Return the name of the current animation set to the node. Return the visible frame index. Get the [SpriteFrames] resource, which contains all frames. Return true if an animation if currently being played. Play the animation set in parameter. If no parameter is provided, the current animation is played. Set the current animation of the node and reinits the frame counter of the animation. Set the visible sprite frame index (from the list of frames inside the [SpriteFrames] resource). Set the [SpriteFrames] resource, which contains all frames. Stop the current animation (does not reset the frame counter). Emitted when frame is changed.