#!/usr/bin/env python Import("env") Import("env_modules") env_ogg = env_modules.Clone() # Thirdparty source files thirdparty_obj = [] if env["builtin_libogg"]: thirdparty_dir = "#thirdparty/libogg/" thirdparty_sources = [ "bitwise.c", "framing.c", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env_ogg.Prepend(CPPPATH=[thirdparty_dir]) env_thirdparty = env_ogg.Clone() env_thirdparty.disable_warnings() env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) env.modules_sources += thirdparty_obj # Godot source files module_obj = [] env_ogg.add_source_files(module_obj, "*.cpp") env.modules_sources += module_obj # Needed to force rebuilding the module files when the thirdparty library is updated. env.Depends(module_obj, thirdparty_obj)