/*************************************************************************/ /* label.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef LABEL_H #define LABEL_H #include "scene/gui/control.h" class Label : public Control { GDCLASS(Label, Control); public: enum Align { ALIGN_LEFT, ALIGN_CENTER, ALIGN_RIGHT, ALIGN_FILL }; enum VAlign { VALIGN_TOP, VALIGN_CENTER, VALIGN_BOTTOM, VALIGN_FILL }; private: Align align; VAlign valign; String text; String xl_text; bool autowrap; bool clip; Size2 minsize; int line_count; bool uppercase; int get_longest_line_width() const; struct WordCache { enum { CHAR_NEWLINE = -1, CHAR_WRAPLINE = -2 }; int char_pos; // if -1, then newline int word_len; int pixel_width; int space_count; WordCache *next; WordCache() { char_pos = 0; word_len = 0; pixel_width = 0; next = 0; space_count = 0; } }; bool word_cache_dirty; void regenerate_word_cache(); float percent_visible; WordCache *word_cache; int total_char_cache; int visible_chars; int lines_skipped; int max_lines_visible; protected: void _notification(int p_what); static void _bind_methods(); // bind helpers public: virtual Size2 get_minimum_size() const; void set_align(Align p_align); Align get_align() const; void set_valign(VAlign p_align); VAlign get_valign() const; void set_text(const String &p_string); String get_text() const; void set_autowrap(bool p_autowrap); bool has_autowrap() const; void set_uppercase(bool p_uppercase); bool is_uppercase() const; void set_visible_characters(int p_amount); int get_visible_characters() const; int get_total_character_count() const; void set_clip_text(bool p_clip); bool is_clipping_text() const; void set_percent_visible(float p_percent); float get_percent_visible() const; void set_lines_skipped(int p_lines); int get_lines_skipped() const; void set_max_lines_visible(int p_lines); int get_max_lines_visible() const; int get_line_height() const; int get_line_count() const; int get_visible_line_count() const; Label(const String &p_text = String()); ~Label(); }; VARIANT_ENUM_CAST(Label::Align); VARIANT_ENUM_CAST(Label::VAlign); #endif