//============================================================================ #pragma once #include "ColorRgba.h" //============================================================================ namespace Javelin { //============================================================================ class AlphaBitmap; class RgbBitmap; class RgbaBitmap; class PvrTcEncoder { public: // Result must be large enough for bitmap.GetArea()/4 bytes static void EncodeAlpha2Bpp(void* result, const AlphaBitmap& bitmap); // Result must be large enough for bitmap.GetArea()/2 bytes static void EncodeAlpha4Bpp(void* result, const AlphaBitmap& bitmap); // Result must be large enough for bitmap.GetArea()/2 bytes static void EncodeRgb4Bpp(void* result, const RgbBitmap& bitmap); // Result must be large enough for bitmap.GetArea()/2 bytes static void EncodeRgb4Bpp(void* result, const RgbaBitmap& bitmap); // Result must be large enough for bitmap.GetArea()/2 bytes static void EncodeRgba4Bpp(void* result, const RgbaBitmap& bitmap); private: static unsigned GetMortonNumber(int x, int y); }; //============================================================================ } //============================================================================