Rasterizer { static Rasterizer *_create_current(); RasterizerStorageGLES3 *storage; RasterizerCanvasGLES3 *canvas; public: virtual RasterizerStorage *get_storage(); virtual RasterizerCanvas *get_canvas(); virtual RasterizerScene *get_scene(); virtual void initialize(); virtual void begin_frame(); virtual void set_current_render_target(RID p_render_target); virtual void restore_render_target(); virtual void clear_render_target(const Color& p_color); virtual void blit_render_target_to_screen(RID p_render_target,const Rect2& p_screen_rect,int p_screen=0); virtual void end_frame(); virtual void finalize(); static void make_current(); static void register_config(); RasterizerGLES3(); ~RasterizerGLES3(); }; #endif // RASTERIZERGLES3_H