/*************************************************************************/ /* popup.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef POPUP_H #define POPUP_H #include "scene/gui/control.h" /** @author Juan Linietsky */ class Popup : public Control { OBJ_TYPE( Popup, Control ); bool exclusive; bool popped_up; protected: virtual void _post_popup() {} void _input_event(InputEvent p_event); void _notification(int p_what); void _fix_size(); static void _bind_methods(); public: enum { NOTIFICATION_POST_POPUP=80, NOTIFICATION_POPUP_HIDE=81 }; void set_exclusive(bool p_exclusive); bool is_exclusive() const; void popup_centered_ratio(float p_screen_ratio=0.75); void popup_centered(const Size2& p_size=Size2()); void popup_centered_minsize(const Size2& p_minsize=Size2()); virtual void popup(); Popup(); ~Popup(); }; class PopupPanel : public Popup { OBJ_TYPE(PopupPanel,Popup); protected: void _notification(int p_what); public: void set_child_rect(Control *p_child); PopupPanel(); }; #endif