/*************************************************************************/ /* object_saver.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef OBJECT_SAVER_H #define OBJECT_SAVER_H #include "object.h" #include "resource.h" /** @author Juan Linietsky */ #ifdef OLD_SCENE_FORMAT_ENABLED class OptimizedSaver : public Reference { OBJ_TYPE(OptimizedSaver,Reference); public: struct Property { StringName name; Variant value; }; private: String name; String platform; List *_list; protected: void set_target_platform(const String& p_platform); void set_target_name(const String& p_name); void add_property(const StringName& p_name, const Variant& p_value); static void _bind_methods(); virtual bool optimize_object(const Object *p_object); public: virtual bool is_bundle_resources_enabled() const { return false; } String get_target_platform() const; String get_target_name() const; void get_property_list(const Object* p_object, List *p_properties); OptimizedSaver(); }; class ObjectFormatSaver { public: virtual Error save(const Object *p_object,const Variant &p_meta=Variant())=0; virtual ~ObjectFormatSaver() {} }; class ObjectFormatSaverInstancer { public: virtual void get_recognized_extensions(List *p_extensions) const=0; virtual ObjectFormatSaver* instance(const String& p_file,const String& p_magic="",uint32_t p_flags=0,const Ref& p_optimizer=Ref())=0; bool recognize(const String& p_extension) const; virtual ~ObjectFormatSaverInstancer() {} }; class ObjectSaver { enum { MAX_LOADERS=64 }; static ObjectFormatSaverInstancer *saver[MAX_LOADERS]; static int saver_count; public: enum SaverFlags { FLAG_RELATIVE_PATHS=1, FLAG_BUNDLE_RESOURCES=2, FLAG_OMIT_EDITOR_PROPERTIES=4, FLAG_SAVE_BIG_ENDIAN=8 }; static ObjectFormatSaver *instance_format_saver(const String& p_path,const String& p_magic,String p_force_extension="",uint32_t p_flags=0,const Ref& p_optimizer=Ref()); static void get_recognized_extensions(List *p_extensions); static void add_object_format_saver_instancer(ObjectFormatSaverInstancer *p_format_saver_instancer); }; #endif #endif