/*************************************************************************/ /* gl_manager_osx.mm */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gl_manager_osx.h" #ifdef OSX_ENABLED #ifdef GLES3_ENABLED #include #include Error GLManager_OSX::_create_context(GLWindow &win) { NSOpenGLPixelFormatAttribute attributes[] = { NSOpenGLPFADoubleBuffer, NSOpenGLPFAClosestPolicy, NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core, NSOpenGLPFAColorSize, 32, NSOpenGLPFADepthSize, 24, NSOpenGLPFAStencilSize, 8, 0 }; NSOpenGLPixelFormat *pixel_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes]; ERR_FAIL_COND_V(pixel_format == nil, ERR_CANT_CREATE); win.context = [[NSOpenGLContext alloc] initWithFormat:pixel_format shareContext:_shared_context]; ERR_FAIL_COND_V(win.context == nil, ERR_CANT_CREATE); if (_shared_context == nullptr) { _shared_context = win.context; } [win.context setView:win.window_view]; [win.context makeCurrentContext]; return OK; } Error GLManager_OSX::window_create(DisplayServer::WindowID p_window_id, id p_view, int p_width, int p_height) { if (p_window_id >= (int)_windows.size()) { _windows.resize(p_window_id + 1); } GLWindow &win = _windows[p_window_id]; win.in_use = true; win.window_id = p_window_id; win.width = p_width; win.height = p_height; win.window_view = p_view; if (_create_context(win) != OK) { _windows.remove(_windows.size() - 1); return FAILED; } window_make_current(_windows.size() - 1); return OK; } void GLManager_OSX::_internal_set_current_window(GLWindow *p_win) { _current_window = p_win; } void GLManager_OSX::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) { if (p_window_id == -1) { return; } GLWindow &win = _windows[p_window_id]; if (!win.in_use) { return; } win.width = p_width; win.height = p_height; GLint dim[2]; dim[0] = p_width; dim[1] = p_height; CGLSetParameter((CGLContextObj)[win.context CGLContextObj], kCGLCPSurfaceBackingSize, &dim[0]); CGLEnable((CGLContextObj)[win.context CGLContextObj], kCGLCESurfaceBackingSize); if (OS::get_singleton()->is_hidpi_allowed()) { [win.window_view setWantsBestResolutionOpenGLSurface:YES]; } else { [win.window_view setWantsBestResolutionOpenGLSurface:NO]; } [win.context update]; } int GLManager_OSX::window_get_width(DisplayServer::WindowID p_window_id) { return get_window(p_window_id).width; } int GLManager_OSX::window_get_height(DisplayServer::WindowID p_window_id) { return get_window(p_window_id).height; } void GLManager_OSX::window_destroy(DisplayServer::WindowID p_window_id) { GLWindow &win = get_window(p_window_id); win.in_use = false; if (_current_window == &win) { _current_window = nullptr; } } void GLManager_OSX::release_current() { if (!_current_window) { return; } [NSOpenGLContext clearCurrentContext]; } void GLManager_OSX::window_make_current(DisplayServer::WindowID p_window_id) { if (p_window_id == -1) { return; } GLWindow &win = _windows[p_window_id]; if (!win.in_use) { return; } if (&win == _current_window) { return; } [win.context makeCurrentContext]; _internal_set_current_window(&win); } void GLManager_OSX::make_current() { if (!_current_window) { return; } if (!_current_window->in_use) { WARN_PRINT("current window not in use!"); return; } [_current_window->context makeCurrentContext]; } void GLManager_OSX::swap_buffers() { // NO NEED TO CALL SWAP BUFFERS for each window... // see https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glXSwapBuffers.xml if (!_current_window) { return; } if (!_current_window->in_use) { WARN_PRINT("current window not in use!"); return; } [_current_window->context flushBuffer]; } void GLManager_OSX::window_update(DisplayServer::WindowID p_window_id) { if (p_window_id == -1) { return; } GLWindow &win = _windows[p_window_id]; if (!win.in_use) { return; } if (&win == _current_window) { return; } [win.context update]; } Error GLManager_OSX::initialize() { return OK; } void GLManager_OSX::set_use_vsync(bool p_use) { use_vsync = p_use; CGLContextObj ctx = CGLGetCurrentContext(); if (ctx) { GLint swapInterval = p_use ? 1 : 0; CGLSetParameter(ctx, kCGLCPSwapInterval, &swapInterval); use_vsync = p_use; } } bool GLManager_OSX::is_using_vsync() const { return use_vsync; } GLManager_OSX::GLManager_OSX(ContextType p_context_type) { context_type = p_context_type; use_vsync = false; _current_window = nullptr; } GLManager_OSX::~GLManager_OSX() { release_current(); } #endif // GLES3_ENABLED #endif // OSX