The CameraServer keeps track of different cameras accessible in Godot. These are external cameras such as webcams or the cameras on your phone. Adds a camera feed to the camera server. Returns an array of [CameraFeed]s. Returns the [CameraFeed] with this id. Returns the number of [CameraFeed]s registered. Removes a [CameraFeed]. Emitted when a [CameraFeed] is added (webcam is plugged in). Emitted when a [CameraFeed] is removed (webcam is removed). The RGBA camera image. The YCbCr camera image. The Y component camera image. The CbCr component camera image.