/*************************************************************************/ /* variant.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef VARIANT_H #define VARIANT_H /** @author Juan Linietsky */ #include "aabb.h" #include "ustring.h" #include "vector3.h" #include "plane.h" #include "quat.h" #include "matrix3.h" #include "transform.h" #include "image.h" #include "dvector.h" #include "path_db.h" #include "simple_type.h" #include "os/input_event.h" #include "color.h" #include "face3.h" #include "ref_ptr.h" #include "math_2d.h" #include "rid.h" #include "io/ip_address.h" #include "dictionary.h" #include "array.h" class RefPtr; class Object; class Node; // helper class Control; // helper struct PropertyInfo; struct MethodInfo; typedef DVector ByteArray; typedef DVector IntArray; typedef DVector RealArray; typedef DVector StringArray; typedef DVector Vector2Array; typedef DVector Vector3Array; typedef DVector ColorArray; class Variant { public: enum Type { NIL, // atomic types BOOL, INT, REAL, STRING, // math types VECTOR2, // 5 RECT2, VECTOR3, MATRIX32, PLANE, QUAT, // 10 _AABB, //sorry naming convention fail :( not like it's used often MATRIX3, TRANSFORM, // misc types COLOR, IMAGE, // 15 NODE_PATH, _RID, OBJECT, INPUT_EVENT, DICTIONARY, // 20 ARRAY, // arrays RAW_ARRAY, INT_ARRAY, REAL_ARRAY, STRING_ARRAY, // 25 VECTOR2_ARRAY, VECTOR3_ARRAY, COLOR_ARRAY, VARIANT_MAX }; private: friend class _VariantCall; // Variant takes 20 bytes when real_t is float, and 36 if double // it only allocates extra memory for aabb/matrix. Type type; struct ObjData { Object *obj; RefPtr ref; }; _FORCE_INLINE_ ObjData& _get_obj(); _FORCE_INLINE_ const ObjData& _get_obj() const; union { bool _bool; int _int; double _real; Matrix32 *_matrix32; AABB* _aabb; Matrix3 *_matrix3; Transform *_transform; RefPtr *_resource; InputEvent *_input_event; Image *_image; void *_ptr; //generic pointer #ifdef USE_QUAD_VECTORS uint8_t _mem[sizeof(ObjData) > (sizeof(real_t)*5) ? sizeof(ObjData) : (sizeof(real_t)*5)]; // plane uses an extra real #else uint8_t _mem[sizeof(ObjData) > (sizeof(real_t)*4) ? sizeof(ObjData) : (sizeof(real_t)*4)]; #endif } _data; void reference(const Variant& p_variant); void clear(); public: _FORCE_INLINE_ Type get_type() const { return type; } static String get_type_name(Variant::Type p_type); static bool can_convert(Type p_type_from, Type p_type_to); static bool can_convert_strict(Type p_type_from, Type p_type_to); template static Type get_type_for() { GetSimpleType t; Variant v(t.type); Type r = v.get_type(); return r; } bool is_ref() const; _FORCE_INLINE_ bool is_num() const { return type==INT || type==REAL; }; _FORCE_INLINE_ bool is_array() const { return type>=ARRAY; }; bool is_shared() const; bool is_zero() const; bool is_one() const; operator bool() const; operator signed int() const; operator unsigned int() const; // this is the real one operator signed short() const; operator unsigned short() const; operator signed char() const; operator unsigned char() const; //operator long unsigned int() const; operator int64_t() const; operator uint64_t() const; #ifdef NEED_LONG_INT operator signed long() const; operator unsigned long() const; #endif #ifndef CHARTYPE_16BITS operator CharType() const; #endif operator float() const; operator double() const; operator String() const; operator StringName() const; operator Vector2() const; operator Rect2() const; operator Vector3() const; operator Plane() const; operator AABB() const; operator Quat() const; operator Matrix3() const; operator Transform() const; operator Matrix32() const; operator Color() const; operator Image() const; operator NodePath() const; operator RefPtr() const; operator RID() const; operator InputEvent() const; operator Object*() const; operator Node*() const; operator Control*() const; operator Dictionary() const; operator Array() const; operator DVector() const; operator DVector() const; operator DVector() const; operator DVector() const; operator DVector() const; operator DVector() const; operator DVector() const; operator DVector() const; operator Vector() const; operator Vector() const; operator Vector() const; operator Vector() const; operator Vector() const; operator Vector() const; operator Vector() const; operator Vector() const; operator Vector() const; operator DVector() const; operator Vector() const; // some core type enums to convert to operator Margin() const; operator Orientation() const; operator IP_Address() const; Variant(bool p_bool); Variant(signed int p_int); // real one Variant(unsigned int p_int); #ifdef NEED_LONG_INT Variant(signed long p_long); // real one Variant(unsigned long p_long); //Variant(long unsigned int p_long); #endif Variant(signed short p_short); // real one Variant(unsigned short p_short); Variant(signed char p_char); // real one Variant(unsigned char p_char); Variant(int64_t p_char); // real one Variant(uint64_t p_char); Variant(float p_float); Variant(double p_double); Variant(const String& p_string); Variant(const StringName& p_string); Variant(const char * const p_cstring); Variant(const CharType * p_wstring); Variant(const Vector2& p_vector2); Variant(const Rect2& p_rect2); Variant(const Vector3& p_vector3); Variant(const Plane& p_plane); Variant(const AABB& p_aabb); Variant(const Quat& p_quat); Variant(const Matrix3& p_transform); Variant(const Matrix32& p_transform); Variant(const Transform& p_transform); Variant(const Color& p_color); Variant(const Image& p_image); Variant(const NodePath& p_path); Variant(const RefPtr& p_resource); Variant(const RID& p_rid); Variant(const Object* p_object); Variant(const InputEvent& p_input_event); Variant(const Dictionary& p_dictionary); Variant(const Array& p_array); Variant(const DVector& p_array); // helper Variant(const DVector& p_raw_array); Variant(const DVector& p_int_array); Variant(const DVector& p_real_array); Variant(const DVector& p_string_array); Variant(const DVector& p_vector3_array); Variant(const DVector& p_color_array); Variant(const DVector& p_face_array); Variant(const Vector& p_array); Variant(const Vector& p_raw_array); Variant(const Vector& p_int_array); Variant(const Vector& p_real_array); Variant(const Vector& p_string_array); Variant(const Vector& p_vector3_array); Variant(const Vector& p_color_array); Variant(const Vector& p_array); // helper Variant(const Vector& p_array); // helper Variant(const Vector& p_array); // helper Variant(const DVector& p_array); // helper Variant(const IP_Address& p_address); enum Operator { //comparation OP_EQUAL, OP_NOT_EQUAL, OP_LESS, OP_LESS_EQUAL, OP_GREATER, OP_GREATER_EQUAL, //mathematic OP_ADD, OP_SUBSTRACT, OP_MULTIPLY, OP_DIVIDE, OP_NEGATE, OP_MODULE, OP_STRING_CONCAT, //bitwise OP_SHIFT_LEFT, OP_SHIFT_RIGHT, OP_BIT_AND, OP_BIT_OR, OP_BIT_XOR, OP_BIT_NEGATE, //logic OP_AND, OP_OR, OP_XOR, OP_NOT, //containment OP_IN, OP_MAX }; static String get_operator_name(Operator p_op); static void evaluate(const Operator& p_op,const Variant& p_a, const Variant& p_b,Variant &r_ret,bool &r_valid); static _FORCE_INLINE_ Variant evaluate(const Operator& p_op,const Variant& p_a, const Variant& p_b) { bool valid=true; Variant res; evaluate(p_op,p_a,p_b,res,valid); return res; } static void interpolate(const Variant& a, const Variant& b, float c,Variant &r_dst); struct CallError { enum Error { CALL_OK, CALL_ERROR_INVALID_METHOD, CALL_ERROR_INVALID_ARGUMENT, CALL_ERROR_TOO_MANY_ARGUMENTS, CALL_ERROR_TOO_FEW_ARGUMENTS, CALL_ERROR_INSTANCE_IS_NULL, }; Error error; int argument; Type expected; }; Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,CallError &r_error); Variant call(const StringName& p_method,const Variant& p_arg1=Variant(),const Variant& p_arg2=Variant(),const Variant& p_arg3=Variant(),const Variant& p_arg4=Variant(),const Variant& p_arg5=Variant()); static Variant construct(const Variant::Type,const Variant** p_args,int p_argcount,CallError &r_error,bool p_strict=true); void get_method_list(List *p_list) const; bool has_method(const StringName& p_method) const; void set_named(const StringName& p_index, const Variant& p_value, bool *r_valid=NULL); Variant get_named(const StringName& p_index, bool *r_valid=NULL) const; void set(const Variant& p_index, const Variant& p_value, bool *r_valid=NULL); Variant get(const Variant& p_index, bool *r_valid=NULL) const; bool in(const Variant& p_index, bool *r_valid=NULL) const; bool iter_init(Variant& r_iter,bool &r_valid) const; bool iter_next(Variant& r_iter,bool &r_valid) const; Variant iter_get(const Variant& r_iter,bool &r_valid) const; void get_property_list(List *p_list) const; //argsVariant call() bool operator==(const Variant& p_variant) const; bool operator!=(const Variant& p_variant) const; bool operator<(const Variant& p_variant) const; uint32_t hash() const; bool booleanize(bool &valid) const; void static_assign(const Variant& p_variant); static void get_constructor_list(Variant::Type p_type, List *p_list); static void get_numeric_constants_for_type(Variant::Type p_type, List *p_constants); static bool has_numeric_constant(Variant::Type p_type, const StringName& p_value); static int get_numeric_constant_value(Variant::Type p_type, const StringName& p_value); typedef String (*ObjectDeConstruct)(const Variant& p_object,void *ud); typedef void (*ObjectConstruct)(const String& p_text,void *ud,Variant& r_value); String get_construct_string() const; static void construct_from_string(const String& p_string,Variant& r_value,ObjectConstruct p_obj_construct=NULL,void *p_construct_ud=NULL); void operator=(const Variant& p_variant); // only this is enough for all the other types Variant(const Variant& p_variant); _FORCE_INLINE_ Variant() { type=NIL; } _FORCE_INLINE_ ~Variant() { if (type!=Variant::NIL) clear(); } }; //typedef Dictionary Dictionary; no //typedef Array Array; Vector varray(); Vector varray(const Variant& p_arg1); Vector varray(const Variant& p_arg1,const Variant& p_arg2); Vector varray(const Variant& p_arg1,const Variant& p_arg2,const Variant& p_arg3); Vector varray(const Variant& p_arg1,const Variant& p_arg2,const Variant& p_arg3,const Variant& p_arg4); Vector varray(const Variant& p_arg1,const Variant& p_arg2,const Variant& p_arg3,const Variant& p_arg4,const Variant& p_arg5); struct VariantHasher { static _FORCE_INLINE_ uint32_t hash(const Variant &p_variant) { return p_variant.hash(); } }; Variant::ObjData& Variant::_get_obj() { return *reinterpret_cast(&_data._mem[0]); } const Variant::ObjData& Variant::_get_obj() const { return *reinterpret_cast(&_data._mem[0]); } #endif