/*************************************************************************/ /* baked_lightmap.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "baked_lightmap.h" #include "core/io/config_file.h" #include "core/io/resource_saver.h" #include "core/os/dir_access.h" #include "core/os/os.h" #include "voxel_light_baker.h" void BakedLightmapData::set_bounds(const AABB &p_bounds) { bounds = p_bounds; VS::get_singleton()->lightmap_capture_set_bounds(baked_light, p_bounds); } AABB BakedLightmapData::get_bounds() const { return bounds; } void BakedLightmapData::set_octree(const PoolVector &p_octree) { VS::get_singleton()->lightmap_capture_set_octree(baked_light, p_octree); } PoolVector BakedLightmapData::get_octree() const { return VS::get_singleton()->lightmap_capture_get_octree(baked_light); } void BakedLightmapData::set_cell_space_transform(const Transform &p_xform) { cell_space_xform = p_xform; VS::get_singleton()->lightmap_capture_set_octree_cell_transform(baked_light, p_xform); } Transform BakedLightmapData::get_cell_space_transform() const { return cell_space_xform; } void BakedLightmapData::set_cell_subdiv(int p_cell_subdiv) { cell_subdiv = p_cell_subdiv; VS::get_singleton()->lightmap_capture_set_octree_cell_subdiv(baked_light, p_cell_subdiv); } int BakedLightmapData::get_cell_subdiv() const { return cell_subdiv; } void BakedLightmapData::set_energy(float p_energy) { energy = p_energy; VS::get_singleton()->lightmap_capture_set_energy(baked_light, energy); } float BakedLightmapData::get_energy() const { return energy; } void BakedLightmapData::add_user(const NodePath &p_path, const Ref &p_lightmap, int p_instance) { ERR_FAIL_COND_MSG(p_lightmap.is_null(), "It's not a reference to a valid Texture object."); User user; user.path = p_path; user.lightmap = p_lightmap; user.instance_index = p_instance; users.push_back(user); } int BakedLightmapData::get_user_count() const { return users.size(); } NodePath BakedLightmapData::get_user_path(int p_user) const { ERR_FAIL_INDEX_V(p_user, users.size(), NodePath()); return users[p_user].path; } Ref BakedLightmapData::get_user_lightmap(int p_user) const { ERR_FAIL_INDEX_V(p_user, users.size(), Ref()); return users[p_user].lightmap; } int BakedLightmapData::get_user_instance(int p_user) const { ERR_FAIL_INDEX_V(p_user, users.size(), -1); return users[p_user].instance_index; } void BakedLightmapData::clear_users() { users.clear(); } void BakedLightmapData::_set_user_data(const Array &p_data) { ERR_FAIL_COND((p_data.size() % 3) != 0); for (int i = 0; i < p_data.size(); i += 3) { add_user(p_data[i], p_data[i + 1], p_data[i + 2]); } } Array BakedLightmapData::_get_user_data() const { Array ret; for (int i = 0; i < users.size(); i++) { ret.push_back(users[i].path); ret.push_back(users[i].lightmap); ret.push_back(users[i].instance_index); } return ret; } RID BakedLightmapData::get_rid() const { return baked_light; } void BakedLightmapData::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_user_data", "data"), &BakedLightmapData::_set_user_data); ClassDB::bind_method(D_METHOD("_get_user_data"), &BakedLightmapData::_get_user_data); ClassDB::bind_method(D_METHOD("set_bounds", "bounds"), &BakedLightmapData::set_bounds); ClassDB::bind_method(D_METHOD("get_bounds"), &BakedLightmapData::get_bounds); ClassDB::bind_method(D_METHOD("set_cell_space_transform", "xform"), &BakedLightmapData::set_cell_space_transform); ClassDB::bind_method(D_METHOD("get_cell_space_transform"), &BakedLightmapData::get_cell_space_transform); ClassDB::bind_method(D_METHOD("set_cell_subdiv", "cell_subdiv"), &BakedLightmapData::set_cell_subdiv); ClassDB::bind_method(D_METHOD("get_cell_subdiv"), &BakedLightmapData::get_cell_subdiv); ClassDB::bind_method(D_METHOD("set_octree", "octree"), &BakedLightmapData::set_octree); ClassDB::bind_method(D_METHOD("get_octree"), &BakedLightmapData::get_octree); ClassDB::bind_method(D_METHOD("set_energy", "energy"), &BakedLightmapData::set_energy); ClassDB::bind_method(D_METHOD("get_energy"), &BakedLightmapData::get_energy); ClassDB::bind_method(D_METHOD("add_user", "path", "lightmap", "instance"), &BakedLightmapData::add_user); ClassDB::bind_method(D_METHOD("get_user_count"), &BakedLightmapData::get_user_count); ClassDB::bind_method(D_METHOD("get_user_path", "user_idx"), &BakedLightmapData::get_user_path); ClassDB::bind_method(D_METHOD("get_user_lightmap", "user_idx"), &BakedLightmapData::get_user_lightmap); ClassDB::bind_method(D_METHOD("clear_users"), &BakedLightmapData::clear_users); ADD_PROPERTY(PropertyInfo(Variant::AABB, "bounds", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_bounds", "get_bounds"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "cell_space_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_cell_space_transform", "get_cell_space_transform"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_subdiv", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_cell_subdiv", "get_cell_subdiv"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_energy", "get_energy"); ADD_PROPERTY(PropertyInfo(Variant::POOL_BYTE_ARRAY, "octree", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_octree", "get_octree"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "user_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_user_data", "_get_user_data"); } BakedLightmapData::BakedLightmapData() { baked_light = VS::get_singleton()->lightmap_capture_create(); energy = 1; cell_subdiv = 1; } BakedLightmapData::~BakedLightmapData() { VS::get_singleton()->free(baked_light); } /////////////////////////// BakedLightmap::BakeBeginFunc BakedLightmap::bake_begin_function = NULL; BakedLightmap::BakeStepFunc BakedLightmap::bake_step_function = NULL; BakedLightmap::BakeEndFunc BakedLightmap::bake_end_function = NULL; void BakedLightmap::set_bake_cell_size(float p_cell_size) { bake_cell_size = p_cell_size; } float BakedLightmap::get_bake_cell_size() const { return bake_cell_size; } void BakedLightmap::set_capture_cell_size(float p_cell_size) { capture_cell_size = p_cell_size; } float BakedLightmap::get_capture_cell_size() const { return capture_cell_size; } void BakedLightmap::set_extents(const Vector3 &p_extents) { extents = p_extents; update_gizmo(); } Vector3 BakedLightmap::get_extents() const { return extents; } void BakedLightmap::set_bake_default_texels_per_unit(const float &p_bake_texels_per_unit) { bake_default_texels_per_unit = p_bake_texels_per_unit; update_gizmo(); } float BakedLightmap::get_bake_default_texels_per_unit() const { return bake_default_texels_per_unit; } void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, List &plot_meshes, List &plot_lights) { MeshInstance *mi = Object::cast_to(p_at_node); if (mi && mi->get_flag(GeometryInstance::FLAG_USE_BAKED_LIGHT) && mi->is_visible_in_tree()) { Ref mesh = mi->get_mesh(); if (mesh.is_valid()) { bool all_have_uv2 = true; for (int i = 0; i < mesh->get_surface_count(); i++) { if (!(mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_TEX_UV2)) { all_have_uv2 = false; break; } } if (all_have_uv2) { //READY TO BAKE! size hint could be computed if not found, actually.. AABB aabb = mesh->get_aabb(); Transform xf = get_global_transform().affine_inverse() * mi->get_global_transform(); if (AABB(-extents, extents * 2).intersects(xf.xform(aabb))) { PlotMesh pm; pm.local_xform = xf; pm.mesh = mesh; pm.path = get_path_to(mi); pm.instance_idx = -1; for (int i = 0; i < mesh->get_surface_count(); i++) { pm.instance_materials.push_back(mi->get_surface_material(i)); } pm.override_material = mi->get_material_override(); plot_meshes.push_back(pm); } } } } Spatial *s = Object::cast_to(p_at_node); if (!mi && s) { Array meshes = p_at_node->call("get_bake_meshes"); if (meshes.size() && (meshes.size() & 1) == 0) { Transform xf = get_global_transform().affine_inverse() * s->get_global_transform(); for (int i = 0; i < meshes.size(); i += 2) { PlotMesh pm; Transform mesh_xf = meshes[i + 1]; pm.local_xform = xf * mesh_xf; pm.mesh = meshes[i]; pm.instance_idx = i / 2; if (!pm.mesh.is_valid()) continue; pm.path = get_path_to(s); plot_meshes.push_back(pm); } } } Light *light = Object::cast_to(p_at_node); if (light && light->get_bake_mode() != Light::BAKE_DISABLED) { PlotLight pl; Transform xf = get_global_transform().affine_inverse() * light->get_global_transform(); pl.local_xform = xf; pl.light = light; plot_lights.push_back(pl); } for (int i = 0; i < p_at_node->get_child_count(); i++) { Node *child = p_at_node->get_child(i); if (!child->get_owner()) continue; //maybe a helper _find_meshes_and_lights(child, plot_meshes, plot_lights); } } void BakedLightmap::set_hdr(bool p_enable) { hdr = p_enable; } bool BakedLightmap::is_hdr() const { return hdr; } bool BakedLightmap::_bake_time(void *ud, float p_secs, float p_progress) { uint64_t time = OS::get_singleton()->get_ticks_usec(); BakeTimeData *btd = (BakeTimeData *)ud; if (time - btd->last_step > 1000000) { int mins_left = p_secs / 60; int secs_left = Math::fmod(p_secs, 60.0f); int percent = p_progress * 100; bool abort = bake_step_function(btd->pass + percent, btd->text + " " + vformat(RTR("%d%%"), percent) + " " + vformat(RTR("(Time Left: %d:%02d s)"), mins_left, secs_left)); btd->last_step = time; if (abort) return true; } return false; } BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_visual_debug) { String save_path; if (image_path.begins_with("res://")) { save_path = image_path; } else { if (get_filename() != "") { save_path = get_filename().get_base_dir(); } else if (get_owner() && get_owner()->get_filename() != "") { save_path = get_owner()->get_filename().get_base_dir(); } if (save_path == "") { return BAKE_ERROR_NO_SAVE_PATH; } if (image_path != "") { save_path.plus_file(image_path); } } { //check for valid save path DirAccessRef d = DirAccess::open(save_path); if (!d) { ERR_PRINTS("Invalid Save Path '" + save_path + "'."); return BAKE_ERROR_NO_SAVE_PATH; } } Ref new_light_data; new_light_data.instance(); VoxelLightBaker baker; int bake_subdiv; int capture_subdiv; AABB bake_bounds; { bake_bounds = AABB(-extents, extents * 2.0); int subdiv = nearest_power_of_2_templated(int(bake_bounds.get_longest_axis_size() / bake_cell_size)); bake_bounds.size[bake_bounds.get_longest_axis_index()] = subdiv * bake_cell_size; bake_subdiv = nearest_shift(subdiv) + 1; capture_subdiv = bake_subdiv; float css = bake_cell_size; while (css < capture_cell_size && capture_subdiv > 2) { capture_subdiv--; css *= 2.0; } } baker.begin_bake(bake_subdiv, bake_bounds); List mesh_list; List light_list; _find_meshes_and_lights(p_from_node ? p_from_node : get_parent(), mesh_list, light_list); if (bake_begin_function) { bake_begin_function(mesh_list.size() + light_list.size() + 1 + mesh_list.size() * 100); } int step = 0; int pmc = 0; for (List::Element *E = mesh_list.front(); E; E = E->next()) { if (bake_step_function) { bake_step_function(step++, RTR("Plotting Meshes: ") + " (" + itos(pmc + 1) + "/" + itos(mesh_list.size()) + ")"); } pmc++; baker.plot_mesh(E->get().local_xform, E->get().mesh, E->get().instance_materials, E->get().override_material); } pmc = 0; baker.begin_bake_light(VoxelLightBaker::BakeQuality(bake_quality), VoxelLightBaker::BakeMode(bake_mode), propagation, energy); for (List::Element *E = light_list.front(); E; E = E->next()) { if (bake_step_function) { bake_step_function(step++, RTR("Plotting Lights:") + " (" + itos(pmc + 1) + "/" + itos(light_list.size()) + ")"); } pmc++; PlotLight pl = E->get(); switch (pl.light->get_light_type()) { case VS::LIGHT_DIRECTIONAL: { baker.plot_light_directional(-pl.local_xform.basis.get_axis(2), pl.light->get_color(), pl.light->get_param(Light::PARAM_ENERGY), pl.light->get_param(Light::PARAM_INDIRECT_ENERGY), pl.light->get_bake_mode() == Light::BAKE_ALL); } break; case VS::LIGHT_OMNI: { baker.plot_light_omni(pl.local_xform.origin, pl.light->get_color(), pl.light->get_param(Light::PARAM_ENERGY), pl.light->get_param(Light::PARAM_INDIRECT_ENERGY), pl.light->get_param(Light::PARAM_RANGE), pl.light->get_param(Light::PARAM_ATTENUATION), pl.light->get_bake_mode() == Light::BAKE_ALL); } break; case VS::LIGHT_SPOT: { baker.plot_light_spot(pl.local_xform.origin, pl.local_xform.basis.get_axis(2), pl.light->get_color(), pl.light->get_param(Light::PARAM_ENERGY), pl.light->get_param(Light::PARAM_INDIRECT_ENERGY), pl.light->get_param(Light::PARAM_RANGE), pl.light->get_param(Light::PARAM_ATTENUATION), pl.light->get_param(Light::PARAM_SPOT_ANGLE), pl.light->get_param(Light::PARAM_SPOT_ATTENUATION), pl.light->get_bake_mode() == Light::BAKE_ALL); } break; } } /*if (bake_step_function) { bake_step_function(pmc++, RTR("Finishing Plot")); }*/ baker.end_bake(); Set used_mesh_names; pmc = 0; for (List::Element *E = mesh_list.front(); E; E = E->next()) { String mesh_name = E->get().mesh->get_name(); if (mesh_name == "" || mesh_name.find(":") != -1 || mesh_name.find("/") != -1) { mesh_name = "LightMap"; } if (used_mesh_names.has(mesh_name)) { int idx = 2; String base = mesh_name; while (true) { mesh_name = base + itos(idx); if (!used_mesh_names.has(mesh_name)) break; idx++; } } used_mesh_names.insert(mesh_name); pmc++; VoxelLightBaker::LightMapData lm; Error err; if (bake_step_function) { BakeTimeData btd; btd.text = RTR("Lighting Meshes: ") + mesh_name + " (" + itos(pmc) + "/" + itos(mesh_list.size()) + ")"; btd.pass = step; btd.last_step = 0; err = baker.make_lightmap(E->get().local_xform, E->get().mesh, bake_default_texels_per_unit, lm, _bake_time, &btd); if (err != OK) { bake_end_function(); if (err == ERR_SKIP) return BAKE_ERROR_USER_ABORTED; return BAKE_ERROR_CANT_CREATE_IMAGE; } step += 100; } else { err = baker.make_lightmap(E->get().local_xform, E->get().mesh, bake_default_texels_per_unit, lm); } if (err == OK) { Ref image; image.instance(); uint32_t tex_flags = Texture::FLAGS_DEFAULT; if (hdr) { //just save a regular image PoolVector data; int s = lm.light.size(); data.resize(lm.light.size() * 2); { PoolVector::Write w = data.write(); PoolVector::Read r = lm.light.read(); uint16_t *hfw = (uint16_t *)w.ptr(); for (int i = 0; i < s; i++) { hfw[i] = Math::make_half_float(r[i]); } } image->create(lm.width, lm.height, false, Image::FORMAT_RGBH, data); } else { //just save a regular image PoolVector data; int s = lm.light.size(); data.resize(lm.light.size()); { PoolVector::Write w = data.write(); PoolVector::Read r = lm.light.read(); for (int i = 0; i < s; i += 3) { Color c(r[i + 0], r[i + 1], r[i + 2]); c = c.to_srgb(); w[i + 0] = CLAMP(c.r * 255, 0, 255); w[i + 1] = CLAMP(c.g * 255, 0, 255); w[i + 2] = CLAMP(c.b * 255, 0, 255); } } image->create(lm.width, lm.height, false, Image::FORMAT_RGB8, data); //This texture is saved to SRGB for two reasons: // 1) first is so it looks better when doing the LINEAR->SRGB conversion (more accurate) // 2) So it can be used in the GLES2 backend, which does not support linkear workflow tex_flags |= Texture::FLAG_CONVERT_TO_LINEAR; } String image_path = save_path.plus_file(mesh_name); Ref texture; if (ResourceLoader::import) { bool srgb = false; if (false && hdr) { //save hdr } else { image_path += ".png"; print_line("image path saving png: " + image_path); image->save_png(image_path); srgb = true; } if (!FileAccess::exists(image_path + ".import")) { Ref config; config.instance(); config->set_value("remap", "importer", "texture"); config->set_value("remap", "type", "StreamTexture"); config->set_value("params", "compress/mode", 2); config->set_value("params", "detect_3d", false); config->set_value("params", "flags/repeat", false); config->set_value("params", "flags/filter", true); config->set_value("params", "flags/mipmaps", false); config->set_value("params", "flags/srgb", srgb); config->save(image_path + ".import"); } ResourceLoader::import(image_path); texture = ResourceLoader::load(image_path); //if already loaded, it will be updated on refocus? } else { image_path += ".text"; Ref tex; bool set_path = true; if (ResourceCache::has(image_path)) { tex = Ref((Resource *)ResourceCache::get(image_path)); set_path = false; } if (!tex.is_valid()) { tex.instance(); } tex->create_from_image(image, tex_flags); err = ResourceSaver::save(image_path, tex, ResourceSaver::FLAG_CHANGE_PATH); if (set_path) { tex->set_path(image_path); } texture = tex; } if (err != OK) { if (bake_end_function) { bake_end_function(); } ERR_FAIL_COND_V(err != OK, BAKE_ERROR_CANT_CREATE_IMAGE); } new_light_data->add_user(E->get().path, texture, E->get().instance_idx); } } AABB bounds = AABB(-extents, extents * 2); new_light_data->set_cell_subdiv(capture_subdiv); new_light_data->set_bounds(bounds); new_light_data->set_octree(baker.create_capture_octree(capture_subdiv)); { float bake_bound_size = bake_bounds.get_longest_axis_size(); Transform to_bounds; to_bounds.basis.scale(Vector3(bake_bound_size, bake_bound_size, bake_bound_size)); to_bounds.origin = bounds.position; Transform to_grid; to_grid.basis.scale(Vector3(1 << (capture_subdiv - 1), 1 << (capture_subdiv - 1), 1 << (capture_subdiv - 1))); Transform to_cell_space = to_grid * to_bounds.affine_inverse(); new_light_data->set_cell_space_transform(to_cell_space); } if (bake_end_function) { bake_end_function(); } //create the data for visual server if (p_create_visual_debug) { MultiMeshInstance *mmi = memnew(MultiMeshInstance); mmi->set_multimesh(baker.create_debug_multimesh(VoxelLightBaker::DEBUG_LIGHT)); add_child(mmi); #ifdef TOOLS_ENABLED if (get_tree()->get_edited_scene_root() == this) { mmi->set_owner(this); } else { mmi->set_owner(get_owner()); } #else mmi->set_owner(get_owner()); #endif } set_light_data(new_light_data); return BAKE_ERROR_OK; } void BakedLightmap::_notification(int p_what) { if (p_what == NOTIFICATION_READY) { if (light_data.is_valid()) { _assign_lightmaps(); } request_ready(); //will need ready again if re-enters tree } if (p_what == NOTIFICATION_EXIT_TREE) { if (light_data.is_valid()) { _clear_lightmaps(); } } } void BakedLightmap::_assign_lightmaps() { ERR_FAIL_COND(!light_data.is_valid()); for (int i = 0; i < light_data->get_user_count(); i++) { Ref lightmap = light_data->get_user_lightmap(i); ERR_CONTINUE(!lightmap.is_valid()); Node *node = get_node(light_data->get_user_path(i)); int instance_idx = light_data->get_user_instance(i); if (instance_idx >= 0) { RID instance = node->call("get_bake_mesh_instance", instance_idx); if (instance.is_valid()) { VS::get_singleton()->instance_set_use_lightmap(instance, get_instance(), lightmap->get_rid()); } } else { VisualInstance *vi = Object::cast_to(node); ERR_CONTINUE(!vi); VS::get_singleton()->instance_set_use_lightmap(vi->get_instance(), get_instance(), lightmap->get_rid()); } } } void BakedLightmap::_clear_lightmaps() { ERR_FAIL_COND(!light_data.is_valid()); for (int i = 0; i < light_data->get_user_count(); i++) { Node *node = get_node(light_data->get_user_path(i)); int instance_idx = light_data->get_user_instance(i); if (instance_idx >= 0) { RID instance = node->call("get_bake_mesh_instance", instance_idx); if (instance.is_valid()) { VS::get_singleton()->instance_set_use_lightmap(instance, get_instance(), RID()); } } else { VisualInstance *vi = Object::cast_to(node); ERR_CONTINUE(!vi); VS::get_singleton()->instance_set_use_lightmap(vi->get_instance(), get_instance(), RID()); } } } void BakedLightmap::set_light_data(const Ref &p_data) { if (light_data.is_valid()) { if (is_inside_tree()) { _clear_lightmaps(); } set_base(RID()); } light_data = p_data; if (light_data.is_valid()) { set_base(light_data->get_rid()); if (is_inside_tree()) { _assign_lightmaps(); } } } Ref BakedLightmap::get_light_data() const { return light_data; } void BakedLightmap::_debug_bake() { bake(get_parent(), true); } void BakedLightmap::set_propagation(float p_propagation) { propagation = p_propagation; } float BakedLightmap::get_propagation() const { return propagation; } void BakedLightmap::set_energy(float p_energy) { energy = p_energy; } float BakedLightmap::get_energy() const { return energy; } void BakedLightmap::set_bake_quality(BakeQuality p_quality) { bake_quality = p_quality; } BakedLightmap::BakeQuality BakedLightmap::get_bake_quality() const { return bake_quality; } void BakedLightmap::set_bake_mode(BakeMode p_mode) { bake_mode = p_mode; } BakedLightmap::BakeMode BakedLightmap::get_bake_mode() const { return bake_mode; } void BakedLightmap::set_image_path(const String &p_path) { image_path = p_path; } String BakedLightmap::get_image_path() const { return image_path; } AABB BakedLightmap::get_aabb() const { return AABB(-extents, extents * 2); } PoolVector BakedLightmap::get_faces(uint32_t p_usage_flags) const { return PoolVector(); } void BakedLightmap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_light_data", "data"), &BakedLightmap::set_light_data); ClassDB::bind_method(D_METHOD("get_light_data"), &BakedLightmap::get_light_data); ClassDB::bind_method(D_METHOD("set_bake_cell_size", "bake_cell_size"), &BakedLightmap::set_bake_cell_size); ClassDB::bind_method(D_METHOD("get_bake_cell_size"), &BakedLightmap::get_bake_cell_size); ClassDB::bind_method(D_METHOD("set_capture_cell_size", "capture_cell_size"), &BakedLightmap::set_capture_cell_size); ClassDB::bind_method(D_METHOD("get_capture_cell_size"), &BakedLightmap::get_capture_cell_size); ClassDB::bind_method(D_METHOD("set_bake_quality", "bake_quality"), &BakedLightmap::set_bake_quality); ClassDB::bind_method(D_METHOD("get_bake_quality"), &BakedLightmap::get_bake_quality); ClassDB::bind_method(D_METHOD("set_bake_mode", "bake_mode"), &BakedLightmap::set_bake_mode); ClassDB::bind_method(D_METHOD("get_bake_mode"), &BakedLightmap::get_bake_mode); ClassDB::bind_method(D_METHOD("set_extents", "extents"), &BakedLightmap::set_extents); ClassDB::bind_method(D_METHOD("get_extents"), &BakedLightmap::get_extents); ClassDB::bind_method(D_METHOD("set_bake_default_texels_per_unit", "texels"), &BakedLightmap::set_bake_default_texels_per_unit); ClassDB::bind_method(D_METHOD("get_bake_default_texels_per_unit"), &BakedLightmap::get_bake_default_texels_per_unit); ClassDB::bind_method(D_METHOD("set_propagation", "propagation"), &BakedLightmap::set_propagation); ClassDB::bind_method(D_METHOD("get_propagation"), &BakedLightmap::get_propagation); ClassDB::bind_method(D_METHOD("set_energy", "energy"), &BakedLightmap::set_energy); ClassDB::bind_method(D_METHOD("get_energy"), &BakedLightmap::get_energy); ClassDB::bind_method(D_METHOD("set_hdr", "hdr"), &BakedLightmap::set_hdr); ClassDB::bind_method(D_METHOD("is_hdr"), &BakedLightmap::is_hdr); ClassDB::bind_method(D_METHOD("set_image_path", "image_path"), &BakedLightmap::set_image_path); ClassDB::bind_method(D_METHOD("get_image_path"), &BakedLightmap::get_image_path); ClassDB::bind_method(D_METHOD("bake", "from_node", "create_visual_debug"), &BakedLightmap::bake, DEFVAL(Variant()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("debug_bake"), &BakedLightmap::_debug_bake); ClassDB::set_method_flags(get_class_static(), _scs_create("debug_bake"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ADD_GROUP("Bake", "bake_"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "bake_cell_size", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_bake_cell_size", "get_bake_cell_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "bake_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"), "set_bake_quality", "get_bake_quality"); ADD_PROPERTY(PropertyInfo(Variant::INT, "bake_mode", PROPERTY_HINT_ENUM, "ConeTrace,RayTrace"), "set_bake_mode", "get_bake_mode"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "bake_propagation", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_propagation", "get_propagation"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "bake_energy", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_energy", "get_energy"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bake_hdr"), "set_hdr", "is_hdr"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "bake_extents"), "set_extents", "get_extents"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "bake_default_texels_per_unit"), "set_bake_default_texels_per_unit", "get_bake_default_texels_per_unit"); ADD_GROUP("Capture", "capture_"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "capture_cell_size", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_capture_cell_size", "get_capture_cell_size"); ADD_GROUP("Data", ""); ADD_PROPERTY(PropertyInfo(Variant::STRING, "image_path", PROPERTY_HINT_DIR), "set_image_path", "get_image_path"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_data", PROPERTY_HINT_RESOURCE_TYPE, "BakedLightmapData"), "set_light_data", "get_light_data"); BIND_ENUM_CONSTANT(BAKE_QUALITY_LOW); BIND_ENUM_CONSTANT(BAKE_QUALITY_MEDIUM); BIND_ENUM_CONSTANT(BAKE_QUALITY_HIGH); BIND_ENUM_CONSTANT(BAKE_MODE_CONE_TRACE); BIND_ENUM_CONSTANT(BAKE_MODE_RAY_TRACE); BIND_ENUM_CONSTANT(BAKE_ERROR_OK); BIND_ENUM_CONSTANT(BAKE_ERROR_NO_SAVE_PATH); BIND_ENUM_CONSTANT(BAKE_ERROR_NO_MESHES); BIND_ENUM_CONSTANT(BAKE_ERROR_CANT_CREATE_IMAGE); BIND_ENUM_CONSTANT(BAKE_ERROR_USER_ABORTED); } BakedLightmap::BakedLightmap() { extents = Vector3(10, 10, 10); bake_default_texels_per_unit = 20; bake_cell_size = 0.25; capture_cell_size = 0.5; bake_quality = BAKE_QUALITY_MEDIUM; bake_mode = BAKE_MODE_CONE_TRACE; energy = 1; propagation = 1; hdr = false; image_path = "."; set_disable_scale(true); }